Brighton

Escape Game Brighton – Murder at the Pier: Revenge

From escapegamebrighton.com

The identity of the infamous Brighton Trunk Murderer has been discovered. But now the killer is coming after you! He has lured you to his private residence and trapped you inside. Can you escape? You have 60 minutes before the killer will take his revenge!

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Team

Ster, Ni, Lizzie, Jamie, Emma

(Review by Ster)

Escape Game Brighton

The room was easy fairly to find but we had a few Brighton natives showing us the way, not sure how close we would have got without them, especially as the room was actually underneath the main building!

The lobby was just about large enough for the whole team to squeeze into and there wasn’t a great deal of set-up before going into the room, a quick run through of the rules and a couple of sentences of story background.

The Room

The room was small and pretty dark which, while in keeping with the murderous theme, made it difficult to see at times! On first glance around the room we identified a few things which wouldn’t come into play for quite some time, which was frustrating while playing as we were looking for what would fit with these objects and so were distracted from what probably would have been helpful!

Most of the puzzles were quite simple, though that isn’t to say that we found them easy! And at the beginning they weren’t linear, which I really enjoy as it means that the team can split up around the room and everyone feels as if they’re doing something, even if it turns out that they’ve been concentrating on a red herring for 20 minutes!

There was one really interesting puzzle in this room which I haven’t seen before or since which made quite a small simple room a lot more enjoyable! The whole team really enjoyed gathering around, after a bit of tetris style re-organisation of ourselves so that we could all see and no one got in the way, though it was ultimately solved by the person with the piece of paper, the rest of us were just over sized decorations.

We escaped the room in about 40 minutes with one clue.

Score

The room was pretty simple and we did spend a bit of time standing around just passing the same things between ourselves with no real direction, which could be because we hadn’t played a room together before but after the initial exploration the puzzles dwindled to a linear structure which didn’t require 5 people to complete.

Difficulty

2/5

Overall

2/5

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Locked in a room, London

Locked in a Room – Invisibility Gene

From Lockedinaroom.co.uk

An infamous colleague, Professor Scabworthy, has been acting even more suspicious recently in the lab. Whilst he is detained for questioning, thoroughly investigate his workshop with your team of investigators to discover and prevent the catastrophe he is attempting to unleash on Canary Wharf…

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Team

Ster, Simon, Stu, Ni

(Review by Ster)

Locked in a Room

This was our second visit to Locked in a Room but our first with our regular team. Our first visit was a bit of a birthday party, so our usual team members split into pairs and tackled Timelock with 6 other players, one group with a lot more success than the other! But more on that visit in another post.

On this visit, we were one of 3 teams starting at the same time and we all gathered in the white briefing room for a short spiel about what to expect. Thankfully, as all teams had played escape rooms before, the briefing was nice and short. A quick don’t break things, don’t climb on things and don’t dismantle that box on the ceiling which isn’t part of your game and we were done.

As Locked in a Room is built to accommodate 78 simultaneous players, instead of your team being escorted individually to the rooms, everyone heads into a long corridor and stands by their door to receive another quick briefing, this one focused on the theme of the games. It’s a different way to start and very efficient given the amount of people. It takes away a bit of the personal touch that some game hosts can provide, but as a group who tend to just want to get inside and get started, we weren’t going to complain!

The Room

Inside, the room was small and the sounds of the other teams getting into the spirit of their games bled through the walls quite a bit, which added some of tension during our last visit when we were surrounded by teams playing the same room, but on this occasion we were the only team playing Invisibility Gene so it was just a bit of background noise that we ignored!

There were a lot of padlocks in the room so we set about locking for codes. The puzzles were pretty linear and we were quite slow to get started. We were stuck on the first puzzle for longer than I think we’d like to admit. When Stu finally worked it out there was a lot of groaning and eye rolling and general cursing of our own stupidity.

After that point the game ran smoothly, we found things to be pretty intuitive and didn’t spend too much time standing around scratching our heads, which is always the mark of an entertaining game. The puzzles weren’t overly complicated and to be honest, I don’t think we found anything to be particularly difficult, but we did all enjoy ourselves and knowing that the solutions weren’t going to be overly contrived meant that we made a conscious effort not to twist ourselves in knots looking for some obscure solution with a very tenuous link to the original answer, which I think sped up our gameplay. Even Simon’s usual call of “write all the things in numerical order” didn’t make an appearance! (I will concede that this has been the solution on a single occasion in an escape room, but I still roll my eyes when he says it.)

It took us 34:54 to escape this room and, while we all felt as if we were making slow progress during, it turned out to be a new record for the room, so not quite as slow as we had thought! We escaped without needing any clues and were apparently the first team to have done so in this configuration, which has inspired the title and creation of this blog!

Simon – I like the room and the surprise. I thought the game was quite linear and the puzzles weren’t ground breaking. Overall it wasn’t a bad game, but it wasn’t very special either.

Stu – I thought the game was really good and would have been challenging for any beginners who are just getting into escape rooms. There were lots of puzzles in this room allowing different types of players to shine at different points.

Ni – I really enjoyed myself in this room, I liked that even though it was quite linear there always seemed to be something for each member of the team to do. Though the puzzles were simple the solutions weren’t always obvious and we had a lot of fun solving them.

Score

Entertaining enough, but there was nothing that marked the room out as particularly special other than the size of the venue. We all enjoyed ourselves (our enjoyment may have increased once we were told we’d broken the record) and we were still discussing a couple of the puzzles as we walked away.

Difficulty

2.5/5

Overall

3/5