London, Time Run

Time Run – The Lance of Longinus


Dive through a time portal, then voyage through forgotten and undiscovered worlds on a quest for an object of unfathomable power. Run through time, against clock, to track down the Lance of Longinus – before your 60 minutes are up.




Ster, Ni, Simon, Stu, Ros

Played – 28/5/16

(Review by Ster)

Time Run

The theme of this escape from beginning to end was the best I’ve encountered. The doors won’t open until the exact start of your time slot and they are opened in character to reveal an incredibly well themed room and a very entertaining introduction to the adventure. I can’t praise the set-up enough, it was incredible!

We were briefed with another team but we didn’t see them again. We considered hanging around to see if they emerged at the end of the hour but the outside of the location wasn’t a very inspiring place to wait so we left them to it!

The Room

When it says time run, it means it, this place was massive!  There was so much to do as we went around that I don’t actually know how we solved some puzzles, I would be working in one corner of the room and turn around to find other members of the team had found and solved a completely different puzzle and were on to the next. One thing that this adventure wasn’t was linear, we were all over the place!

The puzzles were challenging and very engaging, many of them were also different to puzzles that we had seen before which made them particularly exciting. One element of this room that I really enjoyed was the fact that some puzzles were big enough that they brought the whole team back together and we could do that without leaving anyone out to just watch as the rest of us got on with it, which is something that frequently happens in some escapes.

We made some ridiculous errors as well, which we were ridiculed for at the end by the helpful robot Babbage! But it was a very enjoyable experience involving excited running, interesting puzzles and a lot of yelling!

Simon – Great environment and good variety throughout the game. Great storyline and introduction (if a little long) and implemented really well. Nice variety of puzzles and fantastic use of technology, nothing too repetitive. Decent level of difficulty.

Ni – I loved this room escape! Very impressed by the enthusiasm of the host, which got the theme going from our first step through the door and they managed to maintain it until the moment we left. Every stage was fun and challenging, I hope they open more rooms!

Stu – Without doubt the greatest themed escape room we have seen to date. From the moment of arrival we were submerged into the storyline. Sometimes the introduction to games, safety rules etc. can feel a little flat and you immediately switch off, with this game – not a chance. Every aspect of this game was engaging but at the same time challenging. We made a few rookie mistakes but still managed to survive. This game feels much more than just an escape room. Due to its size and number of room changes it almost has a feel of ‘The Crystal Maze’ about it. Highly recommend.



This room was simply incredible. From the decoration of the rooms, the immersive experience, the character of the hosts and the score card at the end, everything about this room was brilliantly done. It has been my favourite experience by far!





Locked in a room, London

Locked in a Room – Invisibility Gene


An infamous colleague, Professor Scabworthy, has been acting even more suspicious recently in the lab. Whilst he is detained for questioning, thoroughly investigate his workshop with your team of investigators to discover and prevent the catastrophe he is attempting to unleash on Canary Wharf…



Ster, Simon, Stu, Ni

Played – 28/10/17

(Review by Ster)

Locked in a Room

This was our second visit to Locked in a Room but our first with our regular team. Our first visit was a bit of a birthday party, so our usual team members split into pairs and tackled Timelock with 6 other players, one group with a lot more success than the other! But more on that visit in another post.

On this visit, we were one of 3 teams starting at the same time and we all gathered in the white briefing room for a short spiel about what to expect. Thankfully, as all teams had played escape rooms before, the briefing was nice and short. A quick don’t break things, don’t climb on things and don’t dismantle that box on the ceiling which isn’t part of your game and we were done.

As Locked in a Room is built to accommodate 78 simultaneous players, instead of your team being escorted individually to the rooms, everyone heads into a long corridor and stands by their door to receive another quick briefing, this one focused on the theme of the games. It’s a different way to start and very efficient given the amount of people. It takes away a bit of the personal touch that some game hosts can provide, but as a group who tend to just want to get inside and get started, we weren’t going to complain!

The Room

Inside, the room was small and the sounds of the other teams getting into the spirit of their games bled through the walls quite a bit, which added some tension during our last visit when we were surrounded by teams playing the same room, but on this occasion we were the only team playing Invisibility Gene so it was just a bit of background noise that we ignored!

There were a lot of padlocks in the room so we set about locking for codes. The puzzles were pretty linear and we were quite slow to get started. We were stuck on the first puzzle for longer than I think we’d like to admit. When Stu finally worked it out there was a lot of groaning and eye rolling and general cursing of our own stupidity.

After that point the game ran smoothly, we found things to be pretty intuitive and didn’t spend too much time standing around scratching our heads, which is always the mark of an entertaining game. The puzzles weren’t overly complicated and to be honest, I don’t think we found anything to be particularly difficult, but we did all enjoy ourselves and knowing that the solutions weren’t going to be overly contrived meant that we made a conscious effort not to twist ourselves in knots looking for some obscure solution with a very tenuous link to the original answer, which I think sped up our gameplay. Even Simon’s usual call of “write all the things in numerical order” didn’t make an appearance! (I will concede that this has been the solution on a single occasion in an escape room, but I still roll my eyes when he says it.)

It took us 34:54 to escape this room and, while we all felt as if we were making slow progress during, it turned out to be a new record for the room, so not quite as slow as we had thought! We escaped without needing any clues and were apparently the first team to have done so in this configuration, which has inspired the title and creation of this blog!

Simon – I like the room and the surprise. I thought the game was quite linear and the puzzles weren’t ground breaking. Overall it wasn’t a bad game, but it wasn’t very special either.

Stu – I thought the game was really good and would have been challenging for any beginners who are just getting into escape rooms. There were lots of puzzles in this room allowing different types of players to shine at different points.

Ni – I really enjoyed myself in this room, I liked that even though it was quite linear there always seemed to be something for each member of the team to do. Though the puzzles were simple the solutions weren’t always obvious and we had a lot of fun solving them.


Entertaining enough, but there was nothing that marked the room out as particularly special other than the size of the venue. We all enjoyed ourselves (our enjoyment may have increased once we were told we’d broken the record) and we were still discussing a couple of the puzzles as we walked away.

2017 Locked in a room2 (2)