Clockwork Dog, Escape rooms, London

Clockwork Dog – The Loop

From https://clockwork.dog/

Are you ready to enter the unknown?

Be the first to test a pioneering new technology, in an experiment that will change the course of human history.

Welcome to Frontier Engineering — a private research and development company working on nuclear transmutation, quantum tunnels and the applications of dark energy.

loop-optimised

Teams

Team 1 – Simon, Stu, Mark, Jackie

Team 2 – Ster, Ni, Rachel, Ben

(Reviewed by Ster)

Clockwork Dog

This room is currently in residence at The Panic Room in Gravesend but it was a pop-up when we played, operating out of a shop in North London. The small premises with just the one game on site meant that the experience was immersive from the start and our hosts opened the door in character, which was a great touch that we really enjoyed.

After the game both hosts were very friendly and happy to talk about the game with us. It was really interesting discussing the elements that we found intuitive or really tricky and then being told how other teams found the same puzzles. We were also given a report of how long we took to achieve the different puzzles which was great fun for comparing our experience with our other team that had already played this escape.

The Room

It’s difficult to say too much about this room without giving away spoilers so I’ll talk about things in fairly vague terms! The room was quite sparsely decorated but the puzzles were clear to find and we managed to solve one of them in the fastest time that they’d ever had – an achievement that I put down to three of us in the room being teachers!

Overall there weren’t loads of puzzles and we tended to find ourselves either in two groups tackling a couple of problems simultaneously or in some cases all crowded around one puzzle and working it through together. The small number of puzzles was in no way a negative for this game though, each one was complex and well thought out with no elements of just stumbling across a key and seeing which lock it fitted. They were puzzles that required careful thought and there was a lot of different elements packed into them which we really enjoyed.

The tension really built as we worked through this game and I think those of a nervous disposition could be in danger of panicking as they get to the end! There is also a section that involved the whole team in a confined space which was essential for the story of the game and led to a very unique and clever twist but that not be suitable for those who suffer from claustrophobia.

Score

The Loop was fun and fast-paced but the puzzles required deep thinking which really helped us to be completely immersed in the experience. The story of the game really added to our enjoyment especially as in quite a few escapes that I’ve played the story is mostly irrelevant to what you are doing and seems just tacked on the end but in The Loop, the story is a central part of the experience. It was a great, uniquely thought out game and I’m really glad that it has found a permanent home so that more people can experience it.

Difficultly

3/5

Overall

4/5

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Escape London, Escape rooms, London

Escape London – Escape the seven seas

From www.escape-london.co.uk/

You and your crew have been locked away in the brig. Does your team have what it takes to escape your cell, break into the Captains chamber and steal the treasure all for yourself? Glory and riches await

escape+rooms+london+(2)

Team  – Ster, Ni, Simon, Stu

(Reviewed by Ster)

Escape London (Shadwell)

Escape London was easy to find and our hosts were friendly and welcoming when we arrived. They briefed us, along with another team starting at the same time, in about 3 minutes flat, which was fantastic! And then we were led into our respective rooms and given another couple of snippets of information before the door was locked.

The Room

The theme of this room was fantastic, with brilliant decoration and an interesting start which required a good level of teamwork. As we did this room at the height of summer, the air conditioning was also greatly appreciated, especially compared to some previously played rooms which left everyone sweating and fumbling any code locks! The room was pretty darkly lit, which could get annoying at times, but also encouraged us all to work together as we passed lanterns back and forth to get a better look at different clues and which really added to the atmosphere of being locked up in the ship’s brig!

The puzzles in this room were non-linear, which is always our favourite type of room, and we all zipped around investigating the different puzzles with enough to look at that no one was pushing anyone out of the way for something to do. There were some really interesting puzzles in this room that were great fun to solve and we only got stuck right at the end due to some slightly imprecise placement which really slowed us down.

I really enjoyed the different puzzles and the way that they encouraged us all to work together. Nothing was too tricky and the solutions had pretty intuitive answers so it always felt as if we were moving forwards. It was a really fun room and I’m definitely looking forward to trying some more games at Escape London!

Ni – I really enjoyed this room, I think it’s one of the only rooms we’ve ever done where we all had something to do the whole time and there were some really fun puzzles that we’ve never seen before. Great theme and just all round enjoyable!

Score

This room was really enjoyable. Brilliantly themed and with interesting puzzles which were great fun to solve. We were a little frustrated when we tripped up on the last puzzle but the other solutions came fairly intuitively to us, meaning that we didn’t have any moments of standing around waiting for a moment of inspiration to hit, which is always the sign of a great room!

Difficulty

3/5

Overall

4/5

 

clueQuest, London

ClueQuest – Operation Blacksheep

From cluequest.co.uk

Professor BlackSheep, Mr Q’s arch nemesis, has been scheming and plotting against our agency and the whole of mankind. The Professor has built and launched a satellite into Earth’s orbit, capable of controlling all human minds.

You and your team will be sent behind enemy lines with the mission to infiltrate into the Professor’s command center, hack into his system and obtain the missile codes in order to destroy the satellite once and for all.

Agents, be aware! Launching the missile into the satellite will trigger the command center’s self-destruct sequence. You will have only 60 Minutes to destroy the satellite until it goes online and then to evacuate the command center before it self-destructs.

cluequest-unit-operation-blacksheep

Teams

Team 1 – Simon, Stu, Mark, Jackie

Team 2 – Ster, Ni, Tim Alex, Katrina

(Reviewed by Ster)

ClueQuest

Our second visit to ClueQuest was at their new venue in Liverpool Street, which is both easier to find and also slightly more welcoming than their previous premises.

There were plenty of small areas for teams to wait and receive their briefing and, as with our previous visit, out host was enthusiastic about setting up the story and somehow sold the fact that we were working for an anthropomorphic sheep without any of us rolling our eyes.

The one thing that we had to do at ClueQuest that I haven’t done at any other rooms I’ve escaped from, is actually open a padlock after receiving instructions of how they work which. It made the briefing a little more interactive and also made sure that we wouldn’t trip up on something as simple as entering the correct code in the wrong way, which has happened in previous escapes and led to a lot of frustration!

The Room

As soon as you are led into this room you can see all the different areas of it, you just can’t access them all immediately. I’m not sure that I like this as much as I enjoy finding a hidden door somewhere, but it did give us a very clear idea of what we were working towards.

This room moves a little further away from the keys and code locks of Plan 52, with some very interesting and engaging puzzles. As with Plan 52, there was an emphasis on teamwork with puzzles requiring everyone to complete together, though Operation Blacksheep has a much more linear gameplay with quite a sparse playing area.

I’ll admit that we were stumped on the final puzzle and tried some incredibly ridiculous solutions before we finally managed to escape, all quite embarrassed and rolling our eyes at the clues that we’d missed!

Simon – I loved this game! I thought they made great use of the space and the different types of puzzles were great. What particularly impressed me was the teamwork necessary to solve some of the puzzles and solving them was a pleasure.  The difficulty level of this room was just right, however we did solve one puzzle without all the information that we should have had, which can be annoying.

Despite this, this game remains one of my favourites, highly recommended!

Score

Operation Blacksheep had some really interesting puzzles which required a bit of lateral thinking which I really enjoyed. There was less fiddly lock turning and some really great physical elements of the room which made it different from Plan 52. We escaped with a fair amount of time still on the clock but I wouldn’t say that we found it easy, it was interesting and challenging and I thoroughly enjoyed it!

Difficulty

3/5

Overall

3.5/5

Locked in a room, London

Locked in a Room – Timelock

From lockedinaroom.co.uk

You are respected scientists individually working on secret government funded projects in laboratories located in an abandoned warehouse around the Docklands of London. One of the scientists, Professor Samuel Pottenger, has just been dragged kicking and screaming along the corridor by unknown armed assailants. Pottenger is known to you as a very level headed man of immense intelligence and absolutely not one prone to an emotional outburst… Discover his secret.

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Team

Team 1 – Ster, Stu, Liz, Tim, Juliet

Team 2 – Ni, Simon, Tim, Richard, Anna

Played: 27th May 2017

(Reviewed by Ster)

Locked in a room

Locked in a room has a large premises allowing for multiple copies of the same room. On this occasion there were about 10 teams playing in total which led to a slightly crowded waiting area but made the second briefing much more interesting. The first briefing happens in a white room with plenty of block seating, a general rules of the room type briefing. For the second briefing everyone lines up with their teams and is then let into a dark, themed corridor to wait in front of their individual room.

At this point we get an in character briefing about the theme of the 2 rooms. Having played here with only 2 other teams when playing Invisibility Gene, I can safely say that this style of briefing works really well with a large amount of teams. The darkness of the corridor creates a great atmosphere (I honestly can’t describe what it looks like as I could barely see it!) and everyone waiting together by their rooms adds a competitive element that I imagine could get quite rowdy if everyone knew each other! Which I assume is what these rooms are aimed at, large groups all wanting to race each other as well as the clock.

The room that everyone goes to after playing is also a nice touch as it is a themed area to wait and, once everyone is out of their game, the results of each team are announced to the room. There’s also a great backdrop for team photos with lots of props available and lab coats to dress up in.

The Room

The first thing that I noticed about this room was that the noise of the teams around you bleeds through the walls. You would think that this would be really annoying but it actually added to the pressure! Most people have a tendency to shout out answers or ideas while they escape a room and when snippets of these flashes of inspiration floated through the walls I was constantly trying to calculate if that team was ahead us or behind us and by how much. Half of our regular team was in the room adjacent to mine and I could hear them coming across the same puzzles and it added an interesting competitive element that I’ve never experienced in an escape room before.

The puzzles didn’t seem to be too difficult, which isn’t to say that we found them easy! My team fumbled through part 1 of the room and made very slow progress, while our second team moved at a faster pace, though both teams found part 2 more enjoyable. There just seemed to be more to do in the second half of the game and the puzzles were more engaging. The puzzles in part 2 seemed to be a little more intuitive while my group spent a fair amount of time during part 1 standing around shrugging and arguing about whether or not the lights should be on or off! During part 2 at least one person had a good idea about what we should be doing and we moved steadily through the puzzles with a clearer direction.

Score

There was a large time difference between our two teams, one team escaped with less than 5 minutes to go while the other escaped in just over half an hour. The puzzles weren’t overly complicated but for an inexperienced team they clearly didn’t need to be! I really enjoyed the competitive element of racing other teams and everyone congregating at the end and finding out how everyone else got on was a really nice touch. I think if you’ve got enough people for more than one team to be playing, then Locked In a Room is one of the best room escapes to try!

Difficulty

2.5/5

Overall

3/5

 

Archimedes Inspiration, London

Archimedes Inspiration – Leo’s path

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Team – Ster, Ni, Simon, Stu

(Review by Ster)

Archimedes Inspiration

We played this room the week before it closed, so it isn’t actually available to play anymore. Also, having read other reviews of this game, it has been modified significantly since it first opened. As we were one of the last teams through, I think this meant that we enjoyed the best possible experience, everything worked the way that it should and any issues that had arisen at the room’s opening were long since fixed.

Our host was very friendly and we spent quite a long time after playing discussing different escape rooms that we had played and what we had enjoyed about them, which really added to our enjoyment of this experience as our team can talk about escape rooms for a long time!

The Room

The theme of this room gave it a calm, relaxing feel and at no point in the game were we particularly stressed out. The puzzles were linear but there were no padlocks or codes, the whole room was fully automated which gave it a very unique and enjoyable feel.

I think my favourite part of this experience was how the puzzles involved the entire team. There were very few moments of everyone waiting for one person to finish, which does tend to happen in other linear rooms. I don’t think that it was a room that any of us found particularly challenging, each puzzle led on to the next and it never took us long to work out the solution, but it was a really enjoyable experience.

We escaped very quickly, setting a new record for the room, but I was really surprised when we were told our time as I felt as if I had been playing for much longer. I think the fact that we were following a story made the theme much more immersive and it didn’t really feel like a race against the clock which led to me completely losing track of time while we were in there, something that never happens in an escape room as I’ve always got one eye on the countdown!

Simon – I echo what Ster said – a lovely atmospheric room with an interesting story. The automation added to the experience as it truly felt more spiritual and in keeping with the story. A great variety of puzzles, which I felt were all quite logical and led to interesting solutions. Upon speaking to the host at the end, we were amazed by some of the ‘solutions’ that other teams have tried!
I thoroughly enjoyed this room!

Stu – Previous game experience probably made this game seem much easier than it actually is. The puzzles were varied with different levels of challenges. The room was themed well and had an interesting storyline. For me there wasn’t a defining moment / puzzle however the room itself still left a very positive feeling.

Score

Overall I thought that this room was fantastic, the story and the relaxing feel made it a very unique experience and the fully automated room gave it an interesting twist. It’s a shame that this room isn’t available to play anymore as I think that it had managed to evolve into a really great experience with interesting puzzles with just the right amount of challenge. I’m really looking forward to seeing what replaces it!

Difficulty  3/5

Overall  4/5

 

London, Mission Breakout

Mission Breakout – Codebreakers

From missionbreakout.london

A mind blowing script based on the extraordinary true story of the very confidential Codebreakers!

Will you be able to decode the secret messages of the Nazis, escape the room and save the World ?

You will have only 60 minutes to complete the mission using your mind, good sense and teamwork!

mission breakout

Team: Simon, Stu, Mark, Jackie
Played: 24th October 2016

(Review by Simon)

Mission Breakout

This venue bills itself as being in a disused Underground station. I was initially a bit sceptical, and thought that it might just be in the building, but when you arrive, enter through the side door and descend the steps, it really does feel like you’re entering somewhere historic and forbidden.

At the bottom of the steps is a briefing room and a locked door, behind which lies the game. They have done a great job to create an atmosphere, putting up photos and posters from World War II, which gives the game its theme.

The Game

After a quick video briefing, given by ‘Winston Churchill’, you enter the room. I’m never quite sure how I feel about video briefings. I quite like having a staff member introduce things, but there’s only so many times you can listen to the same thing from different people!

The room is themed around a World War II command centre and uses technology well. The puzzles are varied and there is plenty to do. I do remember a couple of things being a bit obtuse and only solving some of the puzzles by trial and error, but that may have been the idea, as there aren’t many puzzles we’ve encountered that are solvable in this way.

One thing I do remember having discussions about both during and after the game are the sound effects. Sound and vision is used to great effect in this game, but at times it was a bit overwhelming and did make communication between us slightly difficult.

I found the final part of this game slightly frustrating. It was very well themed, consisting primarily of one large puzzle. For the first half of this puzzle, the whole team could be involved, however for the second half it became very limiting, involving two people at most. Coupled with a slightly temperamental piece of equipment, this puzzle took us longer than I thought it should have.

Stu – The theming for this game was probably one of the best we’ve seen and a lot of the reason why would be due to the really unique property it sits in. Mission Breakout picked the perfect theme for their first escape game in a disused Underground station – it works perfectly. The game itself was entertaining as well as challenging at times and had a good mixture of different of types of themed puzzles. The only downside was some of the World War 2 technology they tried to incorporate into the room was a bit temperamental which delayed our escape. Due to its uniqueness this game is definitely worth a go.

Score

Overall, did the final puzzle affect my enjoyment of the game? Slightly, but because of the equipment, not because of the puzzle. Would I recommend this game to others? Absolutely, it was very well themed, it had a variety of interesting puzzles and made great use of the space available. The venue added to the atmosphere and the rooms were very immersive, which was helped by the sound.

We were told that they are hoping to open another game and I am looking forward to going back to this great venue.

Difficulty: 3/5

Overall: 3/5 (slightly lowered by the frustration of the final puzzle)

Escape Entertainment, London

Escape Entertainment – Prohibition Pandemonium

From ldn.escape-entertainment.com

You’re in a Roaring Twenties speakeasy and the cops are banging on the front door. Do you have what it takes to find the secret back exit and escape the long arm of the law?

prohibition-image

Team – Ster, Simon, Stu, Ni, Ros, Tim, Liz, Naomi, Robin

(Review by Ster)

Escape Entertainment

There were a lot of other teams either getting ready to start or just finishing their rooms and while I appreciate that there was a lot going on, it did feel as if we were shown some seats and then just ignored and left to find our own entertainment for a while among the noise of other large groups also waiting around.

The room

This room can officially accommodate 10 people but we went in with 9 and I’m glad we didn’t fill the extra space as there definitely wasn’t enough for 9 people to do! The room was very sparse without much decoration and none of the puzzles required 10 people which meant that most of the group had to stand back and watch while a couple of people did the actual work.

I found that I spent quite a lot of the first half hour moving between areas of the room trying to spot something that had been missed but not really finding anything. The solutions to the puzzles weren’t very clear and we were never entirely sure if we had the correct combination or not, which took quite a lot out of the enjoyment of the room as there were no clear moments of success, more just a hopeful, well maybe…

I did enjoy the last few minutes when it because clear what we needed to do and could run around doing it but, again, there wasn’t enough work for 9 people so we still had team members just standing around not able to get involved. We escaped needing one clue, though I can’t say that the clue helped at all. We had the answer for the puzzle we just hadn’t managed to use the solution and instead of giving us any advice, we were just told the answer repeatedly over a crackly radio, which led to a lot of frustration.

Stu – I feel this place had so much potential due to its size. The entrance room was almost too big and didn’t give a welcoming feeling that we’ve had in many other places. There wasn’t really any build up to the game or too much of a storyline either. As mentioned above this game was designed for 10 people but there was far from enough to keep everyone entertained.

Score

The members of our team who hadn’t played an escape room before enjoyed the experience but the rest of us left feeling pretty underwhelmed. I definitely wouldn’t recommend going with a full team, book out the room and only fill half the places and you might have a more enjoyable experience than we did.

Difficulty – 2/5

Overall – 2/5

Escape rooms, London

Escape Rooms – Pharaoh’s Chamber

From escaperooms.co.uk

You have successfully passed through all the 12 black hell gates. You are deep in the heart of pyramid – Pharaoh Khufu’s chamber. You are the 100th raider of this tomb; the 99 who have come before you are believed to have perished in the chamber though no bodies have been found. It has been rumoured that their souls have been sucked into Khufu’s tomb to act as his guards for eternity.

This chamber is cursed; all who remain in it after 60 minutes will die. You have 1-hour to find the treasure and escape; otherwise you will, as the others, be forced to remain at the Pharaoh’s side forever. Can you light the Flame of the Gods and escape?

pharoah

Team – Ster, Simon, Stu, Ni, Ros

(Review by Ster)

Escape Rooms

Escape rooms at London Bridge is pretty small. The room that you walk into has photos of previous teams all over the walls but the actual games are downstairs where there’s a bit more space but nowhere to sit and wait. The hosts were friendly and enthusiastic, though there wasn’t much setting up of the theme beforehand, just a run through of a rules.

The Room

This was my first experience of an escape room that didn’t just revolve around padlocks. We were quite new to escape rooms when we played this and when we first walked in we genuinely had no idea what to do! We got into the rhythm of it a bit more as the hour wore on, though we found that some of the puzzles weren’t very intuitive and at one point we were all sat on the floor just looking at each other in confusion! We needed a couple of hints to escape this room and one of the hints we received over and over again because we were just so stumped about how to use the information!

The room had a great atmosphere, it was quite an immersive experience and built a lot of tension which did eventually culminate in someone screaming! The puzzles weren’t linear, but we ended up solving most of them one at a time as a whole group rather than using the divide and conquer method which we usually favour.

Stu – This game was ok. It had its positives with the different types of puzzles and different challenges it held as well as providing a different theme we hadn’t come across yet. Obviously this all kept our interest. However I think the frustration of a couple of the challenges and some of the challenges requiring an explanation of what to do left me feeling rather blasé about the whole experience.

Score

Pharaoh’s chamber was a great atmospheric room that offered a lot more than just searching for padlock codes. It required a completely different skill set to the other room at the London Bridge Escape Rooms location, which made it really interesting to play with the same team.

Difficulty – 4/5

Overall – 3/5

clueQuest, London

clueQuest – Plan 52

From clueQuest

PLAN52 is one of our top secret locations from where our spies run their covert operations. However, something terrible has happened: four of our agents who were stationed there have vanished without a trace. We have proof that this was the work of a double agent. Furthermore, Mr Q suspects that the evil Professor BlackSheep helped the double agent to cover his tracks.

It is up to you and your team to investigate this risky matter and learn the identity of the double agent. But be careful, Mr Q has confirmed that the traitor has managed to reset the security device of the facility! From the moment you set foot inside PLAN52 you will have just 60 Minutes to learn who the double agent was and deactivate the device before the entire facility detonates.

cluequest-unit-plan52

Team

Team 1 – Simon, Stu, Mark, Jackie

Team 2 – Ster, Ni, Fang, Tim, Mike

(Review by Ster)

clueQuest

clueQuest has a fairly large premises allowing for multiple teams to be briefed separately for different rooms. It’s always been pretty busy when I’ve visited but we’ve always been welcomed warmly and given our own briefing in a little nook by our room. There are also always little puzzles to play with while you’re waiting, though they’re quite frustrating to pick up as there is rarely enough time to complete them before starting the room!

The theme of the room was presented fairly tongue in cheek considering that the main characters in the story are an anthropomorphic mouse and a sheep, which gives clueQuest a fun playful feel from the start. ClueQuest also have 4 copies of this room, so it’s possible to divide a large group up and all play the same experience simultaneously.

The Room

There was a lot to do in this room! It definitely wasn’t linear and there were a few red herrings that we wasted some time on, adding to the tension and time pressure which I really enjoyed. There was a wide variety of puzzles inside and enough to do that we frequently split up and discovered things that no one else had noticed yet.

There were a few moments when I thought that we were lucky to be a team of 5 as larger puzzles drew us all back together and we needed to be in 2 places at once which meant that we could have 2 people at each location and a runner standing in the middle shouting at both pairs! These larger puzzles were very interesting, they took a good level of teamwork and were really fun to get stuck into! That isn’t all to say that the room wouldn’t be possible with 3, which is the minimum required, but I think you’d be pushed for time with fewer.

One member of our team was new to escape rooms and rather than tearing through the room like the rest of us pulling things open and picking up everything that moved, she kept the clipboard and pencil and made a of note of everything we found, which is a testament to just how much there was in this room as she always had something to write or read out to the rest of us and really enjoyed the experience despite not actually solving any of the puzzles herself!

Simon – We played this at the Liverpool Street venue, so things may have changed. It was also one of the first games we ever played. This game was a very enjoyable experience. I really liked the variety of puzzles and the different rooms. It was a great room for teamwork and communication. ‘The red box’ was slightly repetitive, but something memorable that I’ve not seen the like of since. I really enjoyed this game and, in the team I played with, we were quite close to the deadline. Overall, a fantastic game!

Stu – At the point of completing this game this easily became one of my favourites. One thing you can guarantee with any ClueQuest game is that you will have a great time and plenty of fun. Plan 52 was no different. The highlight of the game without doubt is the high level of co-op that’s required with the “red box”, which to my knowledge is a unique feature to this game and ClueQuest. The room was bright and colourful and with Mr Q (a hero mouse) and Professor BlackSheep (an evil sheep) involved this room would certainly welcome itself to younger or new players. Saying that it was still a blast and we had a great time.

Score

Plan 52 was a lot of fun. It was a great mix of looking for padlock codes, physically having to move around and also using technology for some interesting puzzles. It also required more teamwork than the average escape room, which was a nice touch that encouraged a lot of heated discussion!

Difficulty

3/5

Overall

4/5

London, Time Run

Time Run – The Lance of Longinus

From time-run.com

Dive through a time portal, then voyage through forgotten and undiscovered worlds on a quest for an object of unfathomable power. Run through time, against clock, to track down the Lance of Longinus – before your 60 minutes are up.

 

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Team

Ster, Ni, Simon, Stu, Ros

(Review by Ster)

Time Run

The theme of this escape from beginning to end was the best I’ve encountered. The doors won’t open until the exact start of your time slot and they are opened in character to reveal an incredibly well themed room and a very entertaining introduction to the adventure. I can’t praise the set-up enough, it was incredible!

We were briefed with another team but we didn’t see them again. We considered hanging around to see if they emerged at the end of the hour but the outside of the location wasn’t a very inspiring place to wait so we left them to it!

The Room

When it says time run, it means it, this place was massive!  There was so much to do as we went around that I don’t actually know how we solved some puzzles, I would be working in one corner of the room and turn around to find other members of the team had found and solved a completely different puzzle and were on to the next. One thing that this adventure wasn’t was linear, we were all over the place!

The puzzles were challenging and very engaging, many of them were also different to puzzles that we had seen before which made them particularly exciting. One element of this room that I really enjoyed was the fact that some puzzles were big enough that they brought the whole team back together and we could do that without leaving anyone out to just watch as the rest of us got on with it, which is something that frequently happens in some escapes.

We made some ridiculous errors as well, which we were ridiculed for at the end by the helpful robot Babbage! But it was a very enjoyable experience involving excited running, interesting puzzles and a lot of yelling!

Simon – Great environment and good variety throughout the game. Great storyline and introduction (if a little long) and implemented really well. Nice variety of puzzles and fantastic use of technology, nothing too repetitive. Decent level of difficulty.

Ni – I loved this room escape! Very impressed by the enthusiasm of the host, which got the theme going from our first step through the door and they managed to maintain it until the moment we left. Every stage was fun and challenging, I hope they open more rooms!

Stu – Without doubt the greatest themed escape room we have seen to date. From the moment of arrival we were submerged into the storyline. Sometimes the introduction to games, safety rules etc. can feel a little flat and you immediately switch off, with this game – not a chance. Every aspect of this game was engaging but at the same time challenging. We made a few rookie mistakes but still managed to survive. This game feels much more than just an escape room. Due to its size and number of room changes it almost has a feel of ‘The Crystal Maze’ about it. Highly recommend.

Score

This room was simply incredible. From the decoration of the rooms, the immersive experience, the character of the hosts and the score card at the end, everything about this room was brilliantly done. It has been my favourite experience by far!

Difficulty

4/5

Overall

5/5