Professor BlackSheep, Mr Q’s arch nemesis, has been scheming and plotting against our agency and the whole of mankind. The Professor has built and launched a satellite into Earth’s orbit, capable of controlling all human minds.
You and your team will be sent behind enemy lines with the mission to infiltrate into the Professor’s command center, hack into his system and obtain the missile codes in order to destroy the satellite once and for all.
Agents, be aware! Launching the missile into the satellite will trigger the command center’s self-destruct sequence. You will have only 60 Minutes to destroy the satellite until it goes online and then to evacuate the command center before it self-destructs.
Team 1 – Simon, Stu, Mark, Jackie
Team 2 – Ster, Ni, Tim Alex, Katrina
(Reviewed by Ster)
Our second visit to ClueQuest was at their new venue in Liverpool Street, which is both easier to find and also slightly more welcoming than their previous premises.
There were plenty of small areas for teams to wait and receive their briefing and, as with our previous visit, out host was enthusiastic about setting up the story and somehow sold the fact that we were working for an anthropomorphic sheep without any of us rolling our eyes.
The one thing that we had to do at ClueQuest that I haven’t done at any other rooms I’ve escaped from, is actually open a padlock after receiving instructions of how they work which. It made the briefing a little more interactive and also made sure that we wouldn’t trip up on something as simple as entering the correct code in the wrong way, which has happened in previous escapes and led to a lot of frustration!
As soon as you are led into this room you can see all the different areas of it, you just can’t access them all immediately. I’m not sure that I like this as much as I enjoy finding a hidden door somewhere, but it did give us a very clear idea of what we were working towards.
This room moves a little further away from the keys and code locks of Plan 52, with some very interesting and engaging puzzles. As with Plan 52, there was an emphasis on teamwork with puzzles requiring everyone to complete together, though Operation Blacksheep has a much more linear gameplay with quite a sparse playing area.
I’ll admit that we were stumped on the final puzzle and tried some incredibly ridiculous solutions before we finally managed to escape, all quite embarrassed and rolling our eyes at the clues that we’d missed!
Simon – I loved this game! I thought they made great use of the space and the different types of puzzles were great. What particularly impressed me was the teamwork necessary to solve some of the puzzles and solving them was a pleasure. The difficulty level of this room was just right, however we did solve one puzzle without all the information that we should have had, which can be annoying.
Despite this, this game remains one of my favourites, highly recommended!
Operation Blacksheep had some really interesting puzzles which required a bit of lateral thinking which I really enjoyed. There was less fiddly lock turning and some really great physical elements of the room which made it different from Plan 52. We escaped with a fair amount of time still on the clock but I wouldn’t say that we found it easy, it was interesting and challenging and I thoroughly enjoyed it!