Escape Goat, Orlando

Escape Goat – Camp Echo

From escapegoatroom.com

You have just arrived at summer camp!  You are eagerly greeted by your camp counselor when suddenly the camp legend Zilla interrupts. You must now save Camp from its doom. 

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Team – Ster, Ni, Simon, Stu

Played – April 2017

(Reviewed by Ster)

Escape Goat

We ended up at Escape Goat because another escape room that we had visited gave it such a glowing recommendation that we rushed over with a car full of packed suitcases to squeeze in just one more game before heading to the airport! The company is fun, friendly and family owned – I particularly enjoyed the side quest of needing to find the goat hidden in the room somewhere.

The room

This room was different to other escape rooms that we’ve played before as our host was in the room with us rather than watching remotely through a camera. The story started with our host ‘locking herself in the bathroom’ and then sticking her head out of a window to tell us that she was stuck inside. So she wasn’t in the room where we were completing the puzzles, but she could communicate with us pretty easily and keep an eye on what we were doing.

It was an interesting way of doing things and meant that the game was different to other experiences in that nothing was automated. We were placing wooden items on wooden shelves and our host would tell us that we were getting closer or that we had completed something.

The puzzles themselves included a few riddle type problems that we really had to think through. They were really well themed to be in keeping with a summer camp with activity schedules, meal menus and maps stuck to the walls to give us clues.

I’ll be honest, the fact that completing puzzles didn’t actually make anything happen i.e. nothing opened or moved the game forwards because we had a host in the room telling us that we were right, made the solving the puzzles a little underwhelming. We’d do something and then all have to turn around and check with our host that it was correct, and while our host was fantastic and played her character brilliantly, for me it took some of the sense of achievement away from the experience.

Score

This was an interesting room to play, there was a fair variety of puzzles, though nothing that was really difficult. That being said, a few did challenge us and we tried some rather inventive solutions before we figured them out. The live host didn’t really seem to add much to the experience, we still had to explicitly ask for help if we wanted it and to be honest it was a bit weird to be watched like that as we wandered around the room!

Difficulty

2.5/5

Overall

3/5

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Excluesive games, Newbury

ExCLUEsive games – Lost island adventure

From excluesivegames.co.uk

​After you luckily survived a shipwreck you wake up deep inside the jungle of Caribbean Islands. However, this paradise is less than idyllic. After regaining consciousness, you discover that the island is inhabited by cannibals and you are captured by a native tribe.

​You have 60 minutes to fight for survival and escape the island before it gets dark and avoid being eaten alive by the residents.

lost island escape

Team- Ster, Ni, Simon, Stu

Played 22/07/18

(Reviewed by Ster)

ExCLUEsive games

ExCLUEsive games is a little of the beaten track but it wasn’t difficult to find. When we arrived our host was very funny and friendly and is clearly a big enthusiast of room escapes himself. He also ran after us when we left with some drinks for the journey home, which we really appreciated as it was one of the hottest days of the year and is a great example of the lovely hospitality of this company. There was plenty of seating in the entrance too, though if two teams arrived at the same time they might find it a little cosy!

The Room

This experience started with us all being handcuffed together, which I haven’t actually experienced before and which limited our movement quite a bit at the beginning! We generally found the situation pretty funny, but it was difficult to get a good look at anything when your wrist is constantly being pulled in another direction. We managed to sort out something close to coordination though, and somehow freed ourselves without anyone hurting anyone else!

Once we were free we had more of an opportunity to really examine the room that we were in and the decoration was really great, lots of bamboo and other foliage which was fun to dig around in. There was a really interesting mix of puzzles too, some which clicked with us immediately and others that we obsessed over for a little too much time before realising that we didn’t actually have the solution yet and we should move on and come back to it later.

I felt like there were a few obvious things that we missed initially in this game just because we were over thinking and not examining things closely enough. That being said, there were also a few times that the puzzle was a little way from the beaten track and not really intuitive enough that it was achievable without a clue.

When we finished playing, our host expressed the opinion that rooms shouldn’t be escapable in much less than an hour as he doesn’t think that you really get your money’s worth in those situations. I think that, due to this philosophy, some of the puzzles in this room aren’t entirely intuitive, which we found a little frustrating as a team as part of the enjoyment for us is escaping on our own merit rather than with guidance from our host.

That being said, the wide variety of puzzles was good fun to get stuck in to and there was so much to do in this room that we were constantly busy and frequently working on several puzzles at once.

Simon – On the day we played this, we did three games – this one was my favourite, although I can see why it could be divisive. The theming was done very well and I liked the little scenery and lighting effects throughout. There was quite an emphasis on what I’d call ‘search and find’ aspects of the game, which threw us a bit, so it felt like we got a lot of clues. Perhaps if we’d known we needed to spend more time searching, we wouldn’t have done, I don’t know. I thoroughly enjoyed this game, for me it flowed well and there was a great variety of puzzles.

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Escape time – 47:15

Score

This room was really good fun! There was a lot to do and a great mix of puzzles that really got us thinking. I think the whole team was busy for almost all of the time that we were in there and we really had to communicate well to ensure that we had all of the necessary information because there was so much to look at.

Difficulty

3.5/5

Overall

4/5

 

Escape London, London

Escape London –Witchcraft and Wizardry

From escape-london.co.uk

With wands in hands, potions poised and spells spoken; find ways to crack codes and decipher puzzles and within 60 minutes and pass the final test of the school year.

Will you be a graduate of the World of Wizardry?

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Team  – Ster, Ni, Simon, Stu

Played – 7/7/18

(Reviewed by Ster)

Escape London

We played this room immediately after Escape the Seven Seas and the hosts were great! I think we were out of the first room and into this room in less than five minutes even though it wasn’t yet our allocated start time. And within those five minutes we managed to take pictures with props and also grab a drink!

The Room

As with Escape the Seven Seas, the theming of this room was fantastic! I think it looked the most impressive out of all of the wizardry school themed games that I’ve played and it was definitely the most enjoyable.

There was a lot to do in this room and also a bit of going back on ourselves for some solutions, which I think could trip up some inexperienced players but which we really enjoyed. I think it’s one of the very few rooms that I’ve played where, whenever we got stuck on a puzzle, someone always had an idea of where to look for an alternative solution – even if it wasn’t right!

It was more brightly lit than the other room that we played at Escape London, but we still needed to do a bit of lantern passing to ensure that we could see everything that we needed clearly! The puzzles were varied and I really enjoyed the range of little tricks and puzzles that the solutions were hidden in, it really made us think outside the box as we were playing.

There was plenty for everyone to do in this room, particularly in the first section, and the variety of puzzles and solutions made it a really enjoyable experience.

Stu – Before going into this room I was sceptical as I am not the biggest ‘Wizard’ fan so my magical knowledge isn’t that great. This didn’t factor in to taking part in this game or the enjoyment from this game. Challenging puzzles and good theming allowed us to really enjoy this game and we completely become immersed in what we were doing.

Ni – Great theming in this room, and not too wrapped around the world’s most famous wizarding school, so it felt as though anyone could get immersed without needing outside wizarding knowledge. I enjoyed that our first solutions were rarely the right ones, which kept us on our toes looking for different ways to solve thing. Very enjoyable.

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Escape time – 30:00

Score

We got out of this room fairly quickly, beating the previous record by about 8 minutes but it never felt easy or simple. There was a lot to do and I felt busy for most of the time that we were in there. I’d definitely say that this is the best school of wizardry themed game that I’ve played, there was plenty to keep an escape room enthusiast occupied as well as including a lot for fans of the wizard school genre.

Difficulty

3/5

Overall

3.5/5

 

Breakout Rooms, Watford

Breakout Rooms – The Lost City

From www.breakout-rooms.co.uk/

You have decided to embark on an expedition, with the eccentric Professor Heimann, through an uncharted jungle area of the Amazon Rainforest. He hypothesised that there is an ancient city full of treasure in the heart of the jungle. What seemed like a well-organised plan and simple expedition turns into disaster, as you are unaware of the real dangers the deep jungle has to offer.

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Team – Ster, Ni, Ellie

Played 14/07/18

(Review by Ster)

Breakout Rooms

Breakout rooms was easy to find and had a fairly large waiting area in the reception. They were ready to go when we arrived so it was just a quick briefing on the types of padlocks that we would encounter and in we went.

The Room

The room was quite sparsely decorated which I think is meant to encourage a linear gameplay, though we somehow managed to jump one of the puzzles at the beginning and had to go back on ourselves to solve it before we could escape at the end. The final puzzle required elements from 4 previous puzzles, which was quite a nice ending, if a little frustrating!

There was quite a nice variety of puzzles in this room and I enjoyed the different locking mechanisms that didn’t all rely on finding a code or a padlock key, though they mostly seemed to be puzzles without a high degree of difficulty. I think the type of puzzle that we came across most often was the find and count type, which is probably why we came away thinking that the puzzles weren’t overly taxing.

Our hosts seemed keen to get involved while we were playing, asking if we needed any help over the radio when they thought that we were getting stuck, which was useful when we actually needed it but a little frustrating when we were just still working things out for ourselves!

Ni – Not a bad room, friendly hosts and lots of different locking mechanisms make it stand out from others we’ve done. As a team, I think we need to work on our counting! As with so many codes needing us to count, we got very lax toward the end and kept tripping ourselves up. The puzzles weren’t too difficult, so good for room escape newbies.

Score

This game was enjoyable, though as can often happen with a linear puzzle structure, there often wasn’t quite enough for 3 people to do and one person was frequently left standing around waiting.

Difficulty

2.5/5

Overall

3/5

Bristol, Riddlr

Riddlr – The Brunel enigma

From riddlr.co.uk

The year is 1842. Your friend and colleague Isambard Kingdom Brunel has sent for you by telegram. When you arrive at his office, he is missing and all is not as it seems. Fearing for his life, and with a limited time, you must work through the clues he has left, to find out what has happened and hopefully regain contact with your friend. Expect an early Victorian, Bristolian twist in this intriguing puzzle escape room.

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Team- Ster, Ni, Simon, Stu, Ros

Played 22/07/18

(Reviewed by Ster)

Riddlr

This was the second game that we played at Riddlr on this visit and the hosts were great, squeezing us in before our booked start time after we finished the first room early and very friendly and welcoming. The reception area of Riddlr is large and open, with plenty of space to wait and grab a drink of water before the game begins.

The Room

There was quite a lot to look at in this room and we couldn’t resist getting started before the pre-recorded message had finished playing so we might have missed some of the theme set up in our eagerness!

It was a fairly standard office room set up, but with some interesting elements that we haven’t come across before, making it a bit more than your average run of mill escaping from an office type game. There was a good variety of different puzzles which were engaging and interesting to solve, some with obvious solutions and some that required us to put our heads together for a moment and really think about them.

I loved some of the physically larger puzzles as they made the room a bit more exciting to work through. There were a few puzzles which didn’t have clear solutions due to the variety of different problem solving devices (for want of a better term!) that could theoretically have been used to figure out multiple puzzles, so some of the challenge was in finding the correct solution out of those which were available to us.

Simon – Another really well created room which, despite being a common theme across a lot of different rooms, managed to feel fairly fresh throughout. The puzzles felt interesting, particularly because they could have applied to a couple of different aspects of the room, which gave them an extra challenge. This room also did the impressive feat of being linear, but not feeling linear, which is an added bonus.

Ni – Really enjoyed this room, they did well to make an old theme feel new with their larger puzzles pulling the team together, instead of the usual split up and tear everything apart technique that most office set-ups require throughout. As the others have mentioned, I was impressed by the linear but not linear set-up, a very fun room.

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Escape time – 28:00

Score

This room, as Simon said, managed to be linear without feeling linear at all and we used a bit of a divide and conquer technique right up to the end. There was only one moment when some of the team were left with nothing to do, and that was only because two team members were struggling with a puzzle they were finding a bit fiddly! Overall, it was great fun though we didn’t find it quite as hard as we expected to, given that it is Riddlr’s most challenging game. The average time is 60 minutes and we managed it in 28, though they were a very fun 28 minutes that really flowed together!

Difficulty

3/5

Overall

3.5/5

 

 

London, Time Run

Time Run – Celestial Chain

From time-run.com

A rogue goddess, once imprisoned, has broken free of The Celestial Chain. Gather what you need to bind her, once again: or risk the end of the world as we know it. 

 – Gather the artefacts you need from across time to imprison an ancient force.

 –  A brand new format, never seen before in a live game experience 

 – A clear scoring system that reflects your team achievements

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Team – Ster, Ni, Simon, Stu, Ros

Played – 15/2/17

(Review by Ster)

Time Run

As with our previous visit to Time Run, our host was superb and really set up a fantastic adventure! The host that we met at the end was also amazing. There was a bit of a gap between bookings and he really took the time to talk to us about the puzzles and even explained a couple of things that we hadn’t managed to work out at the time, which, for me, really made the experience an extra special one.

The Room

This room was quite different to Time Run’s other game as it’s more of a collecting game than an escaping as fast as possible game. In each section of the room your team has a set amount of time to gather as many artifacts as you can and then you scurry to the next section to try and gather even more.

This set-up created a great atmosphere and there was so much to do that it always felt as if we were running out of time, which I guess is the point! If we couldn’t work out a puzzle, there was time to swap around and give other elements a go, creating a constant feeling of panic as we rushed around frenetically trying to gather as much as possible, always feeling as if we should have achieved a little bit more than we managed!

There was such a wide variety of puzzles in this game that I can’t even hope to remember them all! Some of them I didn’t even see as there was so much else to do. There were a few puzzles which were just plain frustrating, but it didn’t matter because we weren’t given any time to dwell on them! The final puzzle was great fun as we rushed around with our gathered artifacts, though it was a little difficult to hear all of the instructions over the dramatic music!

There were parts of this escape that seemed to work more successfully than others – the first part had some very frustrating elements that we just couldn’t operate successfully no matter how many people tried and another section started with everyone watching one person complete something, but the pace and atmosphere of the whole experience was fantastic!

Ni – Another great room with Time Run, lots of different puzzles meant the team really had a chance to spread out and play to our strengths. As with our previous visit, a truly fantastic host really added to the drama and gave us all a fun experience – I would definitely recommend giving it a go!

Score

This game, and it was more of a game than a room, was great fun! It was a completely different take on escaping, with short sections that we were forced to move on from even if we were adamant that we hadn’t quite finished yet, which meant that when we found ourselves in sections that didn’t play to our strengths, we didn’t get bogged down trying to solve a puzzle for long periods of time. If it wasn’t finished when the time came to move on it didn’t matter, it was just time to run!

Difficulty

3/5

Overall

4/5

Claustrophobia, Tallinn

Claustrophobia – Gravity

From tallinn.claustrophobia.com

Rigorous candidate selection, training and drills for months on end, a long and grueling flight to the orbit. Everything goes down the drain. No sooner had the airlock closed than the orbit delivery spaceship you came with undocked and set out on a journey home. Behind your back, there is nothing more than darkness and cold stretching over hundreds of thousands of kilometers. Only a space station completely ruined by a disaster lies ahead of you. We have to make our way to the orbital module as quickly as possible. That’s our only chance to survive and come back to the Earth. All the systems are operating in the emergency mode, you have only one hour of air. Let’s get down to it!

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Team – Simon, Stu, Mario

(Review by Simon)

Claustrophobia

We were in Tallinn for the day, so we couldn’t miss the opportunity to try an escape game while we were there! The venue was fairly easy to find, just a few minutes’ walk out of the Old Town. Our host was great – enthusiastic and welcoming. You could tell that she had played plenty of escape games herself, and we had a long chat about our experiences. They also had a bowl of great sweets on the table, which is always a bonus!

The Room

I was extremely keen on doing this game, I’m a big sci-fi fan, so a game set in space sounded right up my street and I wasn’t disappointed! They make you remove your shoes and climb into the space-station module before starting the game. It’s a little cramped (although not claustrophobic), but very immersive.
By way of puzzles there weren’t loads, but what there were were extremely well conceived, carefully crafted and fitted in with the theme really well. Computer screens were used, a chemistry experiment and some other  props and devices which really added to the immersion.

The climax of the game fit in really well too. It was something we’d never seen done in an escape room, so it was a big surprise for us. Admittedly, it was a little long, but we enjoyed it.

Score

A fantastic room for immersiveness – it was well themed and I enjoyed the puzzles. Our host was great and really added to our experience and the game kept our interest throughout. There was one added feature in the room which really added an extra flourish for me, despite not being part of the game at all.

Difficulty

4/5

Overall

4/5

Escape rooms, London

Escape Rooms – Room 33

From escaperooms.co.uk

It is 1675, China. You are the guard of KangXi, emperor and great ruler of the mighty Qing Dynasty. In the great palace lies the most precious artefact of the kingdom, a blue-and-white porcelain vase. It is believed that the presence of it in the emperor’s chamber will enable the Qing dynasty to last forever. One night, whilst on your guard, the vase disappears. The emperor is furious and blames you for its loss. He orders your execution to be carried out in the coming days.
At midnight you are led by a mysterious person to a time machine and told to travel to Room 33 of the British Museum, year 2016. Somewhere in this room, the exact blue-and-white porcelain vase is displayed. You have only 60 minutes to find, steal and return the artefact to the emperor while the portal of the time machine is still open. Can you make it in time?

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Team – Ster, Simon, Stu, Ni, Ros

Played – 29/10/14

(Review by Ster)

Escape Rooms

Escape Rooms remains a small but charming place, the walls are lined with pictures of previous teams and the hosts are friendly and welcoming. They also indulged our slightly hyper enthusiasm once they had given us our briefing, we were very excited to get going!

The Room

This room made an incredible use of space and had a very exciting starting puzzle! It was more physical than Pharaoh’s Chamber, the other game on this site, with crawling a mandatory part of the game, so possibly not suited to those who are less mobile, but it really added to the experience! The theme was great fun, the closer we came to stealing the vase, the louder we became!

I think that this room really played to our strengths as a team. The puzzles didn’t have a linear structure which left us free to just tear the place apart and we had a blast doing so! The puzzles were interesting and had elements which required all of our brain power, which was a nice mix with the physical aspects of playing.

There were a wide variety of different puzzles in this game – technological, physical, fiddly locks and also good old fashioned riddles. There were enough different aspects of the game that almost every time a team member threw out a question, another member instantly had the answer because they had noticed something in particular or had just been exploring a different part of the room. In that aspect, the room was amazing because everyone had their own moment to shine, there wasn’t one dominant player, everyone was involved and had their own moments of inspiration.

Ni – I enjoyed this room, we had a lot of laughs with the physical aspects and I think everyone in our team found something to decode, which is always a great plus – not having anyone standing watching. There was a wide variety of types of puzzles, as well as difficulties, so something for all of the team.

2014 Escape Rooms Room 33 - 29th Oct

Score

This room was non-stop! There was never a moment when we were stuck on what to do, we were constantly involved with a puzzle somewhere and all of the puzzles were different.

Difficulty

3/5

Overall

4/5

Bristol, Escape rooms, Riddlr

Riddlr Escape Rooms– Séance

From riddlr.co.uk/

Will you perform a Séance at 13 Paper Street?  The eminent paranormal investigator Clarissa Stubbs disappeared last year while exploring an abandoned house known for paranormal activity.  When retracing her footsteps and attempting to discover what happened, you and your team awaken the same foul phantoms as she did that fateful night.  Can you make your escape or will you join Clarissa on the long list of forgotten souls who were foolish enough to venture into the crooked old house on Paper Street?

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Team – Ster, Ni, Simon, Stu, Ros

Played 22/07/18

(Reviewed by Ster)

Riddlr

Full disclosure – We were given 4 complimentary tickets to play this game, though we’ve tried not to let this influence our opinion of the experience. We witnessed 3 other teams either departing or arriving while we were there and they were treated with the same friendly welcome that we received!

Riddlr were very friendly when we arrived and we spent a few minutes discussing different rooms that we had played while we waited. The lobby was very spacious and they monitor their games from here, which meant that when we arrived and there were two teams nearing the end of their experiences, the first team to escape were allowed to peer over the desk at their friend’s progress for the last few minutes of the game, which I thought was a great experience for them and not something that I have ever witnessed before!

The Room

The theming of this room was incredible, I was a little freaked out before the timer had even begun just due to the décor of the room! We’ve never played a horror room before, being the member of the group who scares the most easily, I tend to avoid rooms with this kind of theming, so we don’t have a similar themed experience for comparison. That being said, this was one of the best implements of a theme that I have ever come across! The music, the lighting and the decoration were just superb.

This game was a truly immersive experience, made possible by the way that any help players might require is received through a haunted mirror holding pre-recorded clues, so we didn’t hear from our hosts at all. The puzzles were linear, which isn’t usually our favourite set-up, however it was necessary for the story of the game and it really added to the atmosphere to have the whole team huddled around one element of the room, especially during the section of the game when we were navigating using a single torch!

There was a nice variety of puzzles, a few padlocks but also some automated elements which were great for providing jumps!  There was only one puzzle that we got a bit stuck on, we knew the solution we just weren’t sure how to implement it, everything else seemed to flow together pretty intuitively. While the room wasn’t easy by any means, we didn’t find it too difficult to navigate – the average completion time is 55 minutes and we were out in 25. Though it didn’t feel easy while we were playing and we in no way felt short changed by escaping so quickly (I for one was glad to be back in the real world!) I think it just happened to be a room that really played to our strengths as a team.

Simon – It was really obvious, even from standing outside the room, how much effort had been put into theming this game, and it paid off. I’m not particularly a fan of horror games, but this one was enjoyable, with a good mix of puzzles. Although it is most definitely in the horror genre, I wouldn’t say it was absolutely terrifying, so I’d recommend it for a group like ours who would normally avoid this kind of game.

Ni – I really enjoyed this room, they did a great job of building the theme and we all got sucked in. It had a good mix of puzzles that always kept the whole group occupied. I’d definitely recommend going even if you don’t like being scared.

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Escape time – 25:18

Score

This room was terrifying but also amazing. We were all really impressed with it! From the décor of the room to the immersive experience, everything about this room was brilliantly done. It has been one of my favourite escapes that I’ve played – even though I was mostly terrified throughout!

Difficulty

3/5

Overall

5/5

Escape rooms, Mindquest, Orlando

Mind Quest – Diamond Heist

From mindquestescapegames.com/

The Perfect Robbery.

The Star of Dream of Dreams Diamond has been stolen! Montgomery Bank & Trust is a known front for money laundering and other criminal activity. We have reliable intel that indicates the Star of Dreams is secured somewhere on their premises, presumably under the watchful eye of the bank’s president, Charles Montgomery, III. It’s up to you to break into Montgomery’s office, locate his secret vault and confiscate the diamond before he returns. We need your help to ensure the Star of Dreams is recovered by its rightful owner!

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Team- Ster, Ni, Simon, Stu

Played – April 2017

(Reviewed by Ster)

Mind Quest

The MindQuest team were really friendly and welcoming and there was plenty of seating in the waiting area with free bottled water. They have quite a few different games available but we were told that Diamond Heist was the favourite game of another group of British tourists that had visited so were excited to get going. The team were also fantastic when we ran out of this room wanting to play another game and they got us into Cyber crash almost immediately!

The Room

Rooms in Orlando are generally a little different to the rooms that we have played in Europe as most allow for at least 8 players at a time and many are suitable for 10. We played this game with 4 and that was a pretty good number for us, any more and I think that we would have been left doing quite a bit of standing around and watching.

The premise of this room was great fun, the diamond that we were trying to steal was outrageously large and theming of the whole game was really well done. We had a few debates while playing about whether or not different clues would turn out to be red herrings, but nothing that derailed our play.

The puzzles in the room were good fun, nothing ground breaking but with some interesting elements that required a bit of lateral thinking. I particularly enjoyed the moments that really made us think outside the box. Moments of, why on earth do we keep finding all of these…? And then realising that there was a purpose that none of us had predicted!

Ni – The puzzles weren’t that hard but we really enjoyed it and it always makes a difference to how much I enjoy a company when the hosts are friendly.

Stu – This rooms highlight is it’s finale with the giant diamond. The room was well themed with some challenging puzzles. With 4 people it worked, with more it would have been too crowded I feel.

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Score

We really enjoyed playing this room. The premise and theming were great and the puzzles were enjoyable to work out. There was one moment when we were a bit stuck about what we needed to work on next, but overall the problems were enjoyable and not too difficult to solve, they just required a bit of thought and the application of some logic.

Difficulty

2.5/5

Overall

3/5