Variety of puzzles 3.5/5 Originality of puzzles 4/5
Pre-game atmosphere 3/5 Difficulty 2/5
Overview – This was a really fun experience! The puzzles weren’t challenging in the usual sense but they were definitely different and very enjoyable. I loved the way that our actions linked together and we all left feeling very excited and looking forward to the next VR game that ClueQuest has to offer!
Welcome to the Animus. February 1928.
An expedition led by Sir Beldon Frye disappears somewhere in the Sinai Peninsula. A team of four and a dozen local porters were looking for the Lost Pyramid of Nebka… Or more precisely, “something” that should have been there. They were never seen again. Using the simulation reconstructed from their DNA memory, your team will put themselves in the shoes of the explorers. Find out what happened to the expedition. And more importantly, locate what they were looking for.
Team – Ster, Ni, Simon, Stu
(Reviewed by Ster)
The ClueQuest team were as friendly and welcoming as always and we had a great chat about our most and least favourite escapes on our way out. ClueQuest has a great premises with a really roomy waiting area and so many other rooms that the place looks a bit like a maze!
Escape the Lost Pyramid
This obviously wasn’t an escape room in the classic sense. For a start it took place in an empty room. The headsets are suspended from the ceiling and everyone has their own square of carpet to stand on which makes it very easy to tell if you’ve stepped a little too far in one direction even though you can’t see your actual surroundings.
The game is set inside an ancient pyramid and it was great fun to see everyone’s characters in different areas of the game. Everyone starts in the same room and we messed about trying on different hats and headdresses while we waited for one headset to be reset.
The puzzles were pretty linear, it’s about the journey up through the pyramid rather than exploring, so nothing can be completed out of order. It was, above everything else, just really good fun. We shot sharp arrows from virtual bows, scaled great heights, hanging on with just our fingertips and rotated massive cogs into place without actually needing the physical strength to do so!
We had a couple of minor technical issues as we began and we were probably half way through before we realised that one issue hadn’t been fully resolved and someone’s headphones weren’t working properly. This made it very difficult for them to communicate with the rest of us and led to a bit of frustration, so I’d recommend doing thorough checks before starting out! We also had a slight glitch when one team member ‘fell’ from a great height to an earlier puzzle and then had no way of getting back as that section had already been completing, causing our host to have to step in and rescue him!