Overview – This room is designed with the really interesting idea of being a realistic scenario, however the level of puzzle that it offered was a bit of a let down. I’d guess that it would be more enjoyable with a smaller group to ensure that everyone has an opportunity to be more involved, but overall I don’t think I’d recommend it to escape enthusiasts who enjoy the puzzles solving element of escaping.
You have been invited to watch tonight’s premiere THE KILLER. It’s not a coincidence that you’re the only ones in the cinema.
Please note that this game is of an eerie nature and is not for the faint-hearted. This game requires keen eyes, logical thinking and an instinct for survival. Will you discover the mystery behind Visionary Cinemas before time’s up?
Minimum age 10
Team – Ster, Ni, Simon, Stuart
Played – July 2015
(Reviewed by Ster)
The briefing for this room was fantastic, we were taken into a small room with a TV made up to look like a mini cinema screen and the intro was given via video. It was an interesting and engaging start with a high production value that we were all impressed with, though the video did require a bit of explanation afterwards.
This was a very different type of escape than we’ve played before. Our host told us that we needed to think about how we would actually get out of this situation rather than searching for puzzles, which meant that when we looked around for something to do, there really wasn’t a lot there. It took us a little while to get our heads around this style of game play and the first puzzle took us an embarrassingly long time to figure out, but once we had overcome the first hurdle the room did flow together really well.
As a story driven experience with a focus on ‘real’ solutions, the game was very linear. It felt a lot more like an actual escape from a kidnapping rather than a game of solving puzzles to open an exit door. For me, the thing that let the room down was the fact that it just didn’t require 4 people to solve. Due to the linear puzzles, there was never something for all of us to do at the same time, which meant that there were always members of our team who were just watching rather than getting involved.
The last section of the room delivered a scenario worthy of the name The Killer and involved a puzzle a little bit meatier than those we had encountered previously. There was also a moment that successfully made us all jump, me in particular!
Simon – This was definitely the first escape room of its type that we tried, where the focus shifted from puzzles to real life. Initially, as Ster mentioned, it was tricky to get into the mindset initially and I think that did result in the room feeling a little more sparse than we were used to. In fact, in one instance the only solution to a puzzle was to ‘brute force’ the code, something which we are totally not used to. However, I thought that this room was interesting and the real life aspect made this an good challenge.
Stuart – When we played this game it was very different to other escape games we’ve played. If you like puzzle solving then this isn’t one that you’d enjoy as much. However if you like problem solving in a ‘real life’ situation then this is a great first room to do. The concept was good and the ending was definitely memorable.