Escape Hunt – A Dalek Awakens


Variety of puzzles 4/5                                                Originality of puzzles 3/5

Pre-game atmosphere N/A                                       Difficulty 3/5

Overall 4/5

Overview – This game is like living through an actual episode of Dr Who! The theming is incredible, with loads of little details that fans of the show will appreciate but also an easily understandable spaceship in peril story which is accessible to everyone, not just the die-hard fans. Overall, a really fun game that we had a great time enjoying – It was also a ridiculous amount of fun to be locked in a room with a full size dalek!


The Doctor needs you: A rogue Dalek, a spaceship on the verge of destruction and an impossible choice…

Step on board a doomed spaceship, where a rogue Dalek has tapped into the power system, in an attempt to recharge its weapons.  Should the Doctor’s most feared enemy be successful, it will exterminate all in its path.

You the Doctor’s friends, must prevent this catastrophe. Shutting down the ship’s power core will ensure the Dalek cannot activate its weapons. However, the ship’s life support systems rely on the same energy source, meaning that shutting down the power would result in the death of all 10,000 passengers.

You have just 60 minutes to find a way out of this impossible situation. You must defeat the Dalek to allow the spaceship to continue safely on its journey. Take too long and your destination will be extermination!

Team – Ster, Ni, Emily

Played – 09/03/20

(Reviewed by Ster)

Escape Hunt

Full disclosure – We were invited to play this game free of charge, though we’ve tried not to let this influence our opinion of the experience. 

Escapehunt is easy to find and has a large waiting area with plenty of little games and puzzles to play if you arrive early. We played on press day, so there were a few more people around to chat to than on a usual visit and we were joined by the lovely Emily from Dr Who magazine for our play through. I haven’t given a score for pre-game atmosphere as we had a slightly difference experience on this visit!

A Dalek Awakens

First of all, this room looks great! The eponymous dalek looked as if it had just rolled there straight off the set and made us jump quite a few times, though it wasn’t a room with a scary theme, just an exciting story. Everything was automated, which added to the futuristic feel, and the story was great, with regular input from both the Doctor and the dalek.

The puzzles in this room were very linear, working through each story aspect one at a time, which is what made the room feel as though we were playing through an actual episode. We had a critical situation, an hour, and our instructions from the Doctor – for fans of the show I imagine this is as close to being one of the Doctor’s companions as you’re likely to get and it was great fun!

There were some really interesting puzzles in here, with a few elements that we haven’t come across before and which we really enjoyed. There were some moments where the next step wasn’t entirely obvious and led to us almost removing some decorations which weren’t puzzles at all – oops! But as sections of the room were solved in order, most of those moments came from us just needing to look a bit more carefully as we knew that something must have been triggered, we just needed to work out what.

Overall, while linear gameplay isn’t usually our preferred type of game, it worked very well here and was essential for the story. The puzzles weren’t overly challenging, I imagine that experienced players will have fun setting some quick escape records, but they were interesting and enjoyable to solve. Three was also a pretty good number, more and I think that there would have been quite a bit of watching each other complete things going on, but then in those moments you could always just assign someone to keep an eye on the dalek!

Escape time – 52:25

Breakin', London

Breakin’ Escape – Wizarding School: Fang of the Serpent


Variety of puzzles 3.5/5                                              Originality of puzzles 3/5

Pre-game atmosphere 2/5                                         Difficulty 3/5

Overall 4/5

Overview – There was a great atmosphere in this room, a proper creeping through a castle in the middle of the night feel that really brought the theme to life. There was a great variety of puzzles to get on with too, probably my favourite room at Breakin’ so far!


Another year at the Wizarding School brings with it new challenges. You have bee summoned by the headmaster to find a most precious artefact which has been lost for many decades. Its whereabouts unknown, your search leads you to a mysterious part of the castle where no one has ventures in years. You feel danger lurking around every dark corner…

You and your friends must face a great evil in order t complete your mission. The monster guarding the chamber will be like nothing you’ve faced before.

Pick up your wands, remember your spells and find your courage, you will need all of them for the challenges that lie ahead!

Team- Ster, Ni, Ellie

(Reviewed by Ster)

Breakin’ Escape

Breakin’ has a really nice area to wait in, plenty of seating and large enough that several teams can wait at once. There isn’t a lot of build up to the rooms here but the hosts are always friendly and enthusiastic about the games.

Fang of the Serpent

The use of space in this room is fantastic! The layout really added to the experience, with quite a bit of moving back and forth between the different sections. It’s worth noting that parts of this room are pretty dark and there is a bit of clambering around which some might find it difficult to access.

The variety of puzzles in this escape was really great. It was a fairly linear story but with a bit of wiggle room for exploring and the theming was just fantastic. The puzzles weren’t overly intuitive, but we got through them with only one hint along the way. Of the three games I’ve played at Breakin’, this one really stands out.

The set up of the room, the decoration and the level of immersion made it a brilliant experience, particularly for a group of Harry Potter fans!  I loved the running back and forth, it added a lot to the theme and the sense of urgency and while the puzzles weren’t overly difficult, they did require a bit of brainpower and deeper thinking that tripped us up a couple of times.

Escape time – 43:57

Cambridge, LockHouse Escape Games

LockHouse Escape Games – Armageddon


Variety of puzzles 3/5                                                 Originality of puzzles 2.5/5

Pre-game atmosphere 1/5                                         Difficulty 2/5

Overall 2/5

Overview – The less experienced escapers in our team found the room to be a lot of fun, but those with a few more escapes under our belt were left a little underwhelmed. There’s a nice variety of puzzles but it’s a pretty short experience and a very crowded one with seven players.

From –

Work with your team to destroy a giant asteroid hurtling towards the Earth! Find the secret laboratory hidden within a rather strange University department and figure out how to launch the asteroid defense missile.


Team – Ster, Ni, Ros, Naomi, Robin, Liz, Tim

(Reviewed by Ster)

Lockhouse Escape Games

The waiting area in Lockhouse has a lot of different things to do with puzzles and games available on every surface, but we were waiting for 20 minutes before anyone even acknowledged us which wasn’t a great start. Add that to the fact that our games master had no idea what our escape time was and tried to tell us that we’d taken almost 50 minutes when we were out less than half an hour after our start time, I really wasn’t impressed.


There are a good variety of puzzles in this escape and some nice elements that linked together well, including one particular puzzle had a really high level of originality. I am surprised though that they have chosen to make this room 7 players as there really wasn’t that much to do. Thankfully, we were playing with some very inexperienced players who were excited about everything.

The experience started off quite slowly, with a fairly sparse room that had a very linear puzzle sequence. Once we had solved this section though there was a bit more to do with a much higher variety of different puzzles and a few different things going on at once.

At one point close to the end, we weren’t sure why we’d found an extra set of keys so I held them up to the camera and asked about them but received no response. When our games master then came in at the end of the experience, he was very angry that we’d used the wrong keys to solve one of the puzzles, which suggested to me that he wasn’t watching our game at all. I’m also very confused as to why 1 set of keys in the room would be capable of opening 2 different locks – surely this is a serious flaw in the game?

All in all, I’m in no hurry to revisit. It was a nice experience for new players and there was an original element to the game, but an angry games master coupled with no recorded time and broken puzzles really ruined the enjoyability of the experience.

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Escape time – ?




London, The Riddle Within

The Riddle Within – Flight 338


Variety of puzzles 2/5                                                 Originality of puzzles 2.5/5

Pre-game atmosphere 5/5                                         Difficulty 3/5

Overall 3.5/5

Overview – The world’s first escape room on a plane! The theming of this game was obviously fantastic and our host was amazing in his role of over the top security, creating a great buzz as we started. The concept of having to open different areas of the plane to find and solve puzzles really made this game enjoyable and I can’t wait to find out what the team come up with next – they’ve promised a more challenging game in the future and I’ll definitely be signing up as soon as it’s available!


After years on the straight and narrow, your past has finally come back to haunt you.

Once one of the most feared gangs in the USA, responsible for some of the most audacious and daring robberies in the country’s history, time has mellowed your crew and retirement has been pretty uneventful.

That is until a shadowy figure from your ‘less law abiding days’ reappears to take revenge.

You have been framed, found guilty, sentenced and, given your shady past, that sentence is a tough one. Life to be exact. Life in one of the world’s highest security prisons.

So now you find yourselves thrust back together with the old faces. Faces you last saw obscured by balaclavas and in the midst of a high speed pursuit many years ago… faces that bring back memories of the old ways. Old ways you will need more than ever if you are to escape into the sunset and finally disappear.
You are being readied for transportation on board prisoner shipping plane: Flight 338, but there is one member of the gang they didn’t find. He has caused disruption at the airstrip and left some things on board which you might just find useful, but is everything quite as it seems?


Team – Ster, Ni, Simon, Stu, Tim

(Reviewed by Ster)

The Riddle Within

The Riddle Within team were really friendly and clearly very passionate, a member of staff had experienced some travel issues on the morning that we played and so we were greeted by one of the mangers who had rushed over to be there and it was great to chat to him about The Riddle Within’s future plans and some of the changes that Flight 338 had been through as it was developed. The concept of this escape is great, the plane looks brilliant and was bigger than we expected with loads of seats and space inside.

Flight 338

The game begins with a prison guard leading the team into the plane and he played his role absolutely brilliantly. We were simultaneously trying not to laugh while also doing everything that we could to do what he said and not get into trouble! We all decided to start the game in handcuffs, though this is optional for all players, but we enjoyed the extra challenge that it added.

The game was pretty linear, with the whole group solving a puzzle before moving on to another, though we were finding props that linked with various puzzles all the time as we went along. Getting out of the handcuffs was a fun challenge as we could only move so far while attached to our seats and we also had to open a surprising amount of doors during the game considering that we were confined to a plane!

The guard’s return visit halfway through playing was a big highlight as we all scrambled to be back in our seats and looking innocent before he opened the door, even with suitcases strewn all over the floor, a challenge made a little more difficult by the fact that one member of the team couldn’t find her handcuffs and was then hilariously chastised while trying to locate them.

The final two puzzles were completed almost simultaneously as the cockpit puzzle isn’t really designed for everyone to do at once and we really wanted to find the evidence that proved our innocence! Overall, it was a great experience, not overly challenging and so suitable for beginners as well as experienced players and we’re really looking forward to The Riddle Within’s next offering, especially their next plane game as it sounds like they’re really going to up the difficulty level for that one!

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Escape time – 30:29




Kent, Tulley's Escape Room Adventures

Tulley’s Farm – The Outfitters


Variety of puzzles 3.5/5                                              Originality of puzzles 5/5

Pre-game atmosphere 3/5                                         Difficulty 3/5

Overall 4/5

Overview – This experience wasn’t quite as packed with puzzles as our other plays of the day but there was still room for a lot of originality and the big puzzle (you’ll know it when you see it!) was very impressive and very thoughtfully planned out.


It’s 1926 here in Chicago, and depression is still rife. Jobs are few and far between and the Prohibition has been in force for six years now. Everyone still drinks, nothin’ has changed. But now the mob control the streets, the supply and the money. The influence of the Outfit is far reaching. Most of the cops are even under their control. Who can put them in the joint? You can, that’s who.

The Commissioner has put together a special task force of straight, trusted cops and you’re on the team. You’ve spent the last few months infiltrating their network and now tonight is the night to get the evidence you need to put them away forever. But it won’t be easy, your cover might be blown!

Do you have what it takes?


Team – Ster, Ni, Simon, Stu

(Reviewed by Ster)

Tulley’s Farm

Having spent the whole day hanging around here, we really enjoyed the opportunity to have a decent chat with our host after this game. It’s really great to see how passionate everyone here is about their escape adventures we left feeling very excited for their next offering.

The Outfitters

At the start this room didn’t seem quite as impressive as the others. Due to the theme, we began our adventure in an office area, which is a pretty standard escape room set up. Of course, things derailed from the norm pretty quickly and we were soon knee deep in a bootlegging enterprise that had us pulling at beer taps and running up and down some shady looking concrete stairs while arguing about what the lights might mean and whether we had missed something obviously earlier on.

There were a few things in here to get stuck on and we wasted quite a few minutes faffing with a puzzle that we didn’t actually have all of the components to solve yet and also attempting to manufacture a solution to a puzzle using shoddily fastened together pieces of other puzzles. It goes without saying that we failed but I like to think that we gave our host something to laugh at as she watched us flailing about in incompetence.

The originality of the puzzles, as with all of the experiences at Tulley’s Farm, were a massive part of our enjoyment and there was a great variety of different things to do. It was our quickest escape of the day and, despite their official ratings, I think we found it slightly easier than the others, but that could just have been because we were well warmed up to escaping by this point!

Photo 23-11-2019, 22 16 57

Escape Time – 35:40


Kent, Tulley's Escape Room Adventures

Tulley’s Farm – Mutiny


Variety of puzzles 3.5/5                                              Originality of puzzles 5/5

Pre-game atmosphere 3/5                                         Difficulty 3/5

Overall 4/5

Overview – This room had some really great big puzzles which required more than just one brain and definitely more than one pair of hands! We had great fun rummaging around in the belly of this pirate ship, the puzzles were absolutely fantastic with lots of elements that we hadn’t come across before and, while not the most challenging of the Tulley’s Escape Adventures, it was an absolutely brilliant experience!


It’s the year of our Lord 1672, and you be right in the height o’ the golden age o’ piracy…

After years of sailin’ the high seas, you and your crew have succeeded in your fair share of ambushes, and as a result – your ship is teamin’ with bounty.

Yet you’re still suffering beneath the cruel wrath o’ Captain Starling – a notoriously bloodthirsty buccaneer, and your shipmates have decided you all shall take matters into your own hands. After all… you fought for the gold, so the gold is yours for the taking, aye?

Once the old seadog has retreated to his berth for the night, you make your move. Get in, get the treasure and get out. You won’t have long before he starts to stir – and Starling shows no mercy to ANY soul…


Team – Ster, Ni, Simon, Stu

(Reviewed by Ster)

Tulley’s Farm

We really enjoyed our time at Tulley’s Farm, playing through the four adventures that they had on offer. Our hosts were all lovely and enthusiastic and the waiting area was easily able to accommodate the large numbers of people that came and went throughout the day, and we especially enjoyed crowding around the wood burning stoves every time that we returned from a trip outside!


The design of this room created a great atmosphere, lots of wood and ropes to help with the illusion of being below decks! I really enjoyed the way that we discovered different parts of puzzles, some of them in the first few seconds, and then had to work through other parts of the room before we had everything that we needed. It meant that there was lots of moving back and forth around the escape, trying to remember which puzzle we needed to return to with our new element, and it helped to add to the tension that there were some puzzles that just took ages to fully complete.

The big puzzles in this room were absolutely amazing and even while we were completing them we were all commenting on how original they were. We all really enjoy tackling types of puzzles that we haven’t come across before and this room really ticked that box. The physical puzzles in here were very enjoyable and forced some good team communication which, again, is something that we all enjoy in a room! There were also a few observational elements that we are notoriously bad at as a team, but a spate of bickering over what each other could actually see just added an extra bit of difficulty to our escape!

Aesthetically, this room is probably my personal favourite at Tulley’s Farm, from the monkeys to the cannons to the pile of sand that we ended up crawling around in! Our host told us when we went in that we’d have to duck and, being all of five foot nothing I didn’t believe her, but of course she was right – always listen to your games master!

Photo 23-11-2019, 12 24 54

Escape Time – 35:04



Kent, Tulley's Escape Room Adventures

Tulley’s Farm – Nethercott Manor


Variety of puzzles 5/5                                                 Originality of puzzles 5/5

Pre-game atmosphere 3/5                                         Difficulty 5/5

Overall 5/5

Overview – This room definitely lived up to its five star difficulty rating with so many puzzles crammed inside that there were many moments that we were sure we’d never reach the end! It was a thoroughly enjoyable experience with lots of variety to the puzzles and the spooky atmosphere really added to the tension.


The old manor house is entwined with local legend, the living don’t remember the Nethercott’s, the family’s hay day was long ago. Local folk talked, whispers were heard, rumours began, lights were seen within.

The Nethercott’s are long gone but something remains, an essence, a smell, a feeling, it’s in the fabric, in the walls, under the floor boards … it ticks, it creeks … take a trip into the past, uncover the family’s many secrets and glimpse their fleeting souls?


Team – Ster, Ni, Simon, Stu

(Reviewed by Ster)

Tulley’s Farm

This was our third game of the day here and our host for Nethercott Manor was absolutely lovely! She as genuinely excited when we made it out and there was something really fun about bursting straight into the waiting area where other teams were gathered.

Nethercott Manor

I was little worried about how scary this experience would be and was told that it would be Scooby Do scary so not to worry! The creepy atmosphere was pretty good, a few jumpy moments that made me swear and some well themed eerie rooms that added to the tension.

This room has an incredible variety of puzzles, and so many of them that getting through them all in under an hour was definitely a challenge. We met another team on our visit who burst out triumphantly having finally escaped on their third try and they were still really enjoying the experience! The quality of the puzzles was great and we encountered lots of original elements that we hadn’t come across before all in a fantastically decorated room with masses of space to explore.

One of the hosts here told us that some people complain that this should be a 90 minute challenge as it’s so difficult for a team to escape on their first attempt and, while I agree that it is a very difficult room, it is also advertised as such and increasing the time would make a challenging room much easier. We loved the level of difficulty here, it’s the closest that we’ve ever come to failing an escape (ignoring the room that two of us played which broke making escape impossible) and we thoroughly enjoyed both the volume of puzzles and also the challenge. The final few minutes were very tense and involved a fair amount of shouting and running!

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Escape time – 59:03




Kent, Tulley's Escape Room Adventures

Tulley’s Farm – Dodge City


Variety of puzzles 5/5                                                 Originality of puzzles 4.5/5

Pre-game atmosphere 3/5                                         Difficulty 4/5

Overall 5/5

Overview – There was so much to do in this escape and a massive variety of puzzles which made the experience very exciting! The space was massive and really well used with amazing scenery and theming. There was a great element of challenge to the puzzles in here, we really had to do some thinking to solve them. Overall, we just had so much fun in this room!


Dodge City in 2127 remains a stronghold of the wild west. The constant tussle between the sheriff and local gunslingers means there’s opportunity abound for some creative bank robbery for those with wits and courage.

As a member of the Notorious ‘Barn Door’ Gang you’ve been caught by the local sheriff breaking into the bank. Locked away with little hope, hired by an unnamed outlaw and facing the ruthless justice of the old west you’re left with only one option.

As the sun sets the race is on to break out, reclaim your supplies, pull off the bank job of the century and get out of Dodge City.


Team – Ster, Ni, Simon, Stu

(Reviewed by Ster)

Tulleys Farm

Tulleys have a lovely waiting area with plenty of seating for multiple teams and a variety of little table top puzzles to play while you wait. The hosts were friendly and enthusiastic and very keen for teams who don’t make it out on their first attempt to try again with a 50% discount. We met one team who were on their third attempt at a game and were still enjoying the experience, though it probably helped that they final made it out on their third try!

Dodge City

The start of this room is great fun. Locked inside separate cells, we really had to work together to get out! Two of us had tried the beginning of this room with a couple of escape room newbies, so we were playing this room with a bit of knowledge for the first few minutes but we really didn’t get very far on that first play! We had completely underestimate the scale of the place and our other friends were a bit overwhelmed with the experience which meant that we weren’t really playing to finish!

I think that the Tulleys 50% voucher for a repeat play of a failed room is a fantastic offer. Playing the room was just as enjoyable on the second attempt and the two of us who had seen the beginning puzzles before just kept the solutions to ourselves so that the others could figure out the answers. We barely remembered anything from our first play though and it didn’t take long to reach sections that we hadn’t got to previously!

The look of this room is amazing, with so many different sections and a vast variety of different puzzles to get stuck into. I loved that there were multiple puzzles that we’d start solving only to discover that we didn’t have everything we needed and had to complete them later, sometimes adding parts to a solution several times which really added to the urgency of the escape! Every time we came across a new piece of an old puzzle the solution inched closer but we were still left short and just wanted to solve it already!

Overall, we were really blown away (pardon the pun) with both the variety and level of difficulty here. It challenged us in quite a few different ways and we left feeling as though we’d really worked for our escape! It’s one of the few rooms that I actually think I’d be able to play again and still enjoy even having solved all of the puzzles before, it set a very high bar for the rest of the day as we were playing all 4 escape adventures available on this visit and left this room very excited for the next.

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Escape time – 49:42




clueQuest, London

ClueQuest – Escape the Lost Pyramid


Variety of puzzles 3.5/5                                              Originality of puzzles 4/5

Pre-game atmosphere 3/5                                         Difficulty 2/5

Overall 4/5

Overview – This was a really fun experience! The puzzles weren’t challenging in the usual sense but they were definitely different and very enjoyable. I loved the way that our actions linked together and we all left feeling very excited and looking forward to the next VR game that ClueQuest has to offer!


Welcome to the Animus. February 1928.

An expedition led by Sir Beldon Frye disappears somewhere in the Sinai Peninsula. A team of four and a dozen local porters were looking for the Lost Pyramid of Nebka… Or more precisely, “something” that should have been there. They were never seen again. Using the simulation reconstructed from their DNA memory, your team will put themselves in the shoes of the explorers. Find out what happened to the expedition. And more importantly, locate what they were looking for.


Team – Ster, Ni, Simon, Stu

Played 4/5/19

(Reviewed by Ster)


The ClueQuest team were as friendly and welcoming as always and we had a great chat about our most and least favourite escapes on our way out. ClueQuest has a great premises with a really roomy waiting area and so many other rooms that the place looks a bit like a maze!

Escape the Lost Pyramid

This obviously wasn’t an escape room in the classic sense.  For a start it took place in an empty room. The headsets are suspended from the ceiling and everyone has their own square of carpet to stand on which makes it very easy to tell if you’ve stepped a little too far in one direction even though you can’t see your actual surroundings.

The game is set inside an ancient pyramid and it was great fun to see everyone’s characters in different areas of the game. Everyone starts in the same room and we messed about trying on different hats and headdresses while we waited for one headset to be reset.

The puzzles were pretty linear, it’s about the journey up through the pyramid rather than exploring, so nothing can be completed out of order.  It was, above everything else, just really good fun. We shot sharp arrows from virtual bows, scaled great heights, hanging on with just our fingertips and rotated massive cogs into place without actually needing the physical strength to do so!

We had a couple of minor technical issues as we began and we were probably half way through before we realised that one issue hadn’t been fully resolved and someone’s headphones weren’t working properly. This made it very difficult for them to communicate with the rest of us and led to a bit of frustration, so I’d recommend doing thorough checks before starting out! We also had a slight glitch when one team member ‘fell’ from a great height to an earlier puzzle and then had no way of getting back as that section had already been completing, causing our host to have to step in and rescue him!






clueQuest, London

ClueQuest – Plan 52 (Kings Cross)


Variety of puzzles 3/5                                                   Originality of puzzles 3/5

Pre-game atmosphere 3/5                                           Difficulty 3/5

Overall 4/5

Overview – I’m really glad that we played this room again! Enough time had passed since our original play that we couldn’t remember anything about the solutions to the puzzles and the room definitely looked a lot different. The aesthetics of the room have really been improved and while it’s not the most innovative of games, it’s very enjoyable to play and a great starting point for the ClueQuest story. Having recently played their newest room, OriGENES, it’s clear to see how their rooms have evolved since the beginning and Plan 52 really is just a lot of fun!

PLAN52 is one of our top secret locations and a fortress for highly classified archives and data. However, something terrible has happened: four of our agents who were stationed there have vanished without a trace. We now have proof that this was the work of Professor BlackSheep who had help from a clueQuest insider.

It is up to you and your team to investigate this risky matter and learn the identity of the double agent. But be careful, Mr Q has confirmed that the traitor has managed to reset the security device of the facility! From the moment you set foot inside PLAN52 you will have just 60 Minutes to learn who the double agent was and deactivate the device before the entire facility detonates.


Team- Ster, Ni, Simon, Stu, Ros

Played – 13/1/19

(Reviewed by Ster)


This was our 5th visit to ClueQuest and it’s always a pleasure to play here. The entrance is spacious with plenty of seating areas and the hosts are always welcoming and enthusiastic. Plan 52 was actually the very first escape room we ever played, albeit separately and back in ClueQuest’s previous premises and it was so long ago that none of us could remember much about it! Bearing that in mind, when we were given a voucher code due to technical difficulties during a different play, we decided to give the room another go to see how it had changed.

The Room

The first thing that struck us all when we walked inside the room was how different it looked from 2014. While the basic premise is the same, the look of the room is much sleeker than it started out. Between the 4 of us that had played the room before, the only thing that we could all remember was that somewhere in the room was a red box. I knew that I’d found a laptop at some point but couldn’t remember what I’d done with it and Ni remembered no one listening to her during the final puzzle. So, armed with that wealth of information,  we ploughed straight in.

This is a bit of a traditional codes and padlocks kind of game, though there is a good variety of puzzles to keep the game interesting. There are some potential red herrings in here, but not enough to completely derail your play, just enough to distract you from something more important for a little while! One of my main memories from my first play was how much we managed to split up to do different things and that was much less of the case on this play. I’m sure not if that’s because the props have been streamlined or because we just worked more efficiently as a team, but I enjoyed the fact that I didn’t miss any of the big puzzles this time around.

Due to the variety of different codes and padlocks, the room doesn’t have a linear structure, but there is a natural order to things that I don’t think we followed exactly! Overall, the game flowed really well and there was an intuitiveness to the solutions which I really enjoyed. We struggled a bit on 2 different puzzles due to our own observational skills, at one point completely overlooking a key that we needed to move forwards, but on the whole we found our journey through the game really smooth.

There are a couple of puzzles in here which really stood out from the rest. The first being the infamous Red Box puzzle, which requires a bit of teamwork and is a really fun idea. The final exit puzzle was also great fun, with a bit of frantic running around the gather all of the information that we needed. It was a fantastic puzzle to end on, creating a bit of excitement for the final escape and easily involving all members of the team.

Stuart – ClueQuest never fail to deliver a good game. They always get it spot on and it’s the reason that whenever anyone asks us for recommendations their name is always top of that list. I was worried we may remember too much doing it again but the updates that had been done plus the time that had passed meant I didn’t have anything to worry about. The game itself is very good with some interesting and stand out puzzles. Highly recommend this room to anyone.

13.1.19 Plan 52

Escape time – 40:49