clueQuest, London

ClueQuest – Plan 52 (Kings Cross)


Variety of puzzles 3/5                                                   Originality of puzzles 3/5

Pre-game atmosphere 3/5                                           Difficulty 3/5

Overall 4/5

Overview – I’m really glad that we played this room again! Enough time had passed since our original play that we couldn’t remember anything about the solutions to the puzzles and the room definitely looked a lot different. The aesthetics of the room have really been improved and while it’s not the most innovative of games, it’s very enjoyable to play and a great starting point for the ClueQuest story. Having recently played their newest room, OriGENES, it’s clear to see how their rooms have evolved since the beginning and Plan 52 really is just a lot of fun!

PLAN52 is one of our top secret locations and a fortress for highly classified archives and data. However, something terrible has happened: four of our agents who were stationed there have vanished without a trace. We now have proof that this was the work of Professor BlackSheep who had help from a clueQuest insider.

It is up to you and your team to investigate this risky matter and learn the identity of the double agent. But be careful, Mr Q has confirmed that the traitor has managed to reset the security device of the facility! From the moment you set foot inside PLAN52 you will have just 60 Minutes to learn who the double agent was and deactivate the device before the entire facility detonates.


Team- Ster, Ni, Simon, Stu, Ros

Played – 13/1/19

(Reviewed by Ster)


This was our 5th visit to ClueQuest and it’s always a pleasure to play here. The entrance is spacious with plenty of seating areas and the hosts are always welcoming and enthusiastic. Plan 52 was actually the very first escape room we ever played, albeit separately and back in ClueQuest’s previous premises and it was so long ago that none of us could remember much about it! Bearing that in mind, when we were given a voucher code due to technical difficulties during a different play, we decided to give the room another go to see how it had changed.

The Room

The first thing that struck us all when we walked inside the room was how different it looked from 2014. While the basic premise is the same, the look of the room is much sleeker than it started out. Between the 4 of us that had played the room before, the only thing that we could all remember was that somewhere in the room was a red box. I knew that I’d found a laptop at some point but couldn’t remember what I’d done with it and Ni remembered no one listening to her during the final puzzle. So, armed with that wealth of information,  we ploughed straight in.

This is a bit of a traditional codes and padlocks kind of game, though there is a good variety of puzzles to keep the game interesting. There are some potential red herrings in here, but not enough to completely derail your play, just enough to distract you from something more important for a little while! One of my main memories from my first play was how much we managed to split up to do different things and that was much less of the case on this play. I’m sure not if that’s because the props have been streamlined or because we just worked more efficiently as a team, but I enjoyed the fact that I didn’t miss any of the big puzzles this time around.

Due to the variety of different codes and padlocks, the room doesn’t have a linear structure, but there is a natural order to things that I don’t think we followed exactly! Overall, the game flowed really well and there was an intuitiveness to the solutions which I really enjoyed. We struggled a bit on 2 different puzzles due to our own observational skills, at one point completely overlooking a key that we needed to move forwards, but on the whole we found our journey through the game really smooth.

There are a couple of puzzles in here which really stood out from the rest. The first being the infamous Red Box puzzle, which requires a bit of teamwork and is a really fun idea. The final exit puzzle was also great fun, with a bit of frantic running around the gather all of the information that we needed. It was a fantastic puzzle to end on, creating a bit of excitement for the final escape and easily involving all members of the team.

Stuart – ClueQuest never fail to deliver a good game. They always get it spot on and it’s the reason that whenever anyone asks us for recommendations their name is always top of that list. I was worried we may remember too much doing it again but the updates that had been done plus the time that had passed meant I didn’t have anything to worry about. The game itself is very good with some interesting and stand out puzzles. Highly recommend this room to anyone.

13.1.19 Plan 52

Escape time – 40:49


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