Cambridge, LockHouse Escape Games

LockHouse Escape Games – Armageddon

Scores

Variety of puzzles 3/5                                                 Originality of puzzles 2.5/5

Pre-game atmosphere 1/5                                         Difficulty 2/5

Overall 2/5

Overview – The less experienced escapers in our team found the room to be a lot of fun, but those with a few more escapes under our belt were left a little underwhelmed. There’s a nice variety of puzzles but it’s a pretty short experience and a very crowded one with seven players.

From – https://lockhouse.co.uk/

Work with your team to destroy a giant asteroid hurtling towards the Earth! Find the secret laboratory hidden within a rather strange University department and figure out how to launch the asteroid defense missile.

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Team – Ster, Ni, Ros, Naomi, Robin, Liz, Tim

(Reviewed by Ster)

Lockhouse Escape Games

The waiting area in Lockhouse has a lot of different things to do with puzzles and games available on every surface, but we were waiting for 20 minutes before anyone even acknowledged us which wasn’t a great start. Add that to the fact that our games master had no idea what our escape time was and tried to tell us that we’d taken almost 50 minutes when we were out less than half an hour after our start time, I really wasn’t impressed.

Armageddon

There are a good variety of puzzles in this escape and some nice elements that linked together well, including one particular puzzle had a really high level of originality. I am surprised though that they have chosen to make this room 7 players as there really wasn’t that much to do. Thankfully, we were playing with some very inexperienced players who were excited about everything.

The experience started off quite slowly, with a fairly sparse room that had a very linear puzzle sequence. Once we had solved this section though there was a bit more to do with a much higher variety of different puzzles and a few different things going on at once.

At one point close to the end, we weren’t sure why we’d found an extra set of keys so I held them up to the camera and asked about them but received no response. When our games master then came in at the end of the experience, he was very angry that we’d used the wrong keys to solve one of the puzzles, which suggested to me that he wasn’t watching our game at all. I’m also very confused as to why 1 set of keys in the room would be capable of opening 2 different locks – surely this is a serious flaw in the game?

All in all, I’m in no hurry to revisit. It was a nice experience for new players and there was an original element to the game, but an angry games master coupled with no recorded time and broken puzzles really ruined the enjoyability of the experience.

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Escape time – ?

 

 

 

London, The Riddle Within

The Riddle Within – Flight 338

Scores

Variety of puzzles 2/5                                                 Originality of puzzles 2.5/5

Pre-game atmosphere 5/5                                         Difficulty 3/5

Overall 3.5/5

Overview – The world’s first escape room on a plane! The theming of this game was obviously fantastic and our host was amazing in his role of over the top security, creating a great buzz as we started. The concept of having to open different areas of the plane to find and solve puzzles really made this game enjoyable and I can’t wait to find out what the team come up with next – they’ve promised a more challenging game in the future and I’ll definitely be signing up as soon as it’s available!

From https://www.riddlewithin.com/

After years on the straight and narrow, your past has finally come back to haunt you.

Once one of the most feared gangs in the USA, responsible for some of the most audacious and daring robberies in the country’s history, time has mellowed your crew and retirement has been pretty uneventful.

That is until a shadowy figure from your ‘less law abiding days’ reappears to take revenge.

You have been framed, found guilty, sentenced and, given your shady past, that sentence is a tough one. Life to be exact. Life in one of the world’s highest security prisons.

So now you find yourselves thrust back together with the old faces. Faces you last saw obscured by balaclavas and in the midst of a high speed pursuit many years ago… faces that bring back memories of the old ways. Old ways you will need more than ever if you are to escape into the sunset and finally disappear.
You are being readied for transportation on board prisoner shipping plane: Flight 338, but there is one member of the gang they didn’t find. He has caused disruption at the airstrip and left some things on board which you might just find useful, but is everything quite as it seems?

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Team – Ster, Ni, Simon, Stu, Tim

(Reviewed by Ster)

The Riddle Within

The Riddle Within team were really friendly and clearly very passionate, a member of staff had experienced some travel issues on the morning that we played and so we were greeted by one of the mangers who had rushed over to be there and it was great to chat to him about The Riddle Within’s future plans and some of the changes that Flight 338 had been through as it was developed. The concept of this escape is great, the plane looks brilliant and was bigger than we expected with loads of seats and space inside.

Flight 338

The game begins with a prison guard leading the team into the plane and he played his role absolutely brilliantly. We were simultaneously trying not to laugh while also doing everything that we could to do what he said and not get into trouble! We all decided to start the game in handcuffs, though this is optional for all players, but we enjoyed the extra challenge that it added.

The game was pretty linear, with the whole group solving a puzzle before moving on to another, though we were finding props that linked with various puzzles all the time as we went along. Getting out of the handcuffs was a fun challenge as we could only move so far while attached to our seats and we also had to open a surprising amount of doors during the game considering that we were confined to a plane!

The guard’s return visit halfway through playing was a big highlight as we all scrambled to be back in our seats and looking innocent before he opened the door, even with suitcases strewn all over the floor, a challenge made a little more difficult by the fact that one member of the team couldn’t find her handcuffs and was then hilariously chastised while trying to locate them.

The final two puzzles were completed almost simultaneously as the cockpit puzzle isn’t really designed for everyone to do at once and we really wanted to find the evidence that proved our innocence! Overall, it was a great experience, not overly challenging and so suitable for beginners as well as experienced players and we’re really looking forward to The Riddle Within’s next offering, especially their next plane game as it sounds like they’re really going to up the difficulty level for that one!

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Escape time – 30:29

 

 

 

Kent, Tulley's Escape Room Adventures

Tulley’s Farm – The Outfitters

Scores

Variety of puzzles 3.5/5                                              Originality of puzzles 5/5

Pre-game atmosphere 3/5                                         Difficulty 3/5

Overall 4/5

Overview – This experience wasn’t quite as packed with puzzles as our other plays of the day but there was still room for a lot of originality and the big puzzle (you’ll know it when you see it!) was very impressive and very thoughtfully planned out.

From https://www.tulleysescape.com/

It’s 1926 here in Chicago, and depression is still rife. Jobs are few and far between and the Prohibition has been in force for six years now. Everyone still drinks, nothin’ has changed. But now the mob control the streets, the supply and the money. The influence of the Outfit is far reaching. Most of the cops are even under their control. Who can put them in the joint? You can, that’s who.

The Commissioner has put together a special task force of straight, trusted cops and you’re on the team. You’ve spent the last few months infiltrating their network and now tonight is the night to get the evidence you need to put them away forever. But it won’t be easy, your cover might be blown!

Do you have what it takes?

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Team – Ster, Ni, Simon, Stu

(Reviewed by Ster)

Tulley’s Farm

Having spent the whole day hanging around here, we really enjoyed the opportunity to have a decent chat with our host after this game. It’s really great to see how passionate everyone here is about their escape adventures we left feeling very excited for their next offering.

The Outfitters

At the start this room didn’t seem quite as impressive as the others. Due to the theme, we began our adventure in an office area, which is a pretty standard escape room set up. Of course, things derailed from the norm pretty quickly and we were soon knee deep in a bootlegging enterprise that had us pulling at beer taps and running up and down some shady looking concrete stairs while arguing about what the lights might mean and whether we had missed something obviously earlier on.

There were a few things in here to get stuck on and we wasted quite a few minutes faffing with a puzzle that we didn’t actually have all of the components to solve yet and also attempting to manufacture a solution to a puzzle using shoddily fastened together pieces of other puzzles. It goes without saying that we failed but I like to think that we gave our host something to laugh at as she watched us flailing about in incompetence.

The originality of the puzzles, as with all of the experiences at Tulley’s Farm, were a massive part of our enjoyment and there was a great variety of different things to do. It was our quickest escape of the day and, despite their official ratings, I think we found it slightly easier than the others, but that could just have been because we were well warmed up to escaping by this point!

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Escape Time – 35:40

 

Kent, Tulley's Escape Room Adventures

Tulley’s Farm – Mutiny

Scores

Variety of puzzles 3.5/5                                              Originality of puzzles 5/5

Pre-game atmosphere 3/5                                         Difficulty 3/5

Overall 4/5

Overview – This room had some really great big puzzles which required more than just one brain and definitely more than one pair of hands! We had great fun rummaging around in the belly of this pirate ship, the puzzles were absolutely fantastic with lots of elements that we hadn’t come across before and, while not the most challenging of the Tulley’s Escape Adventures, it was an absolutely brilliant experience!

From https://www.tulleysescape.com/

It’s the year of our Lord 1672, and you be right in the height o’ the golden age o’ piracy…

After years of sailin’ the high seas, you and your crew have succeeded in your fair share of ambushes, and as a result – your ship is teamin’ with bounty.

Yet you’re still suffering beneath the cruel wrath o’ Captain Starling – a notoriously bloodthirsty buccaneer, and your shipmates have decided you all shall take matters into your own hands. After all… you fought for the gold, so the gold is yours for the taking, aye?

Once the old seadog has retreated to his berth for the night, you make your move. Get in, get the treasure and get out. You won’t have long before he starts to stir – and Starling shows no mercy to ANY soul…

mutiny_1-image(500x337-crop)

Team – Ster, Ni, Simon, Stu

(Reviewed by Ster)

Tulley’s Farm

We really enjoyed our time at Tulley’s Farm, playing through the four adventures that they had on offer. Our hosts were all lovely and enthusiastic and the waiting area was easily able to accommodate the large numbers of people that came and went throughout the day, and we especially enjoyed crowding around the wood burning stoves every time that we returned from a trip outside!

Mutiny

The design of this room created a great atmosphere, lots of wood and ropes to help with the illusion of being below decks! I really enjoyed the way that we discovered different parts of puzzles, some of them in the first few seconds, and then had to work through other parts of the room before we had everything that we needed. It meant that there was lots of moving back and forth around the escape, trying to remember which puzzle we needed to return to with our new element, and it helped to add to the tension that there were some puzzles that just took ages to fully complete.

The big puzzles in this room were absolutely amazing and even while we were completing them we were all commenting on how original they were. We all really enjoy tackling types of puzzles that we haven’t come across before and this room really ticked that box. The physical puzzles in here were very enjoyable and forced some good team communication which, again, is something that we all enjoy in a room! There were also a few observational elements that we are notoriously bad at as a team, but a spate of bickering over what each other could actually see just added an extra bit of difficulty to our escape!

Aesthetically, this room is probably my personal favourite at Tulley’s Farm, from the monkeys to the cannons to the pile of sand that we ended up crawling around in! Our host told us when we went in that we’d have to duck and, being all of five foot nothing I didn’t believe her, but of course she was right – always listen to your games master!

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Escape Time – 35:04

 

 

Kent, Tulley's Escape Room Adventures

Tulley’s Farm – Nethercott Manor

Scores

Variety of puzzles 5/5                                                 Originality of puzzles 5/5

Pre-game atmosphere 3/5                                         Difficulty 5/5

Overall 5/5

Overview – This room definitely lived up to its five star difficulty rating with so many puzzles crammed inside that there were many moments that we were sure we’d never reach the end! It was a thoroughly enjoyable experience with lots of variety to the puzzles and the spooky atmosphere really added to the tension.

From https://www.tulleysescape.com/

The old manor house is entwined with local legend, the living don’t remember the Nethercott’s, the family’s hay day was long ago. Local folk talked, whispers were heard, rumours began, lights were seen within.

The Nethercott’s are long gone but something remains, an essence, a smell, a feeling, it’s in the fabric, in the walls, under the floor boards … it ticks, it creeks … take a trip into the past, uncover the family’s many secrets and glimpse their fleeting souls?

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Team – Ster, Ni, Simon, Stu

(Reviewed by Ster)

Tulley’s Farm

This was our third game of the day here and our host for Nethercott Manor was absolutely lovely! She as genuinely excited when we made it out and there was something really fun about bursting straight into the waiting area where other teams were gathered.

Nethercott Manor

I was little worried about how scary this experience would be and was told that it would be Scooby Do scary so not to worry! The creepy atmosphere was pretty good, a few jumpy moments that made me swear and some well themed eerie rooms that added to the tension.

This room has an incredible variety of puzzles, and so many of them that getting through them all in under an hour was definitely a challenge. We met another team on our visit who burst out triumphantly having finally escaped on their third try and they were still really enjoying the experience! The quality of the puzzles was great and we encountered lots of original elements that we hadn’t come across before all in a fantastically decorated room with masses of space to explore.

One of the hosts here told us that some people complain that this should be a 90 minute challenge as it’s so difficult for a team to escape on their first attempt and, while I agree that it is a very difficult room, it is also advertised as such and increasing the time would make a challenging room much easier. We loved the level of difficulty here, it’s the closest that we’ve ever come to failing an escape (ignoring the room that two of us played which broke making escape impossible) and we thoroughly enjoyed both the volume of puzzles and also the challenge. The final few minutes were very tense and involved a fair amount of shouting and running!

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Escape time – 59:03

 

 

 

Kent, Tulley's Escape Room Adventures

Tulley’s Farm – Dodge City

Scores

Variety of puzzles 5/5                                                 Originality of puzzles 4.5/5

Pre-game atmosphere 3/5                                         Difficulty 4/5

Overall 5/5

Overview – There was so much to do in this escape and a massive variety of puzzles which made the experience very exciting! The space was massive and really well used with amazing scenery and theming. There was a great element of challenge to the puzzles in here, we really had to do some thinking to solve them. Overall, we just had so much fun in this room!

From https://www.tulleysescape.com/

Dodge City in 2127 remains a stronghold of the wild west. The constant tussle between the sheriff and local gunslingers means there’s opportunity abound for some creative bank robbery for those with wits and courage.

As a member of the Notorious ‘Barn Door’ Gang you’ve been caught by the local sheriff breaking into the bank. Locked away with little hope, hired by an unnamed outlaw and facing the ruthless justice of the old west you’re left with only one option.

As the sun sets the race is on to break out, reclaim your supplies, pull off the bank job of the century and get out of Dodge City.

room_panel_image_dodge_v2__1__-image(346x215-crop)

Team – Ster, Ni, Simon, Stu

(Reviewed by Ster)

Tulleys Farm

Tulleys have a lovely waiting area with plenty of seating for multiple teams and a variety of little table top puzzles to play while you wait. The hosts were friendly and enthusiastic and very keen for teams who don’t make it out on their first attempt to try again with a 50% discount. We met one team who were on their third attempt at a game and were still enjoying the experience, though it probably helped that they final made it out on their third try!

Dodge City

The start of this room is great fun. Locked inside separate cells, we really had to work together to get out! Two of us had tried the beginning of this room with a couple of escape room newbies, so we were playing this room with a bit of knowledge for the first few minutes but we really didn’t get very far on that first play! We had completely underestimate the scale of the place and our other friends were a bit overwhelmed with the experience which meant that we weren’t really playing to finish!

I think that the Tulleys 50% voucher for a repeat play of a failed room is a fantastic offer. Playing the room was just as enjoyable on the second attempt and the two of us who had seen the beginning puzzles before just kept the solutions to ourselves so that the others could figure out the answers. We barely remembered anything from our first play though and it didn’t take long to reach sections that we hadn’t got to previously!

The look of this room is amazing, with so many different sections and a vast variety of different puzzles to get stuck into. I loved that there were multiple puzzles that we’d start solving only to discover that we didn’t have everything we needed and had to complete them later, sometimes adding parts to a solution several times which really added to the urgency of the escape! Every time we came across a new piece of an old puzzle the solution inched closer but we were still left short and just wanted to solve it already!

Overall, we were really blown away (pardon the pun) with both the variety and level of difficulty here. It challenged us in quite a few different ways and we left feeling as though we’d really worked for our escape! It’s one of the few rooms that I actually think I’d be able to play again and still enjoy even having solved all of the puzzles before, it set a very high bar for the rest of the day as we were playing all 4 escape adventures available on this visit and left this room very excited for the next.

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Escape time – 49:42

 

 

 

clueQuest, London

ClueQuest – Escape the Lost Pyramid

Scores

Variety of puzzles 3.5/5                                              Originality of puzzles 4/5

Pre-game atmosphere 3/5                                         Difficulty 2/5

Overall 4/5

Overview – This was a really fun experience! The puzzles weren’t challenging in the usual sense but they were definitely different and very enjoyable. I loved the way that our actions linked together and we all left feeling very excited and looking forward to the next VR game that ClueQuest has to offer!

From cluequest.co.uk

Welcome to the Animus. February 1928.

An expedition led by Sir Beldon Frye disappears somewhere in the Sinai Peninsula. A team of four and a dozen local porters were looking for the Lost Pyramid of Nebka… Or more precisely, “something” that should have been there. They were never seen again. Using the simulation reconstructed from their DNA memory, your team will put themselves in the shoes of the explorers. Find out what happened to the expedition. And more importantly, locate what they were looking for.

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Team – Ster, Ni, Simon, Stu

Played 4/5/19

(Reviewed by Ster)

ClueQuest

The ClueQuest team were as friendly and welcoming as always and we had a great chat about our most and least favourite escapes on our way out. ClueQuest has a great premises with a really roomy waiting area and so many other rooms that the place looks a bit like a maze!

Escape the Lost Pyramid

This obviously wasn’t an escape room in the classic sense.  For a start it took place in an empty room. The headsets are suspended from the ceiling and everyone has their own square of carpet to stand on which makes it very easy to tell if you’ve stepped a little too far in one direction even though you can’t see your actual surroundings.

The game is set inside an ancient pyramid and it was great fun to see everyone’s characters in different areas of the game. Everyone starts in the same room and we messed about trying on different hats and headdresses while we waited for one headset to be reset.

The puzzles were pretty linear, it’s about the journey up through the pyramid rather than exploring, so nothing can be completed out of order.  It was, above everything else, just really good fun. We shot sharp arrows from virtual bows, scaled great heights, hanging on with just our fingertips and rotated massive cogs into place without actually needing the physical strength to do so!

We had a couple of minor technical issues as we began and we were probably half way through before we realised that one issue hadn’t been fully resolved and someone’s headphones weren’t working properly. This made it very difficult for them to communicate with the rest of us and led to a bit of frustration, so I’d recommend doing thorough checks before starting out! We also had a slight glitch when one team member ‘fell’ from a great height to an earlier puzzle and then had no way of getting back as that section had already been completing, causing our host to have to step in and rescue him!

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clueQuest, London

ClueQuest – Plan 52 (Kings Cross)

Scores

Variety of puzzles 3/5                                                   Originality of puzzles 3/5

Pre-game atmosphere 3/5                                           Difficulty 3/5

Overall 4/5

Overview – I’m really glad that we played this room again! Enough time had passed since our original play that we couldn’t remember anything about the solutions to the puzzles and the room definitely looked a lot different. The aesthetics of the room have really been improved and while it’s not the most innovative of games, it’s very enjoyable to play and a great starting point for the ClueQuest story. Having recently played their newest room, OriGENES, it’s clear to see how their rooms have evolved since the beginning and Plan 52 really is just a lot of fun!

https://cluequest.co.uk/

PLAN52 is one of our top secret locations and a fortress for highly classified archives and data. However, something terrible has happened: four of our agents who were stationed there have vanished without a trace. We now have proof that this was the work of Professor BlackSheep who had help from a clueQuest insider.

It is up to you and your team to investigate this risky matter and learn the identity of the double agent. But be careful, Mr Q has confirmed that the traitor has managed to reset the security device of the facility! From the moment you set foot inside PLAN52 you will have just 60 Minutes to learn who the double agent was and deactivate the device before the entire facility detonates.

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Team- Ster, Ni, Simon, Stu, Ros

Played – 13/1/19

(Reviewed by Ster)

ClueQuest

This was our 5th visit to ClueQuest and it’s always a pleasure to play here. The entrance is spacious with plenty of seating areas and the hosts are always welcoming and enthusiastic. Plan 52 was actually the very first escape room we ever played, albeit separately and back in ClueQuest’s previous premises and it was so long ago that none of us could remember much about it! Bearing that in mind, when we were given a voucher code due to technical difficulties during a different play, we decided to give the room another go to see how it had changed.

The Room

The first thing that struck us all when we walked inside the room was how different it looked from 2014. While the basic premise is the same, the look of the room is much sleeker than it started out. Between the 4 of us that had played the room before, the only thing that we could all remember was that somewhere in the room was a red box. I knew that I’d found a laptop at some point but couldn’t remember what I’d done with it and Ni remembered no one listening to her during the final puzzle. So, armed with that wealth of information,  we ploughed straight in.

This is a bit of a traditional codes and padlocks kind of game, though there is a good variety of puzzles to keep the game interesting. There are some potential red herrings in here, but not enough to completely derail your play, just enough to distract you from something more important for a little while! One of my main memories from my first play was how much we managed to split up to do different things and that was much less of the case on this play. I’m sure not if that’s because the props have been streamlined or because we just worked more efficiently as a team, but I enjoyed the fact that I didn’t miss any of the big puzzles this time around.

Due to the variety of different codes and padlocks, the room doesn’t have a linear structure, but there is a natural order to things that I don’t think we followed exactly! Overall, the game flowed really well and there was an intuitiveness to the solutions which I really enjoyed. We struggled a bit on 2 different puzzles due to our own observational skills, at one point completely overlooking a key that we needed to move forwards, but on the whole we found our journey through the game really smooth.

There are a couple of puzzles in here which really stood out from the rest. The first being the infamous Red Box puzzle, which requires a bit of teamwork and is a really fun idea. The final exit puzzle was also great fun, with a bit of frantic running around the gather all of the information that we needed. It was a fantastic puzzle to end on, creating a bit of excitement for the final escape and easily involving all members of the team.

Stuart – ClueQuest never fail to deliver a good game. They always get it spot on and it’s the reason that whenever anyone asks us for recommendations their name is always top of that list. I was worried we may remember too much doing it again but the updates that had been done plus the time that had passed meant I didn’t have anything to worry about. The game itself is very good with some interesting and stand out puzzles. Highly recommend this room to anyone.

13.1.19 Plan 52

Escape time – 40:49

 

Hint Hunt, London

Hint Hunt – The Safe

Scores

Variety of puzzles 2.5/5                                  Originality of puzzles    2/5

Pre-game atmosphere   2/5                            Difficulty    2/5

Overall  2/5

Overview – Not a particularly difficult room, with quite a sparse scattering of puzzles, but our host was pretty friendly and there were some interesting elements to enjoy.

From https://hinthunt.co.uk/

You are in a room in London with your friends and family but the funds are in danger. Any hints how to escape this crisis? Detective JM has done his best and already identified whom to interrogate but is still puzzled. The most important details are locked in a safe and it is up to you to open it on time. Get active and immerse yourself in the experience of this live game – you only have an hour before we all go bankrupt.

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Team – Ster, Ni, Simon, Stu

Played 4/5/19

(Reviewed by Ster)

Hint Hunt

The waiting area at Hint Hunt is quite cramped but our host was friendly enough. It’s a bit strange being able to hear so many sounds from other rooms as you play but it didn’t interfere with our game in any way, it was just a bit odd!

The Safe

The decoration in the room is pretty basic, there wasn’t loads to look at and the space was small enough that our team of 4 seemed slightly too big. There was quite a bit of noise bleed from the adjacent room as well and there seemed to be more objects that weren’t part of the game than there were objects that were useful!

The Hint Hunt website lists this room as having a difficulty level of 4.6/5 which I am very surprised by. While there were definitely some fun puzzles in here, I wouldn’t class them as difficult, just enjoyable. The only thing we had trouble with was the listening puzzle because two of the sounds were so similar that we could barely distinguish between them and had to resort to trial and error in the end.

Even though the ideal number of players according to Hint Hunt is 3-5, I’d say it would definitely be doable with 2 and 5 experienced players would find themselves in a too many cooks situation. I did enjoy this room, but it wasn’t a big challenge. The puzzles were fairly standard and didn’t take long to complete. I think we spent more time standing around shrugging at each other because we’d run out of puzzles than actually doing anything!

Stuart – It was fine. Sounds like a fairly bland opinion from me but the room was pretty much the same – bland. There were some half decent puzzles but definitely nothing unique giving it the excitement we are looking for now that there are so many escape games available. Probably a good one for any teams new to the escape game scene and looking to build up some experience.

2019 hint hunt the safe

Escape time – 27:33

 

 

Gravesend, Panic Room

Panic Room – Ten Fathoms Deep

Scores

Variety of puzzles 2.5/5                                            Originality of puzzles 2.5/5

Pre-game atmosphere 3/5                                       Difficulty 4/5

Overall 4/5

Overview – The race aspect of this room made it a great, unique experience. Being able to see the progress of the other team really put the pressure on and I really liked the idea of a piggyback clue!

From https://thepanicroom.net

The H.M.S Rapture – Her Majesty’s long lost submarine from the cold war era – is about to implode! The pressure is building, the water is rising, the safety glass is about to crack! Race against the clock and your oponents in an unforgettable battle of wits and puzzle-solving prowess!

When two rival scavenger squads boarded the vessel, it was accidentally set to self-destruct! Two identical rooms, two crews trapped: only one emergency escape pod remains! Can your team reach the surface? Or will you drown as your rivals seal their victory and your fate? It’s a fight to the finish in this competitive versus event!

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Team – Ster, Ni, Simon, Stu

Played 10/8/19

(Reviewed by Ster)

Panic Rooms

Two teams racing meant two games masters who were both really enthusiastic and set up the game brilliantly. We also received our complimentary drinks from booking the enthusiasts packing before playing this room, which we all very much appreciated!

Ten Fathoms Deep

We split boys vs girls for this challenge, which isn’t our usual configuration when we need to split up and probably wasn’t the greatest idea as a team made up of members below 5ft isn’t ideal for finding things in an escape room!! The premise of this challenge is good fun, two scavenging teams racing though a submarine on the brink of explosion with only one escape pod available. In a real life situation I’d like to believe that we’d just share the ride up out of the ocean, but that wasn’t an option here!

The control room or bridge area of the sub had six lights that would turn on when a battery was inserted – 6 lights and 6 batteries. The thing that put the pressure on in this room though was that they also lit up when the opposing team inserted a battery, so you could see how far ahead or behind you were getting by the colours around the illuminated batteries, and it really didn’t look good for the girls when we inserted our first battery only to see that the boys were on 4!

Things escalate pretty quickly once you start finding the batteries though and at one point we were at 5 blue lights to 4 red, which would have been an amazing come back if we’d ended up winning!

We didn’t find the puzzles particularly intuitive in this room, far less so than the other games that we played at Panic Room at any rate. They weren’t particularly challenging either, once you’d worked out what they were. I don’t think that I’d enjoy this room too much with a large team and I’m glad that we split into pairs as there aren’t loads of puzzles to work through and it would’ve been difficult to keep everyone involved if we’d stayed together.

Red team did appreciate that we could continue to play to the end of the game despite not making it to the escape pod first and getting there from the main submarine was a bit of an adventure involving some crawling through dark spaces! Overall it was a fun experience, a bit different to your average run of mill padlock opening adventure, but not the most challenging game that we’ve come across.

Stuart – This is the first ‘versus’ game we have done, which added a fun element to it. Initially there isn’t a lot in the room and we did find ourselves at times looking around thinking what can be next. However, once we got going and we found the competitiveness starting to grow it became quite intense. If you choose to do the versus version of this game then make sure you are with someone you can communicate and work well with otherwise, I feel some frustration might come in to the game. Overall a good room, good story and setting and good gameplay. Only slight downside for me was the end of the game but I can’t say why without spoiling it.

10.8.19 ten fathoms

Escape times

Red Team – 34:00

Blue Team – 27:10