Hint Hunt, London

Hint Hunt – The Safe

Scores

Variety of puzzles 2.5/5                                  Originality of puzzles    2/5

Pre-game atmosphere   2/5                            Difficulty    2/5

Overall  2/5

Overview – Not a particularly difficult room, with quite a sparse scattering of puzzles, but our host was pretty friendly and there were some interesting elements to enjoy.

From https://hinthunt.co.uk/

You are in a room in London with your friends and family but the funds are in danger. Any hints how to escape this crisis? Detective JM has done his best and already identified whom to interrogate but is still puzzled. The most important details are locked in a safe and it is up to you to open it on time. Get active and immerse yourself in the experience of this live game – you only have an hour before we all go bankrupt.

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Team – Ster, Ni, Simon, Stu

Played 4/5/19

(Reviewed by Ster)

Hint Hunt

The waiting area at Hint Hunt is quite cramped but our host was friendly enough. It’s a bit strange being able to hear so many sounds from other rooms as you play but it didn’t interfere with our game in any way, it was just a bit odd!

The Safe

The decoration in the room is pretty basic, there wasn’t loads to look at and the space was small enough that our team of 4 seemed slightly too big. There was quite a bit of noise bleed from the adjacent room as well and there seemed to be more objects that weren’t part of the game than there were objects that were useful!

The Hint Hunt website lists this room as having a difficulty level of 4.6/5 which I am very surprised by. While there were definitely some fun puzzles in here, I wouldn’t class them as difficult, just enjoyable. The only thing we had trouble with was the listening puzzle because two of the sounds were so similar that we could barely distinguish between them and had to resort to trial and error in the end.

Even though the ideal number of players according to Hint Hunt is 3-5, I’d say it would definitely be doable with 2 and 5 experienced players would find themselves in a too many cooks situation. I did enjoy this room, but it wasn’t a big challenge. The puzzles were fairly standard and didn’t take long to complete. I think we spent more time standing around shrugging at each other because we’d run out of puzzles than actually doing anything!

Stuart – It was fine. Sounds like a fairly bland opinion from me but the room was pretty much the same – bland. There were some half decent puzzles but definitely nothing unique giving it the excitement we are looking for now that there are so many escape games available. Probably a good one for any teams new to the escape game scene and looking to build up some experience.

2019 hint hunt the safe

Escape time – 27:33

 

 

Gravesend, Panic Room

Panic Room – Ten Fathoms Deep

Scores

Variety of puzzles 2.5/5                                            Originality of puzzles 2.5/5

Pre-game atmosphere 3/5                                       Difficulty 4/5

Overall 4/5

Overview – The race aspect of this room made it a great, unique experience. Being able to see the progress of the other team really put the pressure on and I really liked the idea of a piggyback clue!

From https://thepanicroom.net

The H.M.S Rapture – Her Majesty’s long lost submarine from the cold war era – is about to implode! The pressure is building, the water is rising, the safety glass is about to crack! Race against the clock and your oponents in an unforgettable battle of wits and puzzle-solving prowess!

When two rival scavenger squads boarded the vessel, it was accidentally set to self-destruct! Two identical rooms, two crews trapped: only one emergency escape pod remains! Can your team reach the surface? Or will you drown as your rivals seal their victory and your fate? It’s a fight to the finish in this competitive versus event!

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Team – Ster, Ni, Simon, Stu

Played 10/8/19

(Reviewed by Ster)

Panic Rooms

Two teams racing meant two games masters who were both really enthusiastic and set up the game brilliantly. We also received our complimentary drinks from booking the enthusiasts packing before playing this room, which we all very much appreciated!

Ten Fathoms Deep

We split boys vs girls for this challenge, which isn’t our usual configuration when we need to split up and probably wasn’t the greatest idea as a team made up of members below 5ft isn’t ideal for finding things in an escape room!! The premise of this challenge is good fun, two scavenging teams racing though a submarine on the brink of explosion with only one escape pod available. In a real life situation I’d like to believe that we’d just share the ride up out of the ocean, but that wasn’t an option here!

The control room or bridge area of the sub had six lights that would turn on when a battery was inserted – 6 lights and 6 batteries. The thing that put the pressure on in this room though was that they also lit up when the opposing team inserted a battery, so you could see how far ahead or behind you were getting by the colours around the illuminated batteries, and it really didn’t look good for the girls when we inserted our first battery only to see that the boys were on 4!

Things escalate pretty quickly once you start finding the batteries though and at one point we were at 5 blue lights to 4 red, which would have been an amazing come back if we’d ended up winning!

We didn’t find the puzzles particularly intuitive in this room, far less so than the other games that we played at Panic Room at any rate. They weren’t particularly challenging either, once you’d worked out what they were. I don’t think that I’d enjoy this room too much with a large team and I’m glad that we split into pairs as there aren’t loads of puzzles to work through and it would’ve been difficult to keep everyone involved if we’d stayed together.

Red team did appreciate that we could continue to play to the end of the game despite not making it to the escape pod first and getting there from the main submarine was a bit of an adventure involving some crawling through dark spaces! Overall it was a fun experience, a bit different to your average run of mill padlock opening adventure, but not the most challenging game that we’ve come across.

Stuart – This is the first ‘versus’ game we have done, which added a fun element to it. Initially there isn’t a lot in the room and we did find ourselves at times looking around thinking what can be next. However, once we got going and we found the competitiveness starting to grow it became quite intense. If you choose to do the versus version of this game then make sure you are with someone you can communicate and work well with otherwise, I feel some frustration might come in to the game. Overall a good room, good story and setting and good gameplay. Only slight downside for me was the end of the game but I can’t say why without spoiling it.

10.8.19 ten fathoms

Escape times

Red Team – 34:00

Blue Team – 27:10

 

 

Gravesend, Panic Room

Panic Room – Prison Van

Scores

Variety of puzzles 3.5/5                                                  Originality of puzzles 3.5/5

Pre-game atmosphere 4/5                                             Difficulty 2.5/5

Overall 3.5/5

Overview – Such a fantastic set up – actually having to leave the building to walk over to the van and then hearing our briefing through our tiny cell doors built such a great atmosphere! There was a fantastic variety of puzzles for such a restrictive space too, not just unlocking doors and spinning padlocks.

From https://thepanicroom.net

You’re breaking the law as dangerous convicts! Cooperate to solve puzzles and make a break for it! Sweet, sweet freedom is within your grasp!

You’ve been caught, tried and convicted! During the transport to a maximum security prison, the secure vehicle taking you is involved in an accident. The vehicle is immobile, and a bit of a mess, but this is the perfect opportunity to stage a breakout!

The police’s response time is 60 minutes; can you shorten your life sentence?

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Team – Ster, Ni, Simon, Stu

Played 10/8/19

(Reviewed by Ster)

Panic Rooms

The setting of this room is amazing, held at the edge of a car park inside a decommissioned prison van, making this escape a really unique experience. Our host was brilliant too – friendly and bubbly and adding a lot to our enjoyment of the game with her enthusiasm.

Prison Van

All of the games that we played at Panic Room were a different experience, particularly this one! It started with us all shut into individual cells with very little at our disposal. A couple of us had part of a bigger puzzle locked inside with us and a couple didn’t have anything at all. We had to shout through the walls to communicate with each other and then, once the first team member was free, the rest of us were able to give helpful advice through the windows in the cell doors.

It was a pretty confined space but not so small that we couldn’t move around, though we are familiar enough with each other to just shove someone out of the way if we want to get past! There was a good variety of puzzles considering the restrictions of the venue and we all enjoyed those that took a little longer to get to the end of, picking up pieces of the puzzle from different parts of the van until we finally had enough for the solution.

The difficulty level wasn’t too high here, a bit of a range in puzzles and a few nice ones that required us to find and compile pieces of information from around the van but nothing overly taxing. The real entertainment factor in this room came from the theme and setting, and a great games master!

Stuart – This game for me was probably the most disappointing of all the games. The lack of puzzles, things to do and sitting around waiting for others was a bit dull. However this game is worth doing just for the unique location (a car park with the general public walking alongside) and obviously the prison van itself. If you are like me and hope you will never end up inside a real prison van – it was an interesting experience sitting inside and waiting to break out. If you are doing other games here, I’d advise doing it however I wouldn’t go to just play this game otherwise you might end up walking away slightly deflate

Photo 16-08-2019, 20 19 31 (2)

Escape Time – 30:32

Orlando, The Escape Game

The Escape Game – The Heist

Overview – We all enjoyed this room, just not as much as Prison Break! I think it’s a shame when you play the better room first as it will always negatively affect your view of the second play, but we just didn’t find the puzzles as engaging and innovative as we had in Prison Break. Still a solid room though with some interesting elements that we all enjoyed.

From https://orlandoescapegame.com/

THERE’S AN ART TO CRIME

Get ready for an exciting challenge of beating a thief at his own game. A famous piece of artwork has gone missing and it is up to your covert team to recover the invaluable masterpiece. If you succeed in your mission you will become national heroes! If you fail, you will be treated as a common criminal by the authorities. Good Luck!

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Team- Ster, Ni, Simon, Stu

Played – April 2017

(Reviewed by Ster)

The Escape Game

We really enjoyed our visit to this company, especially the enthusiasm and friendliness of our hosts. This wasn’t a room that we had planned on playing, it was a case of enjoying Prison Break so much that we asked what other rooms were free to play immediately and they got us into our next game very quickly and efficiently.

The Room

This room was very different to Prison Break and I think that our escaping abilities were negatively affected by assuming that the games would be similar. This isn’t a complaint by any means, I think it’s great for companies to have different styles of rooms, but it did mean that we tripped up on things that we might not have got stuck on had this been our first play – a lesson learnt for future escape days!

The first section of this room was very sparse, in theme with the room being an art gallery, but it meant that we were off to a slightly frustrating slow start without very much to get stuck in to. We did enjoy how the puzzles in this room worked though, it was an interesting idea to have almost nothing to look at and something that forced us all to think a bit differently.

After this, the game livened up a bit with a lot more to search through and look at. There was one particular puzzle which involved a higher level of technology than the rest of the room which we all found enjoyable and engaging. This room was fairly linear and didn’t seem all that intuitive, a couple of times we all struggled to work out where to focus next and it was rare for all members of the team to have something to do.

Having said that, the puzzles were enjoyable and there were definitely some interesting aspects of the play, though we were left feeling a little underwhelmed overall as there wasn’t loads in here to keep us busy.

Stuart – Overall a solid game with a decent variety of puzzles. Enjoyable.

 

 

Enigma Escape, London

Enigma Escape – The Killer

Overview – This room is designed with the really interesting idea of being a realistic scenario, however the level of puzzle that it offered was a bit of a let down. I’d guess that it would be more enjoyable with a smaller group to ensure that everyone has an opportunity to be more involved, but overall I don’t think I’d recommend it to escape enthusiasts who enjoy the puzzles solving element of escaping.

From https://enigmaescape.co.uk/

You have been invited to watch tonight’s premiere THE KILLER. It’s not a coincidence that you’re the only ones in the cinema.

 Please note that this game is of an eerie nature and is not for the faint-hearted. This game requires keen eyes, logical thinking and an instinct for survival. Will you discover the mystery behind Visionary Cinemas before time’s up?

best-escape-room-game-london-killer

Minimum age 10

Team – Ster, Ni, Simon, Stuart

Played – July 2015

(Reviewed by Ster)

Enigma Escape

The briefing for this room was fantastic, we were taken into a small room with a TV made up to look like a mini cinema screen and the intro was given via video. It was an interesting and engaging start with a high production value that we were all impressed with, though the video did require a bit of explanation afterwards.

The Room

This was a very different type of escape than we’ve played before. Our host told us that we needed to think about how we would actually get out of this situation rather than searching for puzzles, which meant that when we looked around for something to do, there really wasn’t a lot there. It took us a little while to get our heads around this style of game play and the first puzzle took us an embarrassingly long time to figure out, but once we had overcome the first hurdle the room did flow together really well.

As a story driven experience with a focus on ‘real’ solutions, the game was very linear. It felt a lot more like an actual escape from a kidnapping rather than a game of solving puzzles to open an exit door. For me, the thing that let the room down was the fact that it just didn’t require 4 people to solve. Due to the linear puzzles, there was never something for all of us to do at the same time, which meant that there were always members of our team who were just watching rather than getting involved.

The last section of the room delivered a scenario worthy of the name The Killer and involved a puzzle a little bit meatier than those we had encountered previously. There was also a moment that successfully made us all jump, me in particular!

Simon – This was definitely the first escape room of its type that we tried, where the focus shifted from puzzles to real life. Initially, as Ster mentioned, it was tricky to get into the mindset initially and I think that did result in the room feeling a little more sparse than we were used to. In fact, in one instance the only solution to a puzzle was to ‘brute force’ the code, something which we are totally not used to. However, I thought that this room was interesting and the real life aspect made this an good challenge.

Stuart – When we played this game it was very different to other escape games we’ve played. If you like puzzle solving then this isn’t one that you’d enjoy as much. However if you like problem solving in a ‘real life’ situation then this is a great first room to do. The concept was good and the ending was definitely memorable.

 

 

 

 

Hint Hunt, London

Hint Hunt – Zen room

Difficulty  2.5/5

Overall  3/5

Overview – Overall, this was a fun room to escape. The puzzles were engaging and enjoyable and I particularly liked the Sudoku puzzle element as it was something that we could complete together, though I’m sure that this has the potential to truly frustrate players who don’t solve these outside of escape rooms – plenty of opportunities for mistakes here! It was definitely more enjoyable than Hint Hunt’s first offering and I’m excited to try their new games to see how they’ve continued to develop their puzzles.

From https://hinthunt.com/locations/london

A journey to the heart of Tokyo, you and your team alongside private investigator James Murdock have been contacted by Miss Miharu about a robbery that has taken place in one of her many properties. A cruel and spiteful uncle that has torn her family apart is at the center of the mystery. Locked inside, you will have to home into all of your investigational skills to unfold the secrets, solve the crime and escape out of the locked room all in one hour!

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Team 1 – Simon, Stuart, Mark, Jackie

Played 2016

Team 2 – Ster, Heather

Played 1/10/18

(Reviewed by Ster)

Hint Hunt

We pretty much arrived and were led straight into our room, so I can’t really comment on any of the facilities here as we didn’t see them! The entrance to Zen Room was down some outside stairs so while I’m sure they have an area for teams to wait when they arrive, we didn’t need to go in there. Our host was friendly and took us through the short briefing outside the room before leading us in.

The Room

This room looks great inside, lots of authentic looking Japanese props and decorations which were incorporated into the gameplay in various ways. I think this room requires a keen eye as some items were well hidden, particularly in the first section where we needed some assistance to find something small that we hadn’t noticed.

I found the puzzles enjoyable and the game was not as linear as JM’s office which meant that we did split up a couple of times though, as I played this room in a pair with an escape room newbie, we mostly stuck together to work on solutions and there was lots to keep us busy for a full 50 minutes. I don’t think we had any big moments of getting truly stuck, we were pointed in the right direction when we hadn’t found something important and it was hinted that we should focus on a particular part of the room at one point, but overall the game flowed smoothly and the puzzles were pretty intuitive.

There were a couple of more technology based moments that we definitely enjoyed. The first caused some giggles and the second was incorporated into a larger puzzle that we messed up a couple of times due to terrible counting skills!

Stuart – The first game we ever played was the John Monroe room and had set the bar of what we now expected. The zen room did exactly what it needed to and raise that bar slightly further up. It was very simplistic compared to the games we play these days but it was enjoyably simple rather than boring simple. It would definitely be a good game for new players and teams.

 

 

Gravesend, Panic Room

Panic Room – Wizard of Oz

Scores

Variety of puzzles 4.5/5                                              Originality of puzzles 4/5

Pre-game atmosphere 3.5/5                                      Difficulty 2.5/5

Overall 3.5/5

Overview – The theming of this room was incredible! It really felt like stepping into The Emerald City and even though there were plenty of puzzles to be getting stuck into, we couldn’t help but pause to admire the décor!

From https://thepanicroom.net

It’s time for a magic-filled adventure like no other! Fly away on a whirlwind of excitement and visit the incredible land of Oz!

The Wonderful Wizard has gone on vacation and he’s left The Tinman, The Scarecrow and the Lion in charge of running the Emerald City. This isn’t as easy of a job as he makes it look however; they could use a bit of help!

Follow the yellow brick road, make your way into the Emerald City and step into the Wizard’s shoes! You’ll be sure to make some friends along the way, so work together to fix your hot air balloon before time runs out! Are you ready for the flight of a lifetime?

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Team – Ster, Ni, Simon, Stuart

Played 10/8/19

(Reviewed by Ster)

Panic Rooms

This was the only room that we played at Panic Room’s first location and everyone here was just as friendly and enthusiastic as in the other locations! There was plenty of space to sit before and after our experience and we were very warmly greeted by a team who knew how some of our other escapes of the day had gone and made us feel very welcome.

Wizard of Oz

Our host got this experience off to a great start with an enthusiastic crash landing of our hot air balloon, during which we were actually stood in a wicker basket! Once in Oz, the first puzzle was a bit of a face-palm moment as we took a little while to figure it out and then there was so much to be getting on with that it felt like one of the busiest half hours I’ve had!

The variety of puzzles in this room is great, from a handheld catapult to a musical puzzle, there was something for everyone. The difficulty level in here isn’t too high, only one big puzzle tripped us up a bit and the pace slowed down as we all paused to work it out, but there are some really great puzzles, including at least one type that none of us had ever seen before and we had great fun with!

Actually needing to find a brain, heart and courage for our escape was a really fun aspect of the game and a nice indication of how much progress we were making while we played. We all had a great time in here and we were buzzing about how incredible the room looked all the way back to Panic Room 3 as we headed to our next room!

Stuart – This was a good game, lots of interesting puzzles and challenges and great theming and overall presentation. My only slight quibble here is the start of the game. As we entered the ‘hot air balloon’ we could see the room where we were to start. I feel a simple screen / door would have created a better start for us. Otherwise though I can’t fault the game. There were some unique puzzles and the main room was decorated really well. Overall a good game.

10.8.19 Oz

Escape Time – 31:50

Gravesend, Panic Room

Panic Room– Revolucion Ole

Scores

Variety of puzzles 3/5                                                 Originality of puzzles 4/5

Pre-game atmosphere 2.5/5                                      Difficulty 4/5

Overall 5/5

Overview – It was great to find such a unique room that also presented a high degree of difficulty. It really was unlike any other escape experience and for that fact alone I can’t recommend it enough!

From https://thepanicroom.net

You’ve stormed the President’s palace. El Presidente has fled but will be back with reinforcements – in one hour. Now it is up to you to seize power!

He has the entirety of La Isla’s Banana republic in his grasp and it’s about time for power to change hands. There are riots in the streets, demanding immediate changes to the law. Your goal: Win over the five most influential people and their followers to your side, before the president returns, or be kicked out of the palace and arrested faster than you can say “Ay Caramba!” Your glorious new era is within your reach!

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Panic Room

This room is at Panic Room 3, the largest of the locations in Gravesend. As I’ve said before, the premises here are brilliant, plenty of seating for multiple teams, great decoration and with games and snacks available to keep you entertained and hydrated while you wait. All of the Panic Room staff are really friendly and welcoming and our host for this game was no exception, leading us through a briefing that seemed tailored just for us and greeting us at the end f our escae with plenty of enthusiasm.

Revolucion Ole

This room has a really interesting premise in that, instead of trying to logic your way out of the room, you’re trying to gain enough political influence to overthrow the government! Votes on different reforms take place throughout the experience and if you haven’t found enough information to vote the correct way then you can’t gain enough power to influence the corrupt political system and the revolution will fail.

I really enjoyed the time pressure of knowing that another vote was coming and we only had a few minutes to find the relevant information. For the entire time we were in there it felt as if we were right on the verge of failing as we desperately searched for information, which was provided in many different ways.

We read newspaper articles, studied social media pages, found confidential documents, listened carefully to political broadcasts and even used our sense of smell to learn as much as we could abut each of the key people. By the end we had all of the answers, but there were definitely moments of panic when it felt as though the information was just coming too slowly and we would never find it all in time.

It was a genuinely fantastic puzzle and the option of a hard mode really ups the stakes. This is a room that I’d definitely recommend for experienced escapers – the timed votes keep the pressure on and there is so much information to find in so many different ways that it felt very challenging. A really enjoyable experience with a great unique take on escaping!

Simon – I really liked the premise of this room and the idea of influencing the advisers really appealed to me. The set was used well and the different ways of finding information kept things from feeling repetitive or stale. This was another room with a good variety of puzzles and, for me, it was something new and different.

Stuart – I’m so glad I chose to do this game when it came up for me to choose a game to do. Main reason I chose it was because it was closing down and beforehand, I was uncertain due to it not sounding like a ‘normal’ escape room. After the slightly longer explanation of the room by our host I was still worried but as soon as the game got going all that worry disappeared. This unique concept of having a time limit to make decisions which affected the outcome of the game and the Cluedo like task of including or eliminating people made this the most memorable game of the day for me. If there’s ever a second coming of this game I’d highly recommend taking on the challenge. If there isn’t then there should be!

10.8.19 ole

Escape time – 35:20

Gravesend, Panic Room

Panic Room– Old Father Time

Scores

Variety of puzzles 4/5                                                 Originality of puzzles 3.5/5

Pre-game atmosphere 2/5                                         Difficulty 2.5/5

Overall 4/5

Overview – This was a fantastically themed room which we all found really enjoyable. The decoration and story were absolutely brilliant and while it didn’t test us too much, there were definitely some tricky bits and some great puzzles to get stuck in to!

From https://thepanicroom.net

It’s New Year’s Eve and Old Father Time – The master of the most powerful force of nature – has gone missing! Without him, the clocks won’t reset at midnight and the sands of time will run out – permanently!

The effects have already started – the forest creatures have started turning to stone, and in 60 minutes, the waves of time will cease to ripple and the rest of the world will follow suit! Start a new chapter and work together to explore a beautiful tree cabin straight from the pages of a fantasy novel to discover the secrets inside. A mystical fairy tale escape room awaits where time is more important than ever!

This award-winning room is perfect for adults and kids alike. Don’t let the beautiful scenery fool you: tricky challenges and puzzles lie ahead. Can you save the day and time itself?

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Team – Ster, Ni, Simon, Stu

Played 10/8/19

(Reviewed by Ster)

Panic Rooms

This room was the second of our ‘enthusiasts package’ that we played and was located at Panic Room’s second location. It was a quick walk from where we played our first room and the team made sure that we knew where we were going before we left! Our hosts were friendly and enthusiastic and there was plenty of seating to relax in when we arrived. This location is slightly smaller, so didn’t feature the amazing tuck shop of Panic Room’s larger location, but there was a free water machine and plenty of little games to play to keep us entertained while we waited!

Old Father Time

The theming here was fantastic! The decoration was awesome and even included a little water feature that splashed droplets on me as I sat on the floor to solve one of the puzzles. The story was great too and we worked our way through, unlocking pages of a massive wooden book as we went. I really enjoyed this aspect of the room as it felt original and unique, something that can be difficult to come across with so many rooms open around the country!

The puzzles flowed together nicely with a fairly linear structure, though this didn’t limit us to one puzzle at a time, more helped to create a story with different groups of puzzles being relevant to different pages of the book. There was easily enough to keep the four of us busy, working in pairs or all on separate puzzles and also some things that we all worked on together, calling out information across the room and sharing ideas.

There was a nice variety of different puzzles, a bit of searching and counting and unlocking of padlocks. There was a listening puzzle, which we always find frustrating so it took us a few attempts and then we couldn’t get it to be quiet which added an interesting soundtrack to the next stage of the room!

While we didn’t find the puzzles too challenging, it was a really enjoyable experience with interesting puzzles and a great theme, up there as one of my favourites of the day!

Simon – The theming in this room is really quite stunning and the props had clearly been carefully chosen and designed. There was a great variety of puzzles and these kept to the tone of the room well. A very enjoyable room.

Stuart – Great theming of the room and the unique storytelling element that involved unlocking of the pages of the book was brilliant. A great variety of puzzles and something to do for everyone for the vast majority of the game. Also comes with some seating options if anyone gets a little tired!

Photo 16-08-2019, 20 19 31 (3)

Escape time – 29:47

 

 

 

Gravesend, Panic Room

Panic Room– Dinoland

Scores

Variety of puzzles 4/5                                         Originality of puzzles 4.5/5

Pre-game atmosphere 5/5                                 Difficulty 3/5

Overall 4.5/5

Overview – This was so much fun! We laughed ourselves stupid during this 75 minute experience -between running around, escaping dinosaurs, solving puzzles and working through a fantastic story led by our brilliant ranger Ollie.

From https://thepanicroom.net

It’s instinct or extinct at Gravesend’s biggest award-winning Cretaceous creation! Make your way through Dino Land headquarters, and come eye to eye with Prehistoric Predators from the past!

Our state-of-the-art facility is looking for new Rangers! However, it seems you may have a tough first day of work… The Dinosaurs have escaped! Time for drastic Jurassic measures! Can you get to safety and restore the park’s security? Or will it be a Triassic triumph for these rampaging reptiles?

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Team – Ster, Ni, Simon, Stu

Played 10/8/19

(Reviewed by Ster)

Panic Room

This was the first game that we played at Panic Room and we were seriously impressed! Enthusiastic and friendly staff, a massive waiting area with plenty of tables, comfy chairs and little games to play as well as a café to buy drinks and snacks. We could easily spend all day here and not leave the premises!

Dinoland

Dinoland is amazing! The Jurassic Park style story is as ridiculous as it is fun and being chased by a T-Rex made us laugh so much that we barely got away!

It’s a bit of a different escape experience, being guided through the game by our ranger, which we did find a little difficult to get used to as we’re big fans of figuring things out for ourselves rather than being told which room we need to run to next. Our host dropped in and out of the story, escorting us in the lift but also shutting us in rooms and leaving us to find solutions on our own.

There was a big variety of puzzles, all linked together as we raced to get the power to the Dino park switched back on. We worked through physical puzzles, fuse boxes, number sequences and word play, all while running around at a frenetic pace trying to outrun the sound of the approaching dinosaurs. The story based nature of the experience meant that the puzzles had to be worked through in order so it was quite a linear experience but with the added entertainment of roaring dinosaurs and escaped raptors!

While we loved this game, the one downside for us was the linear nature of the puzzles. Because we were working on one thing at a time, some of us were left standing around waiting for the next section while others solved the puzzle. That isn’t to say that we didn’t enjoy ourselves, but we would’ve liked some extra little puzzles to keep everyone involved.

Stuart – The concept, the theming and the size of the room that had been dedicated for this game were all really great. Definitely worth a go however like Simon has mentioned I really felt this game was too linear with hand holding that at times wasn’t necessary. I like the ‘live actors’ were there at points but there were times we had to go in and out of the room we were trying to stay out of which broke up the gameplay. All that said – it’s a unique game and an experience definitely well worth trying as you will find yourself laughing at some point in the game (at one point in particular!)

Simon – The theming in this game is great and the staff members are used to really immerse you into the game. As an experience, this is definitely a must-do. However, for me, as a game it fell a little flat because of the linear nature and the hand-holding the whole way through. Personally, I felt with a few tweaks, this game could have become much more independent, but I still thoroughly enjoyed myself.

Photo 16-08-2019, 20 19 31 (4)

Escape time: 52:54