Remote play, Roobicks

Roobicks – Escape the Basement

Format: Remote play

Scores

Variety of Puzzles  4/5                       Originality of Puzzles 3/5

Difficulty 2.5/5                                    Pre-game atmosphere 4/5

Overall 4/5

Overview – The puzzles in this room were great fun and really well thought out, particularly the more time consuming, trickier challenges. Our GM led the experience brilliantly, setting up the theme well and guiding us through the story as we went. It wasn’t the most challenging of experiences, but it was still very enjoyable and I’m really looking forward to Roobicks’s future offering of a game aimed at enthusiasts with a higher difficulty level – we can’t wait to try that out!

From roobicks.com

You are on your way to an open house at a rustic country cottage, but arrive to find the house in shambles. You can’t help having a look downstairs… but then you hear the door close and lock behind you. There’s an elevator with a keypad, but you need a code. To find it, you must follow the trail of clues puzzle, solving the puzzles along the way. Can you be the first team to open the elevator and escape?

Team – Ster, Ni, Simon, Stu

Played – 20/6/20

Roobicks

Full disclosure – We were invited to play this game free of charge, though we’ve tried not to let this influence our opinion of the experience. 

The race element to the way that these games are run provides a really fun, interesting dynamic to the experience. We all met in a video chat before starting, the four of us plus another team playing in the US. Before we started, our games master went through some technical instructions and made sure that everyone understood how to communicate via on-screen annotation and then we were off, racing to be the first team to the elevator and escape!

Escape the Basement

The puzzle set up here was really interesting. Instead of entering passwords or inputting codes, each puzzle had a short introduction and then appeared on the screen. Our GM listened for us to say the correct answer and would then move us on to the next section, which was really fun. It meant every puzzle had a little celebration as our GM jumped in and confirmed that our answer was correct.

The puzzles themselves worked very well over a video call and we were able to work collaboratively using the annotation, particularly on some puzzles which in a ‘real life’ escape setting would probably have been printed and so not involved the whole team. Adding notes to the puzzle together in order to reach the solution was really enjoyable and I can see how this would work brilliantly for a team building type activity.

Out GM was really focussed on what we were doing, leading the story fantastically and always ready to jump in when we found the solutions so there was no waiting around, which was great. She also very kindly called a number for us so that we could listen to a pre-recorded message as we were having a bit of a debate about who on the team was going to pay for a transatlantic phone call! It was a really great element to the puzzle, adding another dynamic to the way in which the game played.

We didn’t use any clues while playing, but we were told in advance that any clues we used would add either 1 or 3 minutes to our final time, at the GM’s discretion, which adds a bit more tension to the race when a team is stuck for an answer!

We completed the experience pretty quickly but thoroughly enjoyed ourselves as we went. Talking afterwards, we were told that during testing teams were taking 2 hours to complete the escape so I can see why the difficulty was lowered slightly! To give a proper flavour of the difficulty level, when we had completed all of the challenges and escaped, the team that we were racing against was still solving the first puzzle, so while we didn’t find the difficulty level too hard, it definitely offers a challenge to less experienced teams!

Home escapes, Logic Locks, Remote play

Logic Locks

Format: Remote play

Scores

Variety of Puzzles  3/5                       Originality of puzzles 3.5/5

Difficulty 2.5/5                                    Pre-game Atmosphere 4/5

Overall 3.5/5

Overview – There was a great atmosphere to this room and a good variety of different puzzles. The solutions were all very intuitive to us so there were no moments when we were stuck for what to do, the game flowed really well and the story was interesting too. The Logic Locks website lists this game as medium difficulty so don’t expect it to be too challenging but the puzzles are all enjoyable and well thought out.

From https://www.logiclocks.com/

Investigate the mysterious disappearance of one of Amsterdam’s most legendary adventurers!
Play this adventure from home!

Team – Ster, Ni, Simon, Stu

Played – 30/5/20

(Reviewed by Ster)

Logic Locks

Full disclosure – we were given a discount code to use for this game, we’ve tried not to let this influence our opinion of the experience.

As this was remote play game we didn’t actually visit Logic Locks so we don’t know what their premises is like, our host however was absolutely brilliant. She joined the call in character to give us a great introduction to the story and then sat down with us afterwards to answer any questions that we had. A remote play game is very much reliant on who is controlling the camera at the other end and we were very grateful to have such an excellent host!

Secrets of Eliza’s Heart

The puzzles in this room fit together really nicely and in a way that was clearly logical which made them good fun to work out.  There was a nice variety but not an overly high level of difficulty, which was perfect for remote play as the game inevitably moves more slowly due to the constraints of only one pair of hands.

I particularly enjoyed the riddle puzzle and the way in which the automated sections of the room worked. The physical aspect of the puzzles was great, not just entering numbers into padlocks or finding keys but moving things around and putting things together which was quite funny in a remote play as we all suggested directions simultaneously and our host did a fantastic job of keeping up with our ideas.

The room was well themed, particularly the final section, and even though we were looking through a screen, we could see that the decoration was great. The story was interesting and our host did a great job of keeping us immersed in it, something that we frequently forget about when we’re playing as we get so caught up in the puzzles! This was our first try at a remote play game and I think it was a perfect introduction to playing games remotely – a linear storyline that progressed at a good pace with puzzles that were enjoyable to solve when we couldn’t actually touch anything.

Home escapes, Pentargo

Pentargo – Quarantine

http://pentargo.com/

Format: Website based using Google drive

Scores

Variety of Puzzles 4/5                                  Quality of clues 4/5

Ease of progression 2.5/5                            Overall 3/5

The format of this escape is really interesting, I enjoyed receiving information from our accomplice as she travelled around and investigated. While the puzzles weren’t always that easy to follow, the clue system works well for keeping the team on track and they’ve managed to cram a lot into one escape, we had many tabs open in our browser by the end of the game!

Technical issues: We have some small issue with opening the files in the Google Drive on one of our laptops, we’re not sure why this happened but everything worked perfectly on a different computer so definitely check that Google Drive works on your machine before you start!

Pentargo

Pentago’s format is quite inventive, involving a text conversation that scrolls down your screen. When the messages pause there is a text box to input your answer and if the answer is correct, the conversation moves on. This format allows for your accomplice to ‘travel’ to different places and send any information relating to the crime back to your team. I really enjoyed the different settings that we visited and how everything linked together, creating an interesting story that we were discovering.

We had to visit quite a few different websites to solve the puzzles, giving the game a bit of a scavenger hunt feel as we looked for the right information in a variety of places. The codes were good fun to decipher and virtually running around the internet investigating all of the different websites was really good fun, adding to the tension and atmosphere of the game.

One aspect about this experience that I think is really well done is the clue system. Each challenge has information available and then also a solution if needed. The information doesn’t just contain clues, it guides you on what you need to solve the puzzles and the solution doesn’t just tell you the answer, it explains how you should have got there. I thought that this was a really nice touch, everything being explained thoroughly if team gets stuck. We did struggle a little with knowing exactly what number challenge we were on though!

Quarantine

Full disclosure – We were sent this game to play free of charge, though we’ve tried not to let this influence our opinion of the experience. 

This game was very well thought through with lots of different elements and involved using a lot of different websites to find the information that we needed. We weren’t always entirely clear on what we needed to do and had to consult the clues page in order to progress in the story but is was easy to keep ourselves on track using the information there.

Escapehunt, Home escapes

Escape Hunt – Download, Print & Play

https://escapehunt.com/uk/birmingham/play-at-home-games/

Format: PDF document

Scores

Variety of Puzzles 3/5                        Quality of clues N/A

Ease of progression 5/5                      Overall 2.5/5

The Escape Hunt play at home games are a very enjoyable experience – a nice variety of different puzzles and a great story that makes the game easy to follow. The logic grid is a great way of keeping track of your progress while you play and adds to the mystery element of the games, using each puzzle to help solve another puzzle. I’d definitely recommend these games as a great family experience which everyone can get involved in!

Reusable: N/A

Technical issues: None experienced

Escape Hunt

The format of these escapes involves a logic grid and a series of clues to help fill out the grid to find a final answer. They feel a bit like a game of Cluedo, linking pieces of information together and then ticking things off which means that finding the final solution involves a process of elimination.

One of the things that I really liked about this game was the fact that everything is contained in the PDF document. The only piece of a puzzle that wasn’t contained in the PDF was when we sent an e-mail, but we didn’t need to print off reams of paper that just got thrown away afterwards. There were a couple of puzzles that were designed to be printed but we managed to solve them from the screen, the only page that we actually needed on paper was the logic grid, which could always be drawn out if you don’t have access to a printer.

We played via video call using screen sharing and it all worked very smoothly, the PDF is arranged in a logical order so we didn’t have to do too much scrolling around searching for information. It was all very easy to follow, we didn’t get stuck at any point or need to consult any clues, though a clue page is available if you need one. All in all, a very enjoyable format of game that got the brain cells thinking with a great story element too.

Murder at the Mansion

Full disclosure – We were sent this game to play free of charge, though we’ve tried not to let this influence our opinion of the experience. 

This game was very enjoyable with a nice variety of puzzles. I really enjoyed the murder mystery theme and the story was well thought through with everything linking together. I also liked that the puzzles weren’t too difficult to solve, we didn’t need to refer to the clue sheet and it meant that there weren’t any frustrating moments, just a lovely game that we all thoroughly enjoyed playing!

Reading

Escape Hunt – A Dalek Awakens

Scores

Variety of puzzles 4/5                                                Originality of puzzles 3/5

Pre-game atmosphere N/A                                       Difficulty 3/5

Overall 4/5

Overview – This game is like living through an actual episode of Dr Who! The theming is incredible, with loads of little details that fans of the show will appreciate but also an easily understandable spaceship in peril story which is accessible to everyone, not just the die-hard fans. Overall, a really fun game that we had a great time enjoying – It was also a ridiculous amount of fun to be locked in a room with a full size dalek!

From https://escapehunt.com/uk/reading/

The Doctor needs you: A rogue Dalek, a spaceship on the verge of destruction and an impossible choice…

Step on board a doomed spaceship, where a rogue Dalek has tapped into the power system, in an attempt to recharge its weapons.  Should the Doctor’s most feared enemy be successful, it will exterminate all in its path.

You the Doctor’s friends, must prevent this catastrophe. Shutting down the ship’s power core will ensure the Dalek cannot activate its weapons. However, the ship’s life support systems rely on the same energy source, meaning that shutting down the power would result in the death of all 10,000 passengers.

You have just 60 minutes to find a way out of this impossible situation. You must defeat the Dalek to allow the spaceship to continue safely on its journey. Take too long and your destination will be extermination!

Team – Ster, Ni, Emily

Played – 09/03/20

(Reviewed by Ster)

Escape Hunt

Full disclosure – We were invited to play this game free of charge, though we’ve tried not to let this influence our opinion of the experience. 

Escapehunt is easy to find and has a large waiting area with plenty of little games and puzzles to play if you arrive early. We played on press day, so there were a few more people around to chat to than on a usual visit and we were joined by the lovely Emily from Dr Who magazine for our play through. I haven’t given a score for pre-game atmosphere as we had a slightly difference experience on this visit!

A Dalek Awakens

First of all, this room looks great! The eponymous dalek looked as if it had just rolled there straight off the set and made us jump quite a few times, though it wasn’t a room with a scary theme, just an exciting story. Everything was automated, which added to the futuristic feel, and the story was great, with regular input from both the Doctor and the dalek.

The puzzles in this room were very linear, working through each story aspect one at a time, which is what made the room feel as though we were playing through an actual episode. We had a critical situation, an hour, and our instructions from the Doctor – for fans of the show I imagine this is as close to being one of the Doctor’s companions as you’re likely to get and it was great fun!

There were some really interesting puzzles in here, with a few elements that we haven’t come across before and which we really enjoyed. There were some moments where the next step wasn’t entirely obvious and led to us almost removing some decorations which weren’t puzzles at all – oops! But as sections of the room were solved in order, most of those moments came from us just needing to look a bit more carefully as we knew that something must have been triggered, we just needed to work out what.

Overall, while linear gameplay isn’t usually our preferred type of game, it worked very well here and was essential for the story. The puzzles weren’t overly challenging, I imagine that experienced players will have fun setting some quick escape records, but they were interesting and enjoyable to solve. Three was also a pretty good number, more and I think that there would have been quite a bit of watching each other complete things going on, but then in those moments you could always just assign someone to keep an eye on the dalek!

Escape time – 52:25

Breakin', London

Breakin’ Escape – Wizarding School: Fang of the Serpent

Scores

Variety of puzzles 3.5/5                                              Originality of puzzles 3/5

Pre-game atmosphere 2/5                                         Difficulty 3/5

Overall 4/5

Overview – There was a great atmosphere in this room, a proper creeping through a castle in the middle of the night feel that really brought the theme to life. There was a great variety of puzzles to get on with too, probably my favourite room at Breakin’ so far!

From https://breakinescaperooms.co.uk/

Another year at the Wizarding School brings with it new challenges. You have bee summoned by the headmaster to find a most precious artefact which has been lost for many decades. Its whereabouts unknown, your search leads you to a mysterious part of the castle where no one has ventures in years. You feel danger lurking around every dark corner…

You and your friends must face a great evil in order t complete your mission. The monster guarding the chamber will be like nothing you’ve faced before.

Pick up your wands, remember your spells and find your courage, you will need all of them for the challenges that lie ahead!

Team- Ster, Ni, Ellie

(Reviewed by Ster)

Breakin’ Escape

Breakin’ has a really nice area to wait in, plenty of seating and large enough that several teams can wait at once. There isn’t a lot of build up to the rooms here but the hosts are always friendly and enthusiastic about the games.

Fang of the Serpent

The use of space in this room is fantastic! The layout really added to the experience, with quite a bit of moving back and forth between the different sections. It’s worth noting that parts of this room are pretty dark and there is a bit of clambering around which some might find it difficult to access.

The variety of puzzles in this escape was really great. It was a fairly linear story but with a bit of wiggle room for exploring and the theming was just fantastic. The puzzles weren’t overly intuitive, but we got through them with only one hint along the way. Of the three games I’ve played at Breakin’, this one really stands out.

The set up of the room, the decoration and the level of immersion made it a brilliant experience, particularly for a group of Harry Potter fans!  I loved the running back and forth, it added a lot to the theme and the sense of urgency and while the puzzles weren’t overly difficult, they did require a bit of brainpower and deeper thinking that tripped us up a couple of times.

Escape time – 43:57

Cambridge, LockHouse Escape Games

LockHouse Escape Games – Armageddon

Scores

Variety of puzzles 3/5                                                 Originality of puzzles 2.5/5

Pre-game atmosphere 1/5                                         Difficulty 2/5

Overall 2/5

Overview – The less experienced escapers in our team found the room to be a lot of fun, but those with a few more escapes under our belt were left a little underwhelmed. There’s a nice variety of puzzles but it’s a pretty short experience and a very crowded one with seven players.

From – https://lockhouse.co.uk/

Work with your team to destroy a giant asteroid hurtling towards the Earth! Find the secret laboratory hidden within a rather strange University department and figure out how to launch the asteroid defense missile.

meteor-2

Team – Ster, Ni, Ros, Naomi, Robin, Liz, Tim

(Reviewed by Ster)

Lockhouse Escape Games

The waiting area in Lockhouse has a lot of different things to do with puzzles and games available on every surface, but we were waiting for 20 minutes before anyone even acknowledged us which wasn’t a great start. Add that to the fact that our games master had no idea what our escape time was and tried to tell us that we’d taken almost 50 minutes when we were out less than half an hour after our start time, I really wasn’t impressed.

Armageddon

There are a good variety of puzzles in this escape and some nice elements that linked together well, including one particular puzzle had a really high level of originality. I am surprised though that they have chosen to make this room 7 players as there really wasn’t that much to do. Thankfully, we were playing with some very inexperienced players who were excited about everything.

The experience started off quite slowly, with a fairly sparse room that had a very linear puzzle sequence. Once we had solved this section though there was a bit more to do with a much higher variety of different puzzles and a few different things going on at once.

At one point close to the end, we weren’t sure why we’d found an extra set of keys so I held them up to the camera and asked about them but received no response. When our games master then came in at the end of the experience, he was very angry that we’d used the wrong keys to solve one of the puzzles, which suggested to me that he wasn’t watching our game at all. I’m also very confused as to why 1 set of keys in the room would be capable of opening 2 different locks – surely this is a serious flaw in the game?

All in all, I’m in no hurry to revisit. It was a nice experience for new players and there was an original element to the game, but an angry games master coupled with no recorded time and broken puzzles really ruined the enjoyability of the experience.

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Escape time – ?

 

 

 

London, The Riddle Within

The Riddle Within – Flight 338

Scores

Variety of puzzles 2/5                                                 Originality of puzzles 2.5/5

Pre-game atmosphere 5/5                                         Difficulty 3/5

Overall 3.5/5

Overview – The world’s first escape room on a plane! The theming of this game was obviously fantastic and our host was amazing in his role of over the top security, creating a great buzz as we started. The concept of having to open different areas of the plane to find and solve puzzles really made this game enjoyable and I can’t wait to find out what the team come up with next – they’ve promised a more challenging game in the future and I’ll definitely be signing up as soon as it’s available!

From https://www.riddlewithin.com/

After years on the straight and narrow, your past has finally come back to haunt you.

Once one of the most feared gangs in the USA, responsible for some of the most audacious and daring robberies in the country’s history, time has mellowed your crew and retirement has been pretty uneventful.

That is until a shadowy figure from your ‘less law abiding days’ reappears to take revenge.

You have been framed, found guilty, sentenced and, given your shady past, that sentence is a tough one. Life to be exact. Life in one of the world’s highest security prisons.

So now you find yourselves thrust back together with the old faces. Faces you last saw obscured by balaclavas and in the midst of a high speed pursuit many years ago… faces that bring back memories of the old ways. Old ways you will need more than ever if you are to escape into the sunset and finally disappear.
You are being readied for transportation on board prisoner shipping plane: Flight 338, but there is one member of the gang they didn’t find. He has caused disruption at the airstrip and left some things on board which you might just find useful, but is everything quite as it seems?

082888ef19022be27

Team – Ster, Ni, Simon, Stu, Tim

(Reviewed by Ster)

The Riddle Within

The Riddle Within team were really friendly and clearly very passionate, a member of staff had experienced some travel issues on the morning that we played and so we were greeted by one of the mangers who had rushed over to be there and it was great to chat to him about The Riddle Within’s future plans and some of the changes that Flight 338 had been through as it was developed. The concept of this escape is great, the plane looks brilliant and was bigger than we expected with loads of seats and space inside.

Flight 338

The game begins with a prison guard leading the team into the plane and he played his role absolutely brilliantly. We were simultaneously trying not to laugh while also doing everything that we could to do what he said and not get into trouble! We all decided to start the game in handcuffs, though this is optional for all players, but we enjoyed the extra challenge that it added.

The game was pretty linear, with the whole group solving a puzzle before moving on to another, though we were finding props that linked with various puzzles all the time as we went along. Getting out of the handcuffs was a fun challenge as we could only move so far while attached to our seats and we also had to open a surprising amount of doors during the game considering that we were confined to a plane!

The guard’s return visit halfway through playing was a big highlight as we all scrambled to be back in our seats and looking innocent before he opened the door, even with suitcases strewn all over the floor, a challenge made a little more difficult by the fact that one member of the team couldn’t find her handcuffs and was then hilariously chastised while trying to locate them.

The final two puzzles were completed almost simultaneously as the cockpit puzzle isn’t really designed for everyone to do at once and we really wanted to find the evidence that proved our innocence! Overall, it was a great experience, not overly challenging and so suitable for beginners as well as experienced players and we’re really looking forward to The Riddle Within’s next offering, especially their next plane game as it sounds like they’re really going to up the difficulty level for that one!

Photo 18-01-2020, 17 21 32

Escape time – 30:29

 

 

 

Kent, Tulley's Escape Room Adventures

Tulley’s Farm – The Outfitters

Scores

Variety of puzzles 3.5/5                                              Originality of puzzles 5/5

Pre-game atmosphere 3/5                                         Difficulty 3/5

Overall 4/5

Overview – This experience wasn’t quite as packed with puzzles as our other plays of the day but there was still room for a lot of originality and the big puzzle (you’ll know it when you see it!) was very impressive and very thoughtfully planned out.

From https://www.tulleysescape.com/

It’s 1926 here in Chicago, and depression is still rife. Jobs are few and far between and the Prohibition has been in force for six years now. Everyone still drinks, nothin’ has changed. But now the mob control the streets, the supply and the money. The influence of the Outfit is far reaching. Most of the cops are even under their control. Who can put them in the joint? You can, that’s who.

The Commissioner has put together a special task force of straight, trusted cops and you’re on the team. You’ve spent the last few months infiltrating their network and now tonight is the night to get the evidence you need to put them away forever. But it won’t be easy, your cover might be blown!

Do you have what it takes?

outfitters_1_mono-image(500x337-crop)

Team – Ster, Ni, Simon, Stu

(Reviewed by Ster)

Tulley’s Farm

Having spent the whole day hanging around here, we really enjoyed the opportunity to have a decent chat with our host after this game. It’s really great to see how passionate everyone here is about their escape adventures we left feeling very excited for their next offering.

The Outfitters

At the start this room didn’t seem quite as impressive as the others. Due to the theme, we began our adventure in an office area, which is a pretty standard escape room set up. Of course, things derailed from the norm pretty quickly and we were soon knee deep in a bootlegging enterprise that had us pulling at beer taps and running up and down some shady looking concrete stairs while arguing about what the lights might mean and whether we had missed something obviously earlier on.

There were a few things in here to get stuck on and we wasted quite a few minutes faffing with a puzzle that we didn’t actually have all of the components to solve yet and also attempting to manufacture a solution to a puzzle using shoddily fastened together pieces of other puzzles. It goes without saying that we failed but I like to think that we gave our host something to laugh at as she watched us flailing about in incompetence.

The originality of the puzzles, as with all of the experiences at Tulley’s Farm, were a massive part of our enjoyment and there was a great variety of different things to do. It was our quickest escape of the day and, despite their official ratings, I think we found it slightly easier than the others, but that could just have been because we were well warmed up to escaping by this point!

Photo 23-11-2019, 22 16 57

Escape Time – 35:40

 

Kent, Tulley's Escape Room Adventures

Tulley’s Farm – Mutiny

Scores

Variety of puzzles 3.5/5                                              Originality of puzzles 5/5

Pre-game atmosphere 3/5                                         Difficulty 3/5

Overall 4/5

Overview – This room had some really great big puzzles which required more than just one brain and definitely more than one pair of hands! We had great fun rummaging around in the belly of this pirate ship, the puzzles were absolutely fantastic with lots of elements that we hadn’t come across before and, while not the most challenging of the Tulley’s Escape Adventures, it was an absolutely brilliant experience!

From https://www.tulleysescape.com/

It’s the year of our Lord 1672, and you be right in the height o’ the golden age o’ piracy…

After years of sailin’ the high seas, you and your crew have succeeded in your fair share of ambushes, and as a result – your ship is teamin’ with bounty.

Yet you’re still suffering beneath the cruel wrath o’ Captain Starling – a notoriously bloodthirsty buccaneer, and your shipmates have decided you all shall take matters into your own hands. After all… you fought for the gold, so the gold is yours for the taking, aye?

Once the old seadog has retreated to his berth for the night, you make your move. Get in, get the treasure and get out. You won’t have long before he starts to stir – and Starling shows no mercy to ANY soul…

mutiny_1-image(500x337-crop)

Team – Ster, Ni, Simon, Stu

(Reviewed by Ster)

Tulley’s Farm

We really enjoyed our time at Tulley’s Farm, playing through the four adventures that they had on offer. Our hosts were all lovely and enthusiastic and the waiting area was easily able to accommodate the large numbers of people that came and went throughout the day, and we especially enjoyed crowding around the wood burning stoves every time that we returned from a trip outside!

Mutiny

The design of this room created a great atmosphere, lots of wood and ropes to help with the illusion of being below decks! I really enjoyed the way that we discovered different parts of puzzles, some of them in the first few seconds, and then had to work through other parts of the room before we had everything that we needed. It meant that there was lots of moving back and forth around the escape, trying to remember which puzzle we needed to return to with our new element, and it helped to add to the tension that there were some puzzles that just took ages to fully complete.

The big puzzles in this room were absolutely amazing and even while we were completing them we were all commenting on how original they were. We all really enjoy tackling types of puzzles that we haven’t come across before and this room really ticked that box. The physical puzzles in here were very enjoyable and forced some good team communication which, again, is something that we all enjoy in a room! There were also a few observational elements that we are notoriously bad at as a team, but a spate of bickering over what each other could actually see just added an extra bit of difficulty to our escape!

Aesthetically, this room is probably my personal favourite at Tulley’s Farm, from the monkeys to the cannons to the pile of sand that we ended up crawling around in! Our host told us when we went in that we’d have to duck and, being all of five foot nothing I didn’t believe her, but of course she was right – always listen to your games master!

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Escape Time – 35:04