clueQuest, London

ClueQuest – Revenge of the Sheep

From https://cluequest.co.uk/

Professor BlackSheep is back again to destroy mankind as we know it by turning us all into sheep! And this time he is not alone – he’s got an evil side-kick and together they have built a dangerous device: the SheepMutator.

Mr Q believes that the new technology used by the Professor poses a serious threat: by mutating the human genome, the SheepMutator can turn anyone who is in the range on its evil rays into a placid sheep! To make matters worse, the Professor has managed to set up several such devices in key locations around the planet – one of them having been set up right here, in London.

Agents, you will have 60 Minutes to locate and find a way to deactivate these devices before they go online and it’s too late for mankind!

sheep

Teams

Team 1 – Simon, Stu, Mark, Jackie

Team 2 – Ster, Ni, Lizzie, Jamie

Played – 2/7/16

(Reviewed by Ster)

ClueQuest

I’ll be honest, ClueQuest is one of our favourite companies as a team. The rooms are always fun with a good degree of challenge and the hosts are always welcoming and friendly. Members of our team completed this room on two different occasions and everyone that went thoroughly enjoyed themselves.

The Room

This is advertised as being the hardest room at ClueQuest and the level of challenge really did step up from our previous two plays here! There are fewer padlocks in this room, it’s a lot more technological with a few automated elements that were really fun to work out.

The puzzle type set up the room for fairly linear game play, something that worked particularly well with our second team which included members who were playing their first ever room – possibly not the best choice to start on but it still went fairly well! The puzzles all built up to a pretty impressive finale and while I don’t usually enjoy linear rooms, it really felt as if we were working towards something the entire time that we were in there which made the experience very enjoyable rather than restrictive, as linear games can sometimes feel.

There was some interesting use of augmented reality at one point in this room, which got a little frustrating but was also good fun and something that I haven’t experienced before. The technological puzzles continued with the use of a tablet which worked flawlessly – something that I am very impressed with because in most other rooms I’ve played that have relied on technology, the technology has broken at least once!

It was a challenge, but it was a really fun challenge! The atmosphere of the room was great and I really enjoyed how different it was from the other ClueQuest rooms with a selection of puzzles that were completely different and required a different way of thinking.

Ni – A nice variety of puzzles and great use of tech as well. Definitely felt as though my brain was having to work quite hard, but a very fun challenge, which ClueQuest always manage to provide.

Simon – Another great room from ClueQuest! This was the first of their games that I played at their Kings Cross location, and it was evident how much effort went in to the theming of the room compared to their previous location. The room itself is relatively small, but there are so many things to do in here that you’re always busy. It’s definitely one of the harder rooms I’ve played, but the puzzles all seemed well constructed and logical. A highly enjoyable game!

Stuart – One thing you can guarantee with ClueQuest is a good and challenging room – this was no different for this game. Good storyline, good puzzles and all round a solid escape room. Very enjoyable!

revenge of the sheep

Score

This room was great fun. The theming was brilliant and linear structure of the puzzles really enhanced that. The puzzles were great quality and there was a lot to get done, both teams escaped, but neither had much time left on the clock!

Difficulty

4/5

Overall

4/5

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clueQuest, London

ClueQuest – Origenes

From https://cluequest.co.uk/

Professor BlackSheep seeks to recreate the original genetical experiment that turned him into a sheep. He has launched a cyber attack on our old mainframe in the hope of extracting secret data, along with the genetical research he’s missing.

In order to stop the Professor from breaching our firewall, you and your team will have to access Mr Q’s old base. The only way in, however, is to shrink down to the size of a mouse with the help of the Shrink’o’Mat.

Word of caution, agents: the technology you’ll be exposed to is…a bit unstable and still experimental. You’ll have only 60 minutes to counteract the cyber attack and secure the mainframe before the Shrink’o’Mat’s effect wears off and things get messy.

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Team – Ster, Ni, Simon, Stu

Played – 29/9/18

(Reviewed by Ster)

ClueQuest

This visit to ClueQuest was a little different to our previous visits as we were playing this room as part of a competition and therefore played the room before it officially opened. There were 20 teams in the competition, all having won the chance to tackle Origenes by achieving a time in the top 5 for one of the other ClueQuest games over a month long period. Our team had already completed all of the ClueQuest missions, so we won entry by playing the outdoor mission that ClueQuest put on to allow teams in a similar position to have a chance at winning entry too, we were really grateful that ClueQuest put on the outdoor mission as we were very excited to have a go at Origenes!

On arrival, we were shown to the ClueQuest conference room to wait while the previous team completed their mission and we spent some time discussing the other ClueQuest missions that we had played. It was a very different experience to previous visits, particularly being interviewed before and after playing (I don’t think any of us managed to come off as particularly charismatic on camera and we struggled to think of anything interesting to say for quite a few of the questions – sorry to anyone who ends up watching those videos!) but it was very exciting to be getting a sneak preview! Our hosts were friendly and welcoming and we really enjoyed discussing Origenes and the other ClueQuest missions with them.

The Room

The first part of this room requires quite a bit of teamwork and I think involved a fair amount of, maybe not shouting, but possibly talking more loudly than usual as we worked out what was going on. I really enjoyed the first puzzle, it was different and frustrating but in an entertaining way rather than in a way that annoyed anyone. I didn’t think that it was overly complicated to work out but the solution required a bit of time and teamwork to complete, which was a great start to the room with everyone working together on one puzzle.

Once the first hurdle had been overcome, the real work began. Or, possibly not quite as we kept getting stuck! One aspect of this play that made our experience quite unique is that, due to it being a competition, we weren’t allowed any clues that would give us an advantage over other teams, this meant that when we got stuck, we really got stuck! We kept obsessing over a detail that meant absolutely nothing and spent a good long while just staring at each other not being able to work out what came next. In any other play of this game, one pretty simple clue would have pointed us in the right direction, but in our situation I think that we came the closest we have ever come to actually arguing during an escape as we were getting so frustrated!

That’s not to say that we didn’t enjoy the puzzle, we were just really quite slow on the uptake! This room has some really interesting puzzles to work through that we all enjoyed getting stuck into, including a few things that we’ve never seen before and really impressed us. There were quite a few puzzles that required a high level of teamwork, something that we always enjoy in an escape.

This is a fairly linear room, so most of the time we were all focussed on one puzzle, which had both positives and negatives. There was one puzzle in particular that ended up taking all of our brainpower to solve, as we sat on the floor disagreeing on how best to describe a variety of strange symbols. That really highlighted the different ways in which we think and would probably have been easier if we’d actually been working in pairs as we would have understood each other better!

The theming and story of this room is great, I loved the way that the room has been decorated and the ways that the puzzles related to the story were brilliant. The final puzzle was quite frustrating, but once we’d worked out which team member was best suited for which role, we managed to solve it without too much difficultly after a pretty rocky start. It also fit really well with the theme, even though we were panicking at that point as we were running out of time!

Ni – I thought this was a great looking game as well as being a lot of fun to play. It’s definitely one of the harder rooms I’ve done and does require a lot of team work. The variety of puzzles – especially the physical aspects, were well thought out and very enjoyable.

Simon – It’s clear on entering the room that so much effort has gone into the scenery and setting, and this definitely pays off. There are some really clever uses of different props and items related to your size and this puts a unique spin on this game. The puzzles themselves were definitely difficult, so I wouldn’t recommend this game for first-timers. Generally there was a great variety of puzzles and these were enjoyable to solve, however two puzzles meant that I couldn’t give this room the 5 out of 5 that it almost deserves: One puzzle felt very much like a copy of another in the room. The other was great for the first time, but it required three ‘rounds’ and just felt a bit samey. Having said that, this was a fantastic room and I would highly recommend it.

Stu – Once again, another classic escape room from ClueQuest. As mentioned in the review we did this as part of the competition and therefore we weren’t able to have any clues. This did add a different element to the experience but unfortunately also a lot of frustration. The room was brilliantly themed and the puzzles were extremely challenging at times. I’m not sure it was my personal favourite of all the ClueQuest games but it was definitely a game that ranks highly overall.

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Escape time – 60:17 (Extra time was allowed for more accurate ranking of teams)

Score

This room was just great fun! The theme and the story were brilliant and the puzzles were enjoyable and challenging. I’d say it’s the hardest of ClueQuest’s rooms but probably my favourite due to the design and the variety of really interesting puzzles.

Difficulty

5/5

Overall

4/5

clueQuest, London

ClueQuest – Operation Blacksheep

From cluequest.co.uk

Professor BlackSheep, Mr Q’s arch nemesis, has been scheming and plotting against our agency and the whole of mankind. The Professor has built and launched a satellite into Earth’s orbit, capable of controlling all human minds.

You and your team will be sent behind enemy lines with the mission to infiltrate into the Professor’s command center, hack into his system and obtain the missile codes in order to destroy the satellite once and for all.

Agents, be aware! Launching the missile into the satellite will trigger the command center’s self-destruct sequence. You will have only 60 Minutes to destroy the satellite until it goes online and then to evacuate the command center before it self-destructs.

cluequest-unit-operation-blacksheep

Team 1 – Simon, Stu, Mark, Jackie

Team 2 – Ster, Ni, Tim, Alex, Katrina

(Reviewed by Ster)

ClueQuest

Our second visit to ClueQuest was at their new venue in Liverpool Street, which is both easier to find and also slightly more welcoming than their previous premises.

There were plenty of small areas for teams to wait and receive their briefing and, as with our previous visit, out host was enthusiastic about setting up the story and somehow sold the fact that we were working for an anthropomorphic sheep without any of us rolling our eyes.

The one thing that we had to do at ClueQuest that I haven’t done at any other rooms I’ve escaped from, is actually open a padlock after receiving instructions of how they work which. It made the briefing a little more interactive and also made sure that we wouldn’t trip up on something as simple as entering the correct code in the wrong way, which has happened in previous escapes and led to a lot of frustration!

The Room

As soon as you are led into this room you can see all the different areas of it, you just can’t access them all immediately. I’m not sure that I like this as much as I enjoy finding a hidden door somewhere, but it did give us a very clear idea of what we were working towards.

This room moves a little further away from the keys and code locks of Plan 52, with some very interesting and engaging puzzles. As with Plan 52, there was an emphasis on teamwork with puzzles requiring everyone to complete together, though Operation Blacksheep has a much more linear gameplay with quite a sparse playing area.

I’ll admit that we were stumped on the final puzzle and tried some incredibly ridiculous solutions before we finally managed to escape, all quite embarrassed and rolling our eyes at the clues that we’d missed!

Simon – I loved this game! I thought they made great use of the space and the different types of puzzles were great. What particularly impressed me was the teamwork necessary to solve some of the puzzles and solving them was a pleasure.  The difficulty level of this room was just right, however we did solve one puzzle without all the information that we should have had, which can be annoying.

Despite this, this game remains one of my favourites, highly recommended!

2015 ClueQuest

Score

Operation Blacksheep had some really interesting puzzles which required a bit of lateral thinking which I really enjoyed. There was less fiddly lock turning and some really great physical elements of the room which made it different from Plan 52. We escaped with a fair amount of time still on the clock but I wouldn’t say that we found it easy, it was interesting and challenging and I thoroughly enjoyed it!

Difficulty

3/5

Overall

3.5/5

clueQuest, London

clueQuest – Plan 52

From clueQuest

PLAN52 is one of our top secret locations from where our spies run their covert operations. However, something terrible has happened: four of our agents who were stationed there have vanished without a trace. We have proof that this was the work of a double agent. Furthermore, Mr Q suspects that the evil Professor BlackSheep helped the double agent to cover his tracks.

It is up to you and your team to investigate this risky matter and learn the identity of the double agent. But be careful, Mr Q has confirmed that the traitor has managed to reset the security device of the facility! From the moment you set foot inside PLAN52 you will have just 60 Minutes to learn who the double agent was and deactivate the device before the entire facility detonates.

cluequest-unit-plan52

Team

Team 1 – Simon, Stu, Mark, Jackie

Team 2 – Ster, Ni, Fang, Tim, Mike

(Review by Ster)

clueQuest

clueQuest has a fairly large premises allowing for multiple teams to be briefed separately for different rooms. It’s always been pretty busy when I’ve visited but we’ve always been welcomed warmly and given our own briefing in a little nook by our room. There are also always little puzzles to play with while you’re waiting, though they’re quite frustrating to pick up as there is rarely enough time to complete them before starting the room!

The theme of the room was presented fairly tongue in cheek considering that the main characters in the story are an anthropomorphic mouse and a sheep, which gives clueQuest a fun playful feel from the start. ClueQuest also have 4 copies of this room, so it’s possible to divide a large group up and all play the same experience simultaneously.

The Room

There was a lot to do in this room! It definitely wasn’t linear and there were a few red herrings that we wasted some time on, adding to the tension and time pressure which I really enjoyed. There was a wide variety of puzzles inside and enough to do that we frequently split up and discovered things that no one else had noticed yet.

There were a few moments when I thought that we were lucky to be a team of 5 as larger puzzles drew us all back together and we needed to be in 2 places at once which meant that we could have 2 people at each location and a runner standing in the middle shouting at both pairs! These larger puzzles were very interesting, they took a good level of teamwork and were really fun to get stuck into! That isn’t all to say that the room wouldn’t be possible with 3, which is the minimum required, but I think you’d be pushed for time with fewer.

One member of our team was new to escape rooms and rather than tearing through the room like the rest of us pulling things open and picking up everything that moved, she kept the clipboard and pencil and made a of note of everything we found, which is a testament to just how much there was in this room as she always had something to write or read out to the rest of us and really enjoyed the experience despite not actually solving any of the puzzles herself!

Simon – We played this at the Liverpool Street venue, so things may have changed. It was also one of the first games we ever played. This game was a very enjoyable experience. I really liked the variety of puzzles and the different rooms. It was a great room for teamwork and communication. ‘The red box’ was slightly repetitive, but something memorable that I’ve not seen the like of since. I really enjoyed this game and, in the team I played with, we were quite close to the deadline. Overall, a fantastic game!

Stu – At the point of completing this game this easily became one of my favourites. One thing you can guarantee with any ClueQuest game is that you will have a great time and plenty of fun. Plan 52 was no different. The highlight of the game without doubt is the high level of co-op that’s required with the “red box”, which to my knowledge is a unique feature to this game and ClueQuest. The room was bright and colourful and with Mr Q (a hero mouse) and Professor BlackSheep (an evil sheep) involved this room would certainly welcome itself to younger or new players. Saying that it was still a blast and we had a great time.

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Score

Plan 52 was a lot of fun. It was a great mix of looking for padlock codes, physically having to move around and also using technology for some interesting puzzles. It also required more teamwork than the average escape room, which was a nice touch that encouraged a lot of heated discussion!

Difficulty

3/5

Overall

4/5