Adventox, London

Adventox – Escape From Alcatraz

From https://www.adventox.com/

Frisco, 1962. It feels like you have been locked up here forever, in Alcatraz, the most notorious of all maximum-security prisons. Never has anyone escaped from this prison alive. But with all preperations in place, tonight might be your chance. But beware: An opportunity does not automatically lead to success. Out in the bay, the tide is murderous and the sharks are hungry. You have to avoid the guards and keep a clear head to make your escape attempt a success.

Adventox.png

Team – Simon, Stu, Mark Jackie

Played – 29/5/17

(Reviewed by Simon)

Adventox

This is an interesting location for a game as it’s inside a shopping centre just opposite Westfield Shepherd’s Bush. The venue has plenty of room for waiting teams and the hosts were welcoming when we arrived. One thing that the staff were particularly good at was setting the scene – they built up the game and the scenario, escaping from Alcatraz, pretty well. Even to the extent of warning us that we should be careful as we escape – don’t let the guards catch us. This really elevated the tension of the game and kept us quite on edge when the staff would come and rattle the door!

The Room

This room started in a way that I always quite like – your team is separated into two and put into different cells. Although this can sometimes mean that one group has nothing to do whilst the others solve part of the game, it seemed to work fairly well in this game – both groups were kept busy for the majority of the time before escaping. The puzzles were fairly well done, making sense in a real world situation, which played to the strengths of our team fairly well.

Once we had escaped, the room opened up more, leading to our escape from the island. This was definitely the more difficult part of the room, requiring much more of a mental approach compared to the beginning of the game. I felt that this added interesting variety to the room, although it wasn’t to the taste of some of the members of the team.

We managed to escape, and our method of escape was a pleasant twist at the end of an interesting game.

Stuart – This was overall a good game, with challenging moments. The start was very original and made things interesting for sure and the way the atmosphere was created really made it feel like we were trying to escape. I would highly recommend this room and look forward to doing more games with Adventox.

Score

Overall, this was definitely a tense game and this tension added to my enjoyment of the room. The room was a good challenge and was themed well. There were some brain-burning bits towards the end of the game, by which point some of our team were flagging, but I don’t think it hurt the gameplay of the room.

Difficulty

4/5

Overall

4/5

 

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Escape rooms, London

Escape Rooms – Project D.I.V.A

From http://www.escaperooms.co.uk/angel.html

The Year is 2038 and our civilisation is slowly conquering the solar system. The use of Artificial Intelligence is essential in paving our path to other planets and has even enabled us to begin terraforming Mars.

However a few nights ago ER-27, one of our defence and research stations that is orbiting Mars, went totally silent. D.I.V.A (Defence Interactive Virtual Assistant) the stations A.I. sent us a cryptic message with depictions of death and soon after the station started falling into lower orbit. If it keeps descending at this rate it will impact the surface, destroying all our our research and the station itself, both of which are vital to our future colonisation efforts, we cannot afford to lose them.

As our finest agents, we are sending you on a mission to intercept ER-27, get on board and destroy D.I.V.A and regain control of the station. You will need to infiltrate her core and remove her 4 hard drives to disable her then use them to reboot the system. The future of humanity depends on you.

Are you Ready?

Project_DIVA

Team- Ster, Ni, Simon, Stu

Played – 14/8/17

(Reviewed by Ster)

Escape Rooms

This was our first visit to Escape Room’s Angel location and it was fairly easy to find. There was plenty of waiting space for two separate teams, though we were the only team there when we arrived.

The Room

The room was brilliantly themed and pretty big, which was fun as we started to explore and move through the space. There is a lot of information for this game given over an electronic device which is used to scan QR codes to access more information. While I really like the idea of this and it seems a great way to both find and store details throughout the game, the devices were slow which led to a lot of frustration and we seemed to get one piece of information far ahead of time which slowed us down as we tried to use something that hadn’t actually come into play yet.

The first puzzles in this room were good fun, the room was pretty dark and there was a lot of peering into the gloom trying to search for the puzzles we needed to complete next, which set up the rogue AI taking control of the ship theme quite nicely.

The middle section of the game was very different. 2 members of the team have to enter a different section of the room and solve puzzles by themselves there, which left 2 people just standing around waiting for them. Following that, there was a large puzzle that only really needed one person to complete. While I really enjoyed the uniqueness of the puzzles I felt like there could have been a few extra little things going on the keep the rest of the team occupied, especially as those involved in solving these aspects of the game seemed to really enjoy them.

The final section of the room was a little underwhelming to be honest, but there was some really nice theming at the end which did a great job of wrapping up the story.

Ni – Having done the London Bridge rooms, I was quite surprised that this room had very few puzzles to solve, and at quite a few points most of the team were watching just one person complete a physical puzzle. There were some good puzzles at the start, but I felt they faded away to an impressive set without much to do. That being said, it was definitely memorable!

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Score

This room was definitely different and had some very interesting elements to it, but it didn’t quite live up to the quality of Escape Room’s other games at the London Bridge location. There was some frustrating elements and the handheld devices seemed to slow the experience down rather than enhance it. That being said, this is the perfect room for players who enjoy a more physical type of puzzle.

Difficulty

3/5

Overall

2.5/5

Escape rooms, London

Escape Rooms – Dark side of the moon

From http://www.escaperooms.co.uk/angel.html

In the 1960’s both the USSR and the USA made groundbreaking discoveries on their famous lunar missions. The Americans were the first to step foot on the Moon and the Russians Luna 3 space probe captured and released the first photographs ever taken of the Moon.

However both the Soviet and US governments kept some dark secrets from their missions. Declassified images revealed human activity on the dark side of the moon – the wreckage of a secret Nazi base. Since this new information came to light our own lunar telescopes have monitored the site and shown no activity…… until now. A few days ago, at an abandoned radio station in Berlin, we intercepted a cipher message which was traced back to the secret moon base. It read only one word, “bereit” meaning “ready”.

So today you, as our brightest agents, will ascend to the Moon. You need to find the enemy base and destroy what is left of it and anyone you find there. Our intelligence suggests an attack is imminent, you must complete your mission before time runs out.

Dark_side_of_the_moon

Team- Ster, Ni, Simon, Stu

Played – 14/8/17

(Reviewed by Ster)

Escape Rooms

Escape Room’s London Bridge location has two fantastic games that we really enjoyed playing, so we were excited to get going at their new location. The hosts were welcoming and there was plenty of space to sit and grab a drink before our game began.

The Room

Dark Side of the Moon has a unique theming, with the mission being to infiltrate a secret Nazi base hidden away in space. The first section of the room does really well in highlighting this theme and setting up the premise, but the immersiveness fell away a bit as we played as the story didn’t really progress and the décor became quite generic as we continued.

This was a very different game to other escape experiences that we’ve played before. There was a fair amount of running and some puzzles that required a good degree of movement, which could be a barrier for some players. That being said, once we became accustomed to the style of game play, I really enjoyed searching for where we would be going next and the anticipation of what we would discover. The space felt so big, due to the truly impressive layout, and I really enjoyed exploring so many different areas as we progressed through the game.

As an escape room experience, this felt a bit more like a story led game of laser tag that an actual escape! There weren’t many puzzles to solve and those that we did encounter weren’t overly taxing. That being said, we were in no way bored or left without anything to do due to the lack of puzzles, it was just a very different experience.

The finale was an interesting end to the game but to be honest, we were mainly confused and one member of our team was left bleeding and we had to detour to find some first aid supplies on our way home!

Ni – This was definitely not a traditional room escape, there were very few puzzles and instead a lot of running around to new areas. I did enjoy always being surprised at what was round the next corner, but did miss having to use my brain to get out. It was enjoyable, but not a favourite.

Dark side of the moon 14 July 2017

Score

This was great fun, mainly due to the fact that it was such a unique experience! As I ran through the game I found myself constantly amazed by how well the space had been utilised to make the room feel absolutely massive. The games at Escape Room’s Angel location focus a lot more on technology and this room is more like a live action video game than an escape. If that had been what we were expecting when we started then I think we would have enjoyed the experience a lot more as it was really good fun, but as a team that turned up looking to solve puzzles and really get our brains working, we did leave feeling a little underwhelemed.

Difficulty

2/5

Overall

3/5

Escape London, London

Escape London –Witchcraft and Wizardry

From escape-london.co.uk

With wands in hands, potions poised and spells spoken; find ways to crack codes and decipher puzzles and within 60 minutes and pass the final test of the school year.

Will you be a graduate of the World of Wizardry?

escape+rooms+london+(10)

Team  – Ster, Ni, Simon, Stu

Played – 7/7/18

(Reviewed by Ster)

Escape London

We played this room immediately after Escape the Seven Seas and the hosts were great! I think we were out of the first room and into this room in less than five minutes even though it wasn’t yet our allocated start time. And within those five minutes we managed to take pictures with props and also grab a drink!

The Room

As with Escape the Seven Seas, the theming of this room was fantastic! I think it looked the most impressive out of all of the wizardry school themed games that I’ve played and it was definitely the most enjoyable.

There was a lot to do in this room and also a bit of going back on ourselves for some solutions, which I think could trip up some inexperienced players but which we really enjoyed. I think it’s one of the very few rooms that I’ve played where, whenever we got stuck on a puzzle, someone always had an idea of where to look for an alternative solution – even if it wasn’t right!

It was more brightly lit than the other room that we played at Escape London, but we still needed to do a bit of lantern passing to ensure that we could see everything that we needed clearly! The puzzles were varied and I really enjoyed the range of little tricks and puzzles that the solutions were hidden in, it really made us think outside the box as we were playing.

There was plenty for everyone to do in this room, particularly in the first section, and the variety of puzzles and solutions made it a really enjoyable experience.

Stu – Before going into this room I was sceptical as I am not the biggest ‘Wizard’ fan so my magical knowledge isn’t that great. This didn’t factor in to taking part in this game or the enjoyment from this game. Challenging puzzles and good theming allowed us to really enjoy this game and we completely become immersed in what we were doing.

Ni – Great theming in this room, and not too wrapped around the world’s most famous wizarding school, so it felt as though anyone could get immersed without needing outside wizarding knowledge. I enjoyed that our first solutions were rarely the right ones, which kept us on our toes looking for different ways to solve thing. Very enjoyable.

2018 Escape London (1)

Escape time – 30:00

Score

We got out of this room fairly quickly, beating the previous record by about 8 minutes but it never felt easy or simple. There was a lot to do and I felt busy for most of the time that we were in there. I’d definitely say that this is the best school of wizardry themed game that I’ve played, there was plenty to keep an escape room enthusiast occupied as well as including a lot for fans of the wizard school genre.

Difficulty

3/5

Overall

3.5/5

 

London, Time Run

Time Run – Celestial Chain

From time-run.com

A rogue goddess, once imprisoned, has broken free of The Celestial Chain. Gather what you need to bind her, once again: or risk the end of the world as we know it. 

 – Gather the artefacts you need from across time to imprison an ancient force.

 –  A brand new format, never seen before in a live game experience 

 – A clear scoring system that reflects your team achievements

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Team – Ster, Ni, Simon, Stu, Ros

Played – 15/2/17

(Review by Ster)

Time Run

As with our previous visit to Time Run, our host was superb and really set up a fantastic adventure! The host that we met at the end was also amazing. There was a bit of a gap between bookings and he really took the time to talk to us about the puzzles and even explained a couple of things that we hadn’t managed to work out at the time, which, for me, really made the experience an extra special one.

The Room

This room was quite different to Time Run’s other game as it’s more of a collecting game than an escaping as fast as possible game. In each section of the room your team has a set amount of time to gather as many artifacts as you can and then you scurry to the next section to try and gather even more.

This set-up created a great atmosphere and there was so much to do that it always felt as if we were running out of time, which I guess is the point! If we couldn’t work out a puzzle, there was time to swap around and give other elements a go, creating a constant feeling of panic as we rushed around frenetically trying to gather as much as possible, always feeling as if we should have achieved a little bit more than we managed!

There was such a wide variety of puzzles in this game that I can’t even hope to remember them all! Some of them I didn’t even see as there was so much else to do. There were a few puzzles which were just plain frustrating, but it didn’t matter because we weren’t given any time to dwell on them! The final puzzle was great fun as we rushed around with our gathered artifacts, though it was a little difficult to hear all of the instructions over the dramatic music!

There were parts of this escape that seemed to work more successfully than others – the first part had some very frustrating elements that we just couldn’t operate successfully no matter how many people tried and another section started with everyone watching one person complete something, but the pace and atmosphere of the whole experience was fantastic!

Ni – Another great room with Time Run, lots of different puzzles meant the team really had a chance to spread out and play to our strengths. As with our previous visit, a truly fantastic host really added to the drama and gave us all a fun experience – I would definitely recommend giving it a go!

Score

This game, and it was more of a game than a room, was great fun! It was a completely different take on escaping, with short sections that we were forced to move on from even if we were adamant that we hadn’t quite finished yet, which meant that when we found ourselves in sections that didn’t play to our strengths, we didn’t get bogged down trying to solve a puzzle for long periods of time. If it wasn’t finished when the time came to move on it didn’t matter, it was just time to run!

Difficulty

3/5

Overall

4/5

Escape rooms, London

Escape Rooms – Room 33

From escaperooms.co.uk

It is 1675, China. You are the guard of KangXi, emperor and great ruler of the mighty Qing Dynasty. In the great palace lies the most precious artefact of the kingdom, a blue-and-white porcelain vase. It is believed that the presence of it in the emperor’s chamber will enable the Qing dynasty to last forever. One night, whilst on your guard, the vase disappears. The emperor is furious and blames you for its loss. He orders your execution to be carried out in the coming days.
At midnight you are led by a mysterious person to a time machine and told to travel to Room 33 of the British Museum, year 2016. Somewhere in this room, the exact blue-and-white porcelain vase is displayed. You have only 60 minutes to find, steal and return the artefact to the emperor while the portal of the time machine is still open. Can you make it in time?

EscapeRooms_Game_Poster_Room33

Team – Ster, Simon, Stu, Ni, Ros

Played – 29/10/14

(Review by Ster)

Escape Rooms

Escape Rooms remains a small but charming place, the walls are lined with pictures of previous teams and the hosts are friendly and welcoming. They also indulged our slightly hyper enthusiasm once they had given us our briefing, we were very excited to get going!

The Room

This room made an incredible use of space and had a very exciting starting puzzle! It was more physical than Pharaoh’s Chamber, the other game on this site, with crawling a mandatory part of the game, so possibly not suited to those who are less mobile, but it really added to the experience! The theme was great fun, the closer we came to stealing the vase, the louder we became!

I think that this room really played to our strengths as a team. The puzzles didn’t have a linear structure which left us free to just tear the place apart and we had a blast doing so! The puzzles were interesting and had elements which required all of our brain power, which was a nice mix with the physical aspects of playing.

There were a wide variety of different puzzles in this game – technological, physical, fiddly locks and also good old fashioned riddles. There were enough different aspects of the game that almost every time a team member threw out a question, another member instantly had the answer because they had noticed something in particular or had just been exploring a different part of the room. In that aspect, the room was amazing because everyone had their own moment to shine, there wasn’t one dominant player, everyone was involved and had their own moments of inspiration.

Ni – I enjoyed this room, we had a lot of laughs with the physical aspects and I think everyone in our team found something to decode, which is always a great plus – not having anyone standing watching. There was a wide variety of types of puzzles, as well as difficulties, so something for all of the team.

2014 Escape Rooms Room 33 - 29th Oct

Score

This room was non-stop! There was never a moment when we were stuck on what to do, we were constantly involved with a puzzle somewhere and all of the puzzles were different.

Difficulty

3/5

Overall

4/5

Clockwork Dog, Escape rooms, London

Clockwork Dog – The Loop

From https://clockwork.dog/

Are you ready to enter the unknown?

Be the first to test a pioneering new technology, in an experiment that will change the course of human history.

Welcome to Frontier Engineering — a private research and development company working on nuclear transmutation, quantum tunnels and the applications of dark energy.

loop-optimised

Team 1 – Simon, Stu, Mark, Jackie

Team 2 – Ster, Ni, Rachel, Ben

(Reviewed by Ster)

Clockwork Dog

This room is currently in residence at The Panic Room in Gravesend but it was a pop-up when we played, operating out of a shop in North London. The small premises with just the one game on site meant that the experience was immersive from the start and our hosts opened the door in character, which was a great touch that we really enjoyed.

After the game both hosts were very friendly and happy to talk about the game with us. It was really interesting discussing the elements that we found intuitive or really tricky and then being told how other teams found the same puzzles. We were also given a report of how long we took to achieve the different puzzles which was great fun for comparing our experience with our other team that had already played this escape.

The Room

It’s difficult to say too much about this room without giving away spoilers so I’ll talk about things in fairly vague terms! The room was quite sparsely decorated but the puzzles were clear to find and we managed to solve one of them in the fastest time that they’d ever had – an achievement that I put down to three of us in the room being teachers!

Overall there weren’t loads of puzzles and we tended to find ourselves either in two groups tackling a couple of problems simultaneously or in some cases all crowded around one puzzle and working it through together. The small number of puzzles was in no way a negative for this game though, each one was complex and well thought out with no elements of just stumbling across a key and seeing which lock it fitted. They were puzzles that required careful thought and there was a lot of different elements packed into them which we really enjoyed.

The tension really built as we worked through this game and I think those of a nervous disposition could be in danger of panicking as they get to the end! There is also a section that involved the whole team in a confined space which was essential for the story of the game and led to a very unique and clever twist but that not be suitable for those who suffer from claustrophobia.

Stu – This game concept is unique and very clever. Without saying too much, the game throws a huge curveball in just at the right time. As the game goes on your urgency to escape increases more than it would in every other game. The concept and structure are the highlight of this game, though the types of puzzles vary they aren’t overly complex for an experienced escapee.

Simon – I loved this game! A fantastic mix of puzzles and loads of different ‘technical equipment’ to play with, which is something I particularly enjoy. The room was very tense and part of the gameplay helps to ramp up that tension even further. Throughout the room we all seemed to have something to do and everyone felt involved in the end. A great room, highly recommended.

Score

The Loop was fun and fast-paced but the puzzles required deep thinking which really helped us to be completely immersed in the experience. The story of the game really added to our enjoyment especially as in quite a few escapes that I’ve played the story is mostly irrelevant to what you are doing and seems just tacked on the end but in The Loop, the story is a central part of the experience. It was a great, uniquely thought out game and I’m really glad that it has found a permanent home so that more people can experience it.

Difficultly

3/5

Overall

4/5

Escape London, Escape rooms, London

Escape London – Escape the seven seas

From www.escape-london.co.uk/

You and your crew have been locked away in the brig. Does your team have what it takes to escape your cell, break into the Captains chamber and steal the treasure all for yourself? Glory and riches await

escape+rooms+london+(2)

Team  – Ster, Ni, Simon, Stu

Played – 7/7/18

(Reviewed by Ster)

Escape London (Shadwell)

Escape London was easy to find and our hosts were friendly and welcoming when we arrived. They briefed us, along with another team starting at the same time, in about 3 minutes flat, which was fantastic! And then we were led into our respective rooms and given another couple of snippets of information before the door was locked.

The Room

The theme of this room was fantastic, with brilliant decoration and an interesting start which required a good level of teamwork. As we did this room at the height of summer, the air conditioning was also greatly appreciated, especially compared to some previously played rooms which left everyone sweating and fumbling any code locks! The room was pretty darkly lit, which could get annoying at times, but also encouraged us all to work together as we passed lanterns back and forth to get a better look at different clues and which really added to the atmosphere of being locked up in the ship’s brig!

The puzzles in this room were non-linear, which is always our favourite type of room, and we all zipped around investigating the different puzzles with enough to look at that no one was pushing anyone out of the way for something to do. There were some really interesting puzzles in this room that were great fun to solve and we only got stuck right at the end due to some slightly imprecise placement which really slowed us down.

I really enjoyed the different puzzles and the way that they encouraged us all to work together. Nothing was too tricky and the solutions had pretty intuitive answers so it always felt as if we were moving forwards. It was a really fun room and I’m definitely looking forward to trying some more games at Escape London!

Ni – I really enjoyed this room, I think it’s one of the only rooms we’ve ever done where we all had something to do the whole time and there were some really fun puzzles that we’ve never seen before. Great theme and just all round enjoyable!

Stu – The theming of this room was brilliant and completely immersive. Some of the puzzles weren’t as obvious which made this room more challenging. As the game went on frustration kicked in, however this didn’t take anything away from the game. Really enjoyed this room overall.

2018 Escape London (2)

Escape time – 35 minutes

Score

This room was really enjoyable. Brilliantly themed and with interesting puzzles which were great fun to solve. We were a little frustrated when we tripped up on the last puzzle but the other solutions came fairly intuitively to us, meaning that we didn’t have any moments of standing around waiting for a moment of inspiration to hit, which is always the sign of a great room!

Difficulty

3/5

Overall

4/5

 

clueQuest, London

ClueQuest – Operation Blacksheep

From cluequest.co.uk

Professor BlackSheep, Mr Q’s arch nemesis, has been scheming and plotting against our agency and the whole of mankind. The Professor has built and launched a satellite into Earth’s orbit, capable of controlling all human minds.

You and your team will be sent behind enemy lines with the mission to infiltrate into the Professor’s command center, hack into his system and obtain the missile codes in order to destroy the satellite once and for all.

Agents, be aware! Launching the missile into the satellite will trigger the command center’s self-destruct sequence. You will have only 60 Minutes to destroy the satellite until it goes online and then to evacuate the command center before it self-destructs.

cluequest-unit-operation-blacksheep

Team 1 – Simon, Stu, Mark, Jackie

Team 2 – Ster, Ni, Tim, Alex, Katrina

(Reviewed by Ster)

ClueQuest

Our second visit to ClueQuest was at their new venue in Liverpool Street, which is both easier to find and also slightly more welcoming than their previous premises.

There were plenty of small areas for teams to wait and receive their briefing and, as with our previous visit, out host was enthusiastic about setting up the story and somehow sold the fact that we were working for an anthropomorphic sheep without any of us rolling our eyes.

The one thing that we had to do at ClueQuest that I haven’t done at any other rooms I’ve escaped from, is actually open a padlock after receiving instructions of how they work which. It made the briefing a little more interactive and also made sure that we wouldn’t trip up on something as simple as entering the correct code in the wrong way, which has happened in previous escapes and led to a lot of frustration!

The Room

As soon as you are led into this room you can see all the different areas of it, you just can’t access them all immediately. I’m not sure that I like this as much as I enjoy finding a hidden door somewhere, but it did give us a very clear idea of what we were working towards.

This room moves a little further away from the keys and code locks of Plan 52, with some very interesting and engaging puzzles. As with Plan 52, there was an emphasis on teamwork with puzzles requiring everyone to complete together, though Operation Blacksheep has a much more linear gameplay with quite a sparse playing area.

I’ll admit that we were stumped on the final puzzle and tried some incredibly ridiculous solutions before we finally managed to escape, all quite embarrassed and rolling our eyes at the clues that we’d missed!

Simon – I loved this game! I thought they made great use of the space and the different types of puzzles were great. What particularly impressed me was the teamwork necessary to solve some of the puzzles and solving them was a pleasure.  The difficulty level of this room was just right, however we did solve one puzzle without all the information that we should have had, which can be annoying.

Despite this, this game remains one of my favourites, highly recommended!

2015 ClueQuest

Score

Operation Blacksheep had some really interesting puzzles which required a bit of lateral thinking which I really enjoyed. There was less fiddly lock turning and some really great physical elements of the room which made it different from Plan 52. We escaped with a fair amount of time still on the clock but I wouldn’t say that we found it easy, it was interesting and challenging and I thoroughly enjoyed it!

Difficulty

3/5

Overall

3.5/5

Locked in a room, London

Locked in a Room – Timelock

From lockedinaroom.co.uk

You are respected scientists individually working on secret government funded projects in laboratories located in an abandoned warehouse around the Docklands of London. One of the scientists, Professor Samuel Pottenger, has just been dragged kicking and screaming along the corridor by unknown armed assailants. Pottenger is known to you as a very level headed man of immense intelligence and absolutely not one prone to an emotional outburst… Discover his secret.

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Team 1 – Ster, Stu, Liz, Tim, Juliet

Team 2 – Ni, Simon, Tim, Richard, Anna

Played – 27/5/17

(Reviewed by Ster)

Locked in a room

Locked in a room has a large premises allowing for multiple copies of the same room. On this occasion there were about 10 teams playing in total which led to a slightly crowded waiting area but made the second briefing much more interesting. The first briefing happens in a white room with plenty of block seating, a general rules of the room type briefing. For the second briefing everyone lines up with their teams and is then let into a dark, themed corridor to wait in front of their individual room.

At this point we get an in character briefing about the theme of the 2 rooms. Having played here with only 2 other teams when playing Invisibility Gene, I can safely say that this style of briefing works really well with a large amount of teams. The darkness of the corridor creates a great atmosphere (I honestly can’t describe what it looks like as I could barely see it!) and everyone waiting together by their rooms adds a competitive element that I imagine could get quite rowdy if everyone knew each other! Which I assume is what these rooms are aimed at, large groups all wanting to race each other as well as the clock.

The room that everyone goes to after playing is also a nice touch as it is a themed area to wait and, once everyone is out of their game, the results of each team are announced to the room. There’s also a great backdrop for team photos with lots of props available and lab coats to dress up in.

The Room

The first thing that I noticed about this room was that the noise of the teams around you bleeds through the walls. You would think that this would be really annoying but it actually added to the pressure! Most people have a tendency to shout out answers or ideas while they escape a room and when snippets of these flashes of inspiration floated through the walls I was constantly trying to calculate if that team was ahead us or behind us and by how much. Half of our regular team was in the room adjacent to mine and I could hear them coming across the same puzzles and it added an interesting competitive element that I’ve never experienced in an escape room before.

The puzzles didn’t seem to be too difficult, which isn’t to say that we found them easy! My team fumbled through part 1 of the room and made very slow progress, while our second team moved at a faster pace, though both teams found part 2 more enjoyable. There just seemed to be more to do in the second half of the game and the puzzles were more engaging. The puzzles in part 2 seemed to be a little more intuitive while my group spent a fair amount of time during part 1 standing around shrugging and arguing about whether or not the lights should be on or off! During part 2 at least one person had a good idea about what we should be doing and we moved steadily through the puzzles with a clearer direction.

Score

There was a large time difference between our two teams, one team escaped with less than 5 minutes to go while the other escaped in just over half an hour. The puzzles weren’t overly complicated but for an inexperienced team they clearly didn’t need to be! I really enjoyed the competitive element of racing other teams and everyone congregating at the end and finding out how everyone else got on was a really nice touch. I think if you’ve got enough people for more than one team to be playing, then Locked In a Room is one of the best room escapes to try!

Photo 27-05-2017, 9 46 12 pm_preview

Difficulty

2.5/5

Overall

3/5